Lineage2Ertheia Grand Crusade Private High Rate PVP Server

Announcements => Updates => Topic started by: Lineage2Ertheia on November 05, 2014, 11:33:47 AM

Title: Updates
Post by: Lineage2Ertheia on November 05, 2014, 11:33:47 AM
UPDATES ARE ADDED IN ascending order, meaning last page of this topic is the latest updated added,
this first post the oldest!

Dual class for ertheia can be added without quests at raina
Raina dialogues added
DUal maximum hp added to kamael classes
Fixed aria s bracelets, seven signs talismans, abundance talismans and 100+ r grade talismans
talisman of insanity fixed
combination of 2x longing talisman to achieve 1 talisman of infinity achieved
blessed scrolls elemental shirt fixed
iss skills dances/songs added fixed
ditty skills added
Title: Re: Updates
Post by: Lineage2Ertheia on November 05, 2014, 12:54:53 PM
guts updated to ertheia bonuses
frenzy effects updated to ertheia
fixed an issue with empowering echo beeing overwritten by dual cast
Title: Re: Updates
Post by: Lineage2Ertheia on November 06, 2014, 05:43:41 PM
guardian cubic fixed
left sidestep /right side step  no minimum distance required fixed
body reinforcement fixed
soul berserker fixed
Title: Re: Updates
Post by: Lineage2Ertheia on November 07, 2014, 12:11:31 PM
sword shield bonuses fixed

soul barrier updated to ertheia
sword shield updated to ertheia
talismans of seeds tradeable
tauti weapons updated
Title: Re: Updates
Post by: Lineage2Ertheia on November 09, 2014, 08:34:39 AM
-Fixed Left Sidestep and Right Sidestep range requirement.
-Fixed Air Light increasing pAtk instead of pDef.
-Fixed Battle Dash increasing speed and not setting it.
-Fixed that Storm Rage and Divine Storm are AOE.
*Added hide type to Wind Blend and effect will apply on pet.
*Added hide type to Windy Refuge.
-Fixed that Windy Illusion is a self buff skill.
Fixed Lateral Hit debuff power value from level 18 to 25.
Fixed Sidestep debuff power from level 17 to 24.
Air Light misc fix.
Added Steel Mind restore 30% of HP when effect were off.
Update for Talisman of Insanity.

ant queen level updated / teleport limit removed
Title: Re: Updates
Post by: Lineage2Ertheia on November 10, 2014, 03:53:12 PM
pvp rewards added to shop for pvp tokens
pvp tokens fixed
fixed all elemental shirts tradeable
fixed description of dragon weapons
Title: Re: Updates
Post by: Lineage2Ertheia on November 12, 2014, 01:04:48 PM
 LUC (LUCK) added
o LUC shows your fortune. The main effects are the following:
o Item enchantment, crafting, spoil and sweep will succeed when LUC is triggered. A 4-Leaf
Clover Visual Effect appears when LUC triggers on Craft/Enchant (Includes Lady Luck system
message).
o When using spoil and sweep, or Plunder, if LUC is activated, you'll get double the items.
When LUC activates using these skills a chat message appears: "Lady Luck smiles upon you!"
o You'll be able to dodge lethal blows when LUC is activated. Basically, you have a chance to
evade killing blows of any damage inflicted in PvP/PvE. Not related to "Lethal Blow" type
attacks.

If LUC is activated when hunting monsters, you'll get a Fortune Pocket (Level 1).
o You can get XP and SP when using a Fortune Pocket, and the rewards change depending on
the level.
 The Fortune Pocket can be upgraded up to Level 5 through Grocer Pelu in Faeron Village


CHA (CHARISMA)
o This affects your fighting stats, and symbolizes absolute power. The main effects are the
following:
o Increases P. Atk., P. Def., Attack Spd., M. Atk., M. Def., Casting Spd., Max HP, Max MP, and
Max CP.

added

tvt fixed
Title: Re: Updates
Post by: Lineage2Ertheia on November 12, 2014, 09:15:42 PM
-superior weapon mastery for tyr +30 % attack power added
-Superior Dual Weapon Mastery   P. Accuracy effect has been increased from 3 to 8
-tvt pvp location fixed
- clan reputation points can be bought at ilia
-fixed bonus nobless emblem
Title: Re: Updates
Post by: Lineage2Ertheia on November 13, 2014, 02:10:43 PM
divine protection elixir added (cost if crafted = 30 mc aprox, cost if bought final produc 120 mc), also added to pvp rewards.
Title: Re: Updates
Post by: Lineage2Ertheia on November 13, 2014, 04:13:39 PM
Superior Blunt Weapon Mastery updated to ertheia
superior dual weapon mastery updated to ertheia
superior heavy armor mastery updated to ertheia
superior light armory mastery updated to erthea
superior polearm mastery updated to ertheia

superior dagger mastery updated
superior dual dagger mastery updated to ertheia
superior vitality updated
Title: Re: Updates
Post by: Lineage2Ertheia on November 13, 2014, 05:41:33 PM
superior critical arrow updated
dead eye stance updated
vangefull spirit updated to ertheia
superior instinct mastery updated
archer individual passive updated
superior quick recovery updated to ertheia
superior robe mastery updated to ertheia
superior wizardry updated
superior robe mastery updated
superior magic mastery updated
superior dual weapon mastery updated to ertheia
superior sword blunt weapon mastery updated
superior divine lore updated
superior inquisition fixed effects
superior armor mastery updated to ertheia
Title: Re: Updates
Post by: Lineage2Ertheia on November 13, 2014, 07:19:19 PM
backstep level fixed max 4
talisman infinity fixed effects and display
Title: Re: Updates
Post by: Lineage2Ertheia on November 16, 2014, 08:56:53 AM
fixed chaos essence pomanders , reseted, monk of chaos now will check players
fixed dual class manager, now kamaels can add any dual class
fix lethal rate of dagger class
critical adventures added
critical chances added
elemental resistance added
limited weapons vulnerability added
enchant heavy set armor bonuses +8 added
enchant light set effect updated
enchant robe set effect updated
Added skill critical probability on the following skills:
-Lateral Hit
-Backspin Blow
-Spinning Kick
-Gravity Hit
-Pressure Punch
-Distant Kick
-Reverse Weight
Fixed that the 4 last level of Eminent Robe Mastery increase mDef by 5% (was 3%) and Magic resistance by 35% (was 30%).
Added missing mDef percentage on Eminent Light Armor Mastery from level 7 to 11.
Fixed Ertheia fighter Eminent Attribute Resistance and Eminent Trait Resistance.
Fixed that Equip Talisman - Destruction and Equip Talisman - Insanity should show an abnormal effect on the wrist (same black/purple).*
Created Storm Sign stage 4 and Hydro Flare will now have a chance to trigger it.
Fixed that Squall was decreasing instead of increasing received P./M. Critical Damage.
Updated Fluid Weave cast time.
Updated Crushing Air casting distance.
Added level 3 & 4 to Back Step.
Added back Venir's Talisman skill.
Changed that Summon CP Potion create Superior CP potion.
Right/Left Sidestep misc fix.
Increased the chance of receiving Battle Dash from Eminent Attack Movement.
Wind Blend should now disable target so monster can't keep attacking while hidden.
Deceptive Blink now disable target and make you invisible.
Windy Refuge now disable target as you are hidden "in the wind".
Fixed a bug in Sayha's Fury that increased instead decrease the P/M critical damage received.
Updated Lightning Strike to Ertheia
Created the following skills:
-Elemental Resistance
-Limited Melee Weapon Resistance
-Limited Ranged Weapon Resistance
-Critical Chances
-Critical Expansions
-Critical Prowess
-Critical Adventures
-Mass Lightning Strike
Added missing radius to Storm Rage and Divine Storm.
Title: Re: Updates
Post by: Lineage2Ertheia on November 18, 2014, 07:44:53 AM
added brooch system added
added brooch skills added
Topaz
Jewel: Quick Recovery
Jewel: Heal Boost
Obsidian
Opal
Jewel: Atk. Spd. Increase
Casting Spd. Increase
Diamond
Pearl
shiny platform fixed
draco`s hat skills added, uses 1 slot can be augmented no time penalty
giant barrier can be used at 70% Hp
gravity barrier duration set to 10 sec
wolf`s cry duration and bonuses updated
wild roar effects and duration updated
thunder spear area of effect type fixed
thunder storm power updated
provoke updated


dyes luc and cha added to shop and can be drawn at suspicious merchant
formulas for ertheia damage calculation remade
Title: Re: Updates
Post by: Lineage2Ertheia on November 19, 2014, 11:23:28 AM
all new characters star with full armor set and special weapon specific to their class.
special event manager will reward special epic jewels , time limited - event starts november 19 ends november 31.

(http://lineage2ertheia.com/Lineage%202%20Ertheia%20Epic%20Jewels%20Event.jpg)
Title: Re: Updates
Post by: Lineage2Ertheia on November 21, 2014, 09:37:08 AM
wil roar reuse delay updated
tyr sonic storm fixed
tyrr duelist sonic flash and sonic buster updated
hydro attack fixed
deceptive blink fixed
battle dash time updated
battle dash chance to trigger updated
Title: Re: Updates
Post by: Lineage2Ertheia on November 21, 2014, 08:30:15 PM
nobless status lvl 99 causeing Lag issue FIXED
armor enchant shows on user effect also
Title: Re: Updates
Post by: Lineage2Ertheia on November 22, 2014, 09:39:21 AM
broches tradeable
Title: Re: Updates
Post by: Lineage2Ertheia on November 24, 2014, 07:41:54 PM
nightly zaken updated to lvl 99 instance chance 65%
baium repsawn is 3 days ( +1 -1 random)
non instanced antharas respawn date 5 days
valakas respawn day 5 days
Title: Re: Updates
Post by: Lineage2Ertheia on November 24, 2014, 09:19:50 PM
all raids patk matk power reduced with 30%
Title: Re: Updates
Post by: Lineage2Ertheia on November 24, 2014, 10:00:35 PM
-zaken ultra day time drops blessed zaken earring with 50% chance
-zaken day drops zakens earring with 60% chance
-all zaken raids level increased to 99.
-frinteza instance updated, raid lvl 99, can enter any time.
-frinteza drop 80% epic and 1-10 bottles of frintezz s soul
-rafforty dialogues added, upgrades of epics to soul/improved epics possible useing soul bottles.
-queen ant drops Bottle of Queen Ant's Soul
-Orfen level increased to 99
-orfen drops also Bottle of Orfen's Soul
-freya normal raid level raised to 99 , can drop also Bottle of Freya's Soul
-hard freya drops blessed epic and bottle of freya s souls lvl raid 99
-teredor drops amongs others destruction scrolls, and has a chance to drop earthworm heart ryng also
-teredor eggs fixed
-istina drop chance fixed, level 99 raid, 50% chance to drop one of 3 epic jewels on normal mode
-istina hard drop chance fixed, new drops added, higher chances to drop epics and also  Bottle of Istina's Soul drops
-octavis drops increased and chances increased to drop, added soul bottles of octavis
-tauti raid chance of drop increased
-trasken raid epic drop earhtwyrm heart ring chances to drop increased , respawn every 3rd and 6th day.
-lindvior minimum requirements updated
-formal wear appearance stone fixed
-kartia instances added
-kartia instances dialogues fixed
-kartia raid boss Kalios drops gold coins up to 60 000 and destruction scrolls
-Players attacking an attackable symbol will now be flagged (incl. Clan Flag).
-brand new geodata for ertheia
-spezzion instance teleport issue fixed
-new PARTY FARM ZONE (20x better drops then loc /mob ) in Phantasmal Ridge (alt b , teleports, gold farm zones)
-new solo farm zone BELETH S CIRCLE
-new town Refugee Camp added

Title: Re: Updates
Post by: Lineage2Ertheia on November 25, 2014, 06:37:40 PM
Updater now works with every windows, xp, vista , 7 , 8 , 8.1
www.lineage2ertheia.com you can download it now if you need it.
Title: Re: Updates
Post by: Lineage2Ertheia on November 26, 2014, 09:09:01 AM
tauti ai updated, now clones also appear, drops updated
istina ai updated , skill respawn is every 30 seconds, drops updated., stats updated, authority zones updated
tauti instance updated
istina instance updated
kartia drops kalios updated
beleth`s circle spawn zone updated
phantasmal ridge spawn zone updated
Title: Re: Updates
Post by: Lineage2Ertheia on November 26, 2014, 12:34:52 PM
kartia rewards updated
istina updated
tauti updated
new spots in beleths circle added

quest for ertheia dual class added - Winds of Fate: Encroaching Shadows
http://l2wiki.com/Winds_of_Fate:_Encroaching_Shadows
Title: Re: Updates
Post by: Lineage2Ertheia on November 27, 2014, 11:40:40 AM
You cannot teleport while in a Siege Field.
You cannot teleport while in a Combat Zone.
You cannot teleport while being invisible.
You cannot teleport while being invulnerable.
You cannot teleport while on spawn protection.
You cannot teleport while moving.
You cannot teleport while being debuffed.
You cannot heal yourself while in a Siege Field.
You cannot heal yourself while in a Combat Zone.
You cannot heal yourself while being invisible.
You cannot heal yourself while moving
You cannot heal yourself while being debuffed

reworked party farm area, much better rewards, much stronger mobs, drops split into 3 (party requirements minimum average 3 players) - phantasmal ridge
Title: Re: Updates
Post by: Lineage2Ertheia on November 27, 2014, 06:08:47 PM
Storm Sign fixed.
Hydro Attack fixed.
Windy Refuge fixed.
Windy Illusion fixed.
Sayha's Fury fixed.
Destructive Bolt fixed.
Fixed some issues with the following skills' buff/debuff cancelling effect:
- Hydro Flare
- Windy Refuge
- Squall
- Gravity Barrier
- Summon Eviscerator Fox
- Summon Sayha's Seer Fox
- Templar's Will
Title: Re: Updates
Post by: Lineage2Ertheia on November 27, 2014, 10:08:41 PM
kartia 95 PARTY raid drops updated (1-5 destruction scroll , 1-5 descution scroll, 30-90000 gc) and more
strengh of kalios updated to meet lvl 99 needs.
Title: Re: Updates
Post by: Lineage2Ertheia on November 28, 2014, 05:03:02 AM
tauti drops and stats updated
lindvior raid stats lowered, drop is 100% epic. Instance reuse is every wednesday/saturday.
generators at lindvior instance need to be charged only 12 times, instead of 120 as on retail.
daytime zaken level requirement set to 99
more drops added to party zone better phantasmal ridge, mobs ai reworked

summon reanimated man updated to ertheia
summon cursed man updated to ertheia
gloom updated to ertheia
Title: Re: Updates
Post by: Lineage2Ertheia on December 01, 2014, 04:24:00 AM
- Lightning Strike duration set to 5 seconds
- Death Tough landing chances and conditions Updated
- Riot shield effect target updated
- Shadow Slash updated knockdown effect
- Mass Freezing Strike debuff effect updated and item consumption at lvl 4 fixed
- Deceptive Blink Effect changed
- Deceptive Blink Reuse is static
- Warped Spaced added (tst)
- Hurricane Sign added
- Skill Infighter added to eviscerator
- Spatial Trap skill added
- Hydro Flare chance to brand with storm sign 4 added
- Air Rush eliminates storm sign added
- Gravity Barrier invulnerability type changed
- Battle Dash updated effect
- Reliable Hit added
- Steel Mind Updated effects and triggers
- Gravity Sign Added
- Curse Gloom Fixed
- Memory Fragments tradeable
- Spezion drops updated
- Kartia 95 solo updated
- Infighter skill added to Eviscerator
- Emerald bonuses added
- choas essence for main class temp disabled (till old 3rd class skills valiance patch notes are added fix as should after chaos essence main class use)
- alluring swimsuit on ertheia not displaying armor, fixed
- appearance stone selling items updated in shop
- beach swimsuit on ertheia not displaying armor, fixed
- ninja top temp fixed for ertheia
- traditional taiwanese temp  fix for ertheia
- Dark Assasin Suit appearance added
- Anakim Appearance added

(http://www.lineage2ertheia.com/lineage 2 ertheia dark assasin suit.jpg)
(http://www.lineage2ertheia.com/lineage 2 ertheia anakim armor.jpg)
Title: Re: Updates
Post by: Lineage2Ertheia on December 01, 2014, 01:38:34 PM
- Dark Vampirism added
- All 31 Lindvior Skills , power, range and reuse readjusted
- Ilia in arcan will trade 30 000 clan reputation points for 50 000 gold coins
- golden nobless cloak skills added
- frintezza minimum requiremenet 5 max 45
- olympiad wizard`s harmony overwriting empowering echo fixed
Title: Re: Updates
Post by: Lineage2Ertheia on December 02, 2014, 09:51:32 PM
garion fixed in phantasmal ridge
subclass manager fix added for rebirth  dual class
compelling debuff activation rate lowered
Title: Re: Updates
Post by: Lineage2Ertheia on December 05, 2014, 09:51:10 AM
- dimensional binding temp fix added
- Talisman - Abundance   War fixed
- Talisman - Abundance   Tactics fixed
- Talisman - Abundance   Morale fixed
- Talisman - Abundance   Physique fixed
- Talisman - Hunter   Abundance fixed
- Talisman - Slaughterer   Abundance fixed
- Talisman - Conquerer   Abundance fixed
- Talisman - Outlaw    Abundance fixed
- you cannot equip 2 of the same family talismans (abundance)
- Imprint of Light , Imprint of Darkness permanent hit time added (maybe magictype special not working good)
- Olympiad manager ranking result updated
- Recoil Shot knockback effect is instant
- Heavy Hit updated
- Summon Moveing Portal added
- Instant Teleport skill added
- Summon Demonic Crucifix skill added
- Shield Song update
- Dance of Might updated
- Limited Melee weapon resistance skill added
- Limited Ranged Weapon resistance skill added
- Elemental resistance stack updated
- Critical Wound updated to ertheia
- Fighter's Will updated to work with new type of weapons
- Formal wear appearance stone added
- NC Dynos appearance stone added
- Both of the above added to shop
- Arcane Barrier updated to ertheia
- Mystic Immunity fixed
- Beleth`s Circle Updated
- Buy Message Private Store fixed
- CHa stat fixed , now gives HP CP MDEf pdef cast speed patk speed
- Venir's Talisman added, can be bought at shop
- Venir Talisman level can be increased by useing compound system up to lvl. 24
- added text to Forrest Patrols in Faeron Village
- added Newbie Farm Zones to teleports, for easier new players level up path finding
- Rememberence Tower Dialogues added
- Magic accuracy updated for mage classes

(http://www.lineage2ertheia.com/lineage 2 ertheia formal wear.jpg)
(http://www.lineage2ertheia.com/lineage 2 ertheia nc dynos appearance.jpg)
Title: Re: Updates
Post by: Lineage2Ertheia on December 07, 2014, 07:25:16 AM
- impact shot reuse time updated to ertheia
- fortress dialogue fixed
- gravity hit pdef ignore bonus fixed
- Lindvior`s Earring bonuses fixed
- Nobless Summon cp Potion updated
- Superior CP Potions added
- Soulstone available in shop
- Disarm updated to ertheia
- Right Sidestep now triggres Infighter, wich can trigger up to level 3 bonuses
- Shadow Snare is affected by cast time
- Lord's Crown can be aquired in castles
Title: Re: Updates
Post by: Lineage2Ertheia on December 08, 2014, 07:20:56 AM
alchemy first stage made, 99% done, we just need 1 more step and is released
- A Foreign Land quest added
- The Test of Survival quest added
- Do or Die quest added
- A Special Power quest added
- Grakons Warehouse Quest Added
- An Inner Beauty Quest Added
- Supply and Demand quest added
- Never Forget quest added
- A Draught for the Cold quest added
- A Furry Friend quest added
- A Special Power Quest added
- New instance added - a special power faeron village
- drop rate increase runes added
- hydro attack when used now correctly triggers storm sign
- eminent blunt mastery fixed
- hydro strike fixed , can be used when player is in hide state
- wind blend fixed
Shadow Flash fixed.
Flash fixed.
Title: Re: Updates
Post by: Lineage2Ertheia on December 08, 2014, 08:04:11 PM
-Hydro flare bonus at lvl 4 stigma fixed
-Storm Sigma level 4 special effect added
-Talisman Insanity Special effect added
Title: Re: Updates
Post by: Lineage2Ertheia on December 09, 2014, 01:09:49 PM
-Storm Sigma level 4 special effect added
-Talisman Insanity Special effect added
-Superior Mental attack resistance debuff reflect effect reduced
- Magical accuracy adjustment
- Talisman Insanity combined with Seven Signs Talisman gives bonus
- GIant`s Silence reuse time does not depend on cast speed
- Giant`s Sleep Reuse time not scalable
- Giant's Winter Reuse delay fixed
- Giant's Critical Weakness reuse delay fixed
- Giant's Undying WIll reuse fixed
- Giant's Celestial Shield reuse fixed
- Giant's Battle Roar reuse fixed
- Giant's Critical Damage reuse fixed
-Giant's Celestial shield now can be used outside of olympiad also
- Protection reuse fixed
- Worship reuse fixed
- Paralyzing breath reuse delay fixed
- Rush Impact updated to ertheia
- Summoner's summon pvp penalty removed for now
- Wynn Merrow Lv. 99 stats updated to ertheia
- Wynn Seraphim lv. 99 stat updated
- Wynn Magnus lv. 99 stat updated
Title: Re: Updates
Post by: Lineage2Ertheia on December 09, 2014, 11:52:34 PM
- Soul rage removed from tyr doombringer
- Contagion removed from tyr doombringer
- Fury Fists Tyr Grand Khavatari is kept after awakening, new levels added
- Destruction Scroll Enchant weapon / armor R Grade can be used now
- Magical Accuracy valued syncronized with retail
- Mystic Immunity reuse time fixed
- Lingering Protection will no longer stack with celestial protection, celestial party protection or celestial aegis
- Bottle of Istina's Soul tradeable
- Bottle of Octavis's Soul tradeable
- Istina bug fixed (epic is rewarded from quest)
- Windy Illusion special effect added
- Divine Storm effect for debuff added
- Divine storm effect 5 second enemy trapped added
- Windy Refuge HP / Mp restoration will now ignore additional bonus effects
- Lightning Squall activation chance reduced
- Sayha's Word activation chance reduced
- Lateral Hit activation depends on enemies debuff rezistance and stat
- Warped space correct debuff effect added, also now traps target inside
- Spinning Kick Small fix
- Distant Kick debuff chance added
- Chin Strike chance reduced
- Wynn Nightshade stats updated to Ertheia
- Wynn Soulles Stats updated to ertheia
- Wynn Spectral Lord Stats updated to ertheia
- Wynn Kai the Kat stats updated to Ertheia
- Wynn Feline King stats updated to Ertheia
- Summon Feline Queen lvl 8 fixed
- Wynn Feline Queen Stats updated to ertheia
- Dimensional Binding when enchanted hex/mdef now correctly gives bonuses
- Arcane Rage skill added
- Summon Protection Stone added
- Spectral Rage added
- Elemental Rage added
- Summon moveing portal skill added
Title: Re: Updates
Post by: Lineage2Ertheia on December 13, 2014, 02:00:19 PM
- Summon Protection Stone skill for stone and effects updated
- Summon protective stone skill effect can increase up to stage 3
depending on the level of the skill and stone used, each beeing
different and haveing a chance to level up to max lvl 3
- Trandon dialogues updated to ertheia
- Lindvior raid fixed
- Impact Shot Skill Cooldown has been reduced from 60 to 30 seconds
- Slow Shot Speed decrease effect has been changed to -70
- Recoil Shot Skill success rate has been increased
- Sniping   Increases M. Def. by +5%/+6%/+7%/+10% has been added
- Cursed man updated to ertheia
- Reanmited man updated to ertheia
- Curse gloom chance raised
- Sacrifical Soul Partial temp fix
- Wind Blend new effect visual added for level 5
- Gravity barrier new effect added visual
- Heavy Punch temp fix added, damage increases 5x times, activation chance low untill more details are found
- healing jewels not usable in olympiad, fixed reuse
- when storm sign lvl 4, u can freely use hydro flare and drain
Title: Re: Updates
Post by: Lineage2Ertheia on December 16, 2014, 04:32:13 PM
- Eruption chance of removeing target reduced
- magical charge chance of canceling target reduced
- magical evasion chance of canceling target reduced
- Brilliant purge will not get removed by lingering protection
- Arcane Barrier fixed
- Death Fear chance increased
- Hellbinding chance depends on level also
- Elemental spike chances of debuff lands fixed
- Arcane barrier does not effect servitors
- Summon reanimated man stats updated
- Summon cursed man stats updated
- Blood  Panther stats updated
- Golden Lion stats updated
- Thunder hawk stats updated
- Unison of Light stats updated
- Tree of Life stats updated
- Blood Panther's Death Touch fixed
- Maximum Critical updated to ertheia
- Blood Stab power updated
- Heart Breaker power updated
- Heart breaker critical damage from behind added
- Impact Shot reuse time set to 10 seconds (recheck needed)
- Istina's Necklace warrior can be upgraded with bottles of istina soul
- Epic Upgrade in community shop won`t keep the enchantment at upgrade
Title: Re: Updates
Post by: Lineage2Ertheia on December 17, 2014, 09:09:46 AM
- Air Rush land chance slightly reduced
- Divine storm chance land rate reduced
- Sayha's Word now correctly brands target with lvl 3 storm sign
- Sayha's Word chance slightly decreased
- Compelling Wind chance reduced
- Shadow Chase chance of cancelling target reduced
- Mass trick chances of cancelling target reduced
- power bluff chance of cancelling target reduced
- flash radius increased
- magical evasion chance of cancelling target reduced
- Blood stab does not trigger anymore additional effect
- Power bluff time increased to 5 seconds stun
- Impaired effect removed from bluff
- Blood stab power increased
- Chain Blow power updated to ertheia
- Scorpion Poison updated
- Lindvior instance disabled untill stage 3 fully made
- Leap Attack chance to beeing cast reduced when bellow 50%
Title: Re: Updates
Post by: Lineage2Ertheia on December 18, 2014, 06:58:33 PM
alchemy added (working on recipes)

syncronizing all skills reworked, and other updater, this may take long then anticipated
Title: Re: Updates
Post by: Lineage2Ertheia on December 20, 2014, 03:16:20 PM
because of christmas preparations updates will be added starting monday.
Title: Re: Updates
Post by: Lineage2Ertheia on December 23, 2014, 10:10:25 AM
still in process of the new update, all 10000 skills beeing reworked
Title: Re: Updates
Post by: Lineage2Ertheia on December 23, 2014, 05:05:03 PM
32142 skills reworked, skills engine reworked, lots of bugs fixed.
last attack power updated to ertheia
yoke status second branch enchant added
Special ABility critical bleed fixed
lightning barrier fixed
Steel Mind fixed
Title: Re: Updates
Post by: Lineage2Ertheia on December 24, 2014, 06:58:55 AM
Skillcooldown decrease for light set+8 bonus added
Last Attack updated 
Inquisitor/vanguard beeing assigned incorrectly fixed
Electric power control unit dialogue remade
Sonic Storm weapon requirements updated
Elemental Burst magic defense reduction added
for each elements and all elements
Vampirism power increased
Sonic Rage updated to ertheia power increase,
additional defense reduceing effect added
Rageing Forge updated to ertheia power increase,
additional defense reduceing effect added
Freezing Flame updated to ertheia
Title: Re: Updates
Post by: Lineage2Ertheia on December 26, 2014, 04:02:34 PM
Quest stronger than stell added
Quest the secret ingredients added
zephyra dialogues updated
superior aggresion locking target fixed for all skills
Riot Shield locks target on caster fixed
Windy healing potion made
Super elixir made
Sayha's Rune growth made
Sayha's Rune SKill made
Sayha's Rune Luck Made
Sayha's Rune added
Title: Re: Updates
Post by: Lineage2Ertheia on December 27, 2014, 09:12:26 PM
clan war system updated, ertheia retail like
ekimus raid updated
Fortress of the Dead instance added
Winds of Fate Promise quest added
Clan search function added
New characters get Immortal Armor Pack ,
New characters will get Immortal Accessory Pack
New characters get Requiem Weapons Pack
weight gauge display fixed
Title: Re: Updates
Post by: Lineage2Ertheia on December 28, 2014, 07:16:57 AM
Implemented quest Winds of Fate: A Promise (2nd profession ertheia)
Preparations for a new system of Fish;
Updated Ekimus to Ertheia;
r3929
Makeup tutorial on offu;
Fix enchanting skills
Fixed display icons on the status of the nickname war, siege, etc .;
Implemented an item  Faeron Support Box - Ertheia Fighter; + Implemented an item  Faeron Support Box - Ertheia Wizard; * Fixed quest Grakons Warehouse; + Implemented quest StrongerThanSteel;
Implemented a New Event The Hunt for Santa Begins !
Implemented alchemy (Mixing);
Time dead Summon reduced from 30 seconds to 15 seconds
Implement a system of alchemy (transformation);
Title: Re: Updates
Post by: Lineage2Ertheia on December 28, 2014, 07:47:36 AM
clan war system updated, ertheia retail like
ekimus raid updated
Fortress of the Dead instance added
Winds of Fate Promise quest added
Clan search function added
New characters get Immortal Armor Pack ,
New characters will get Immortal Accessory Pack
New characters get Requiem Weapons Pack
weight gauge display fixed
clan war system updated, ertheia retail like
ekimus raid updated
Fortress of the Dead instance added
Winds of Fate Promise quest added
Clan search function added
New characters get Immortal Armor Pack ,
New characters will get Immortal Accessory Pack
New characters get Requiem Weapons Pack
weight gauge display fixed
Implemented quest Winds of Fate: A Promise (2nd profession ertheia)
Preparations for a new system of Fish;
Updated Ekimus to Ertheia;
r3929
Makeup tutorial on offu;
Fix enchanting skills
Fixed display icons on the status of the nickname war, siege, etc .;
Implemented an item  Faeron Support Box - Ertheia Fighter; + Implemented an item  Faeron Support Box - Ertheia Wizard; * Fixed quest Grakons Warehouse; + Implemented quest StrongerThanSteel;
Implemented a New Event The Hunt for Santa Begins !
Implemented alchemy (Mixing);
Time dead Summon reduced from 30 seconds to 15 seconds
Implement a system of alchemy (transformation);
Skillcooldown decrease for light set+8 bonus added
Last Attack updated 
Inquisitor/vanguard beeing assigned incorrectly fixed
Electric power control unit dialogue remade
Sonic Storm weapon requirements updated
Elemental Burst magic defense reduction added
for each elements and all elements
Vampirism power increased
Sonic Rage updated to ertheia power increase,
additional defense reduceing effect added
Rageing Forge updated to ertheia power increase,
additional defense reduceing effect added
Freezing Flame updated to ertheia
Title: Re: Updates
Post by: Lineage2Ertheia on December 28, 2014, 10:08:51 AM
server on
start game with updater
Title: Re: Updates
Post by: Lineage2Ertheia on December 28, 2014, 11:19:12 AM
hotfixes added:

mana potion reused set back
spirit of hunter temp fix
spirit of slayer temp fix
buffer scheme fixed
Title: Re: Updates
Post by: Lineage2Ertheia on December 29, 2014, 08:09:34 AM
All self buff skills fixed that did not show up, due to new engine changes
WHen enchanting a skill and failing, now is possible to continue without closing window
next target in pvp fixed
mana pots weight reduced
casting imprint of light or darkness is now static 180seconds
Title: Re: Updates
Post by: Lineage2Ertheia on December 30, 2014, 01:01:20 PM
heavy set bonus mp restoration while running fixed
By useing compound of 2x La Vie En Rose's Noble Brooch can result in a La vie en rose brilliant brooch, with 80% chance
ertheia mage starts with correct robe bonus set at start
Hellblade appearance Stone added to shop
Butcher Blades Appearance Stone added to shop
Claw of Destruction Appearance Stone added to shop
Blades of Delusion Appearance Stone added to shop
Blood Brother Appearance Stone added to shop
Mardil's Fan Appearance Stone added to shop
Appearance Stone: Cat Fighter (Ertheia Only) added to shop
Appearance Stone: Cat Staff (Ertheia Only) added to shop
Boxing Glove added to shop
9th Anniversary Instrument added to shop
Cupid's Arrow added to shop
Pig Lollipop added to shop
Magmeld's Instrument added to shop
Pumpkin Dagger added to shop
Pumpkin Dual Dagger added to shop
Scarecrow Sword added to shop
Chrono Cithara added to shop
Chrono Unitus added to shop
Chrono Campana added to shop
Chrono Darbuka added to shop
Chrono Marakas added to shop
Lineage2Ertheia server mask added to shop
Zorro Hat added to shop
Laser Gun added to shop - crossbow type
Halloween outfit added to shop
Halloween weapons added to shop
Squeaky shoes added to shop
Halloween sigil/shield added to shop
maid hair accesory stone added
vampire hair appearance stone added
Armor Restauration stone fixed
Gatekeeper Hat added
Maird Harband added
Red flames of valakas head accesory added
Samurai Hat accessory added to shop

Sonic Storm power updated to Ertheia
Force Storm Power updated to Ertheia



- healing melody skill descript clan needed, same progressive heal
- santa's mark dont stack

Title: Re: Updates
Post by: Lineage2Ertheia on December 31, 2014, 10:50:58 AM
Feral Bear Cry time enchant branch updated
Feral Ogre Cry time enchant branch updated
Feral Pumma Cry time enchant branch updated
Feral Rabbit Cry time enchant branch updated
Hawk Cry time enchant branch updated
Magic attack cap raised
Master of Combat updated to Ertheia
Superior Momentum Mastery Updated
Superior advantage updated and fixed
Tiat's Belt skill fixed
Ekimus' Belt skill fixed
Title: Re: Updates
Post by: Lineage2Ertheia on January 01, 2015, 12:21:29 PM
Start game with Lineage2Ertheia Updater.exe and press
FULL CHECK if you do not see halloween items
Dance of Might time duration updated
Real Target can land even on awakened chars (off like)
Lightning Strike updated to Ertheia - tested
Freezing flame land chance updated - tested
Title: Re: Updates
Post by: Lineage2Ertheia on January 02, 2015, 11:21:44 AM
Aria's Life Stone added

Antharas' Earring can be augmented
Valakas Necklace can be augmented
Baium Ring can be augmented
Zaken Earring can be augmented
Orfen Earring can be augmented
Ring of Core can be augmented
Queen ants ring can be augmented
Blessed Antharas earring can be augmented
Blessed Valakas Earring can be augmented
Istina's Ring can be augmented
Istina'S earring can be augmented
Istina's Necklace can be augmented
Octavis ring/earring/neckalce can be augmented
Baium's Soul ring can be augmented
Frintezza's SOul Necklance can be augmented
Enhanced Istina/Octavis jewels can be augmented
Queen Ant's Soul ring can be augmented
Ofern's Soul ring can be augmented
Lilith's Soul Necklace can be augmented
Tauti's Ring can be augmented
Earth wyrm heart ring can be augmented
blessed zaken's earring can be augmented
freya's necklace can be augmented
blessed freya's necklace can be augmented
Baylor's earring can be augmented
Beleth's Ring can be augmented
Title: Re: Updates
Post by: Lineage2Ertheia on January 03, 2015, 11:30:56 AM
Deceptive Blink reuse is affected by cast speed
Removed all unnecessery drops
Skill enchantment path can be changed
Discipline codex price raised
Reworked all aria stones augment possibilities based
on off tests
Title: Re: Updates
Post by: Lineage2Ertheia on January 05, 2015, 03:03:05 PM
Deceptive Blink reuse is affected by cast speed
Removed all unnecessery drops
Skill enchantment path can be changed
Discipline codex price raised
Reworked all aria stones augment possibilities based
on off tests
Soul Cry mp consumption reduced
Halloween outfit fixed
Crippling Attack now works with big blunts also
Death Strike now works with big blunts also
Shadow Blade can now be used with big blunts
Mass Crippling Attack can now be used with big blunts
Mass Shadow Blade can now be used with big blunts
Chaos Symphony can now be used with big blunts
Assault Rush can now be used with big blunts
Antharas Drops remade - antharas can drop among others up to 3000 dragon claws/elcyum/, destruction scrolls, antharas bottles, elemental shirts, jewels, broches, talismans of abundance, 100 000+ gold coins, and 100% epic
All Antharases have the same strenght drops, no matter of party numbers
Baium drops remade, up to 10 bottles drops amongs others, dragon claws and elcyum, destruction scrolls also added, and aria s life stones, elemental shirts
Archangels level increased
Earthwyrm Trasken drops updated
Ant Queen Drops updated, aria life stones, destruction scrolls and more added
Tauti Drops Updated
Orfen raid remade, drops updated
Core remade, drops updated
Sailren remade, custom drops added, teleport location fixed, entrance quest item at shop
Remakeing all normal raids
- Demon Bedukel added, skills added, custom drops added, teleport added
- Tower of Insolence 6th floor teleport fixed
- Eeny dialogues remade
Physical Soul Barrier updated to ertheia
Opal lvl 5 max value fixed
Sonic Storm does not need charges
Force storm does not need or benefit from chargers
Expert Casting effect is added only when light armor is used
Freezing Flame land rate increased
Mark Retriever power updated
Richard gatekeeper fixed
Istina Drops Updated
Octavis Drops Updated
CLan Application fixed
Demon Bedukel Raid Added
Vengeful Eligos Raid added
Antharas Herald Korumbar added
Corrupted Harthemon added
Aria stones drop from raids
Title: Re: Updates
Post by: Lineage2Ertheia on January 08, 2015, 09:14:40 AM
castle sieges are held each sunday at 16 00 , every week!
pdef increased for party zone, mages required for party
Vampirism updated works with big swords also
Crippling Attack works with big swords also
Death Strike works with big swords also
Shadow Blade works with big swords also
Mass Crippling Attack works with big swords also
Mass Shadow Blade works with big swords also
Chaos Symphony works with big swords also
Assault Rush works with big swords also
Expert Casting gives cast speed bonus when wearing robe
Power Hammer Crush ignores defense
Pinpoint shot now ignores defense correctly
Gravity hit now correctly ignores defense
quick fire stun chance branch added
quick fire Hold chance branch added
Kalios solo nerfed
Clan wars system reworked
 
Minimum clan lvl 5 is required for a clan war
10 players are needed to declare a clan war
Clan War preparation period is 3 days, off like
Clan war reputation increases by 1 at each kill
Winds of fate a promise quest dialogues added
Isadora's Avatar Raid boss added
Maliss's Avatar raud added, can drop also maliss stormer

3 critical fixes beeing worked on, we will add all updates at once, aprox friday (working as we speak)
Title: Re: Updates
Post by: Lineage2Ertheia on January 09, 2015, 12:02:59 PM
Remade all aria life stones bonuses
Remade 100 new options
Remade 100 new skills of aria
Aria life stone bonuses now showing in stats window
Aria life stones give correctly stat bonuses
Aria life stone chances of getting skill categorized (check forum guide) off like
Elemental Shirt skills cannot be used in olympiad, to keep it clean
Enchant skills at max lvl can change route, fixed
Death Cloak fixed condition
All skill conditions remade, fixed engine (2 days work)
Title: Re: Updates
Post by: Lineage2Ertheia on January 13, 2015, 02:16:02 PM
ninja pants appearance fixed
ninja hair accessory fixed apeparance stone
metal hair accessory fixed appearance
GIant's Critical Weakness Fixed
Ancient Book: Divine Inspiration (Beginner) added to shop
Ancient Book: Divine Inspiration (Intermediate) added to shop (forgotten b&s)
Summon Guardian Cubic Fixed
Crushing air reduces cast speed and attack speed effect added
Cat Staff weapon type fix
Talisman - Wind: P. Critical Damage added
Talisman - Wind: M. Critical Damage added
Talisman - Wind: Defense added
Talisman - Wind: Debuff Resistance added
Spirit of Revenge now correctly increases level
La vie en rose increases inventory slot max number fixed
Pressure punch will now make enemy tumble toward you
Demon bedukel correct spawn zone fixed
Vengeful Eligos correctly relocated
Corrupted Harthemon relocated
Antharas Herald Komabor relocated
Isadora's Avatar relocated
Title: Re: Updates
Post by: Lineage2Ertheia on January 14, 2015, 07:10:23 PM
Phantasmal ridge reverted
Antharas's Herald now drops antharas agathion with high chance and bottle of antharas soul also amongst other rewards
Valakas' Herald raid drops bottle of valakas soul, valakas agathion and many more rewards
Skills added to raids (around 20)
Trasken drop chance 90% for epic
Tauti axe drops increased, to 80/70% groups
Lindvior's Heral Numa added
Destruction Knight Zeruel Added
Earth Terakan Added
Lilith APostle raid added, will drop amongst others lilith talisman,lilith s soul necklace
Anakim Fallen Angel raid added,
Pagan's Mark added to shop, it also drops in pagan temple entrance from mobs
New custom farm zone Pagan's Temple added - in progress
Title: Re: Updates
Post by: Lineage2Ertheia on January 15, 2015, 10:03:00 AM
Mind's Eye 2 additional enchant routes added
Scroll Valakas/ Antharas call time to cast raised
Pressure punch nowis an area of effect skill
Warped space reuse set to off like
Flaming Ladar raid added
wind cassius raid added
megaloprepis raid added
isadora/maliss raids new skills added
Corrupted Goblier raid boss added
Corrupted Cherkia Raid boss added
Anais Raid drop upgraded
Raid boss added = custom drops added, skills added, location, spawn, port alt+b raid zones 99
New farm zone: Monastery of Silence top level farm zone added , drops include elcyum mostly
Key of splendor drops from mobs, or at quest items
Title: Re: Updates
Post by: Lineage2Ertheia on January 17, 2015, 12:45:29 AM
Quick escape fixed
Pressure punch small effect fix
All raids reward increased, stats lowered
Phantasmal ridge stats lowered
recovery jewel fixed
pagan temple removed from custom farm zones
Garion neti hp lowered
Title: Re: Updates
Post by: Lineage2Ertheia on January 18, 2015, 05:34:43 PM
Quick escape fixed
Pressure punch small effect fix
All raids reward increased, stats lowered
Phantasmal ridge stats lowered
recovery jewel fixed
pagan temple removed from custom farm zones
Garion neti hp lowered
cat fighter and cat staff can be used by any race
cat staff appearance stones fixed
siege golem's spirit skill added
siege walls stats updated, ideal -> siege golem needed to break walls
Sige golem stats remade
Siege golem skills remade
Siege golem made to be usefull in siege
Siege punch skill power updated
siege hammer skill power updated
Title: Re: Updates
Post by: Lineage2Ertheia on January 21, 2015, 07:45:25 AM
Fourth proffession price change greatly reduced
Pk Removal from services removed
Superior Instinct mastery wrongfully giving attack power bonus with bow fixed
Pinpoint shot lethal chance lowered
Swampland drops greatly increased for newbies
Fairy colony for newbies added
Garden Dark Magic Skill added
Garden of Genesis gold coin drops greatly increased - chances also
Gardener judgement skill added
Marks power updated
Octavis Drops updated
Istina s drops updated
Trasken drops updated
Title: Re: Updates
Post by: Lineage2Ertheia on January 23, 2015, 12:43:47 AM
SP ability points increased to 5 billion
Sp ability points issue fixed
pinpoint shot lethal chance increased
bullseye chance increased
power retriever slightly reduced
talisman energy attribute power beeing shown in stats fixed
Garden of Genesis Skills of mobs land rate greatly lowered
Title: Re: Updates
Post by: Lineage2Ertheia on January 24, 2015, 10:17:13 AM
Dreadful Roar amount of debuffs reduced
Paladin's Frenzy attack speed bonus added
*Fixed dependency of Arcane/Elemental/Spectral Rage skill with Superior Summon Mastery to trigger Arcane/Elemental/Spectral Link skill
*Fixed that Sayha's Fury Destructive Bolt trigger is under attack and not when attacking.
*Made the Healing Potion of Chaos.
*Updated Mark Retriever power to Valiance (and therefore Ertheia).
*Fixed issue with stances given Fire with all of them (reset to Fire when double casting ends).
*Made the following Hats:

Lady's Hairpin   STR   STR + 3. Female only.
Lady's Hairpin   DEX   DEX + 3. Female only.
Lady's Hairpin   CON   CON + 3. Female only.
Lady's Hairpin   MEN   MEN + 3. Female only.
Lady's Hairpin   INT   INT + 3. Female only.
Lady's Hairpin   WIT   WIT + 3. Female only.
Lady's Hairpin   Critical Rate   Critical Rate + 50. Female only.
Lady's Hairpin   Critical Damage   Critical Damage + 90, M. Critical Damage + 68. Female only.
Lady's Hairpin   P. Def.   P. Def. + 5%. Female only.
Lady's Hairpin   M. Def.   M. Def. + 5%. Female only.
Lady's Hairpin   Evasion   Evasion + 5. Female only.
Lady's Hairpin   P. Atk.   P. Atk. + 5%. Female only.
Lady's Hairpin   M. Atk.   M. Atk. + 10%. Female only.
Lady's Hairpin   Accuracy   Accuracy + 5. Female only.
Party Mask   STR   STR + 3.
Party Mask   DEX   DEX + 3.
Party Mask   CON   CON + 3.
Party Mask   MEN   MEN + 3.
Party Mask   INT   INT + 3.
Party Mask   WIT   WIT + 3.
Party Mask   Critical Rate   Critical Rate + 50.
Party Mask   Critical Damage   Critical Damage + 90, M. Critical Damage + 68.
Party Mask   P. Def.   P. Def. + 5%.
Party Mask   M. Def.   M. Def. + 5%.
Party Mask   Evasion   Evasion + 5.
Party Mask   P. Atk.   P. Atk. + 5%.
Party Mask   M. Atk.   M. Atk. + 10%.
Party Mask   Accuracy   Accuracy + 5.
Monocle   STR   STR + 3.
Monocle   DEX   DEX + 3.
Monocle   CON   CON + 3.
Monocle   MEN   MEN + 3.
Monocle   INT   INT + 3.
Monocle   WIT   WIT + 3.
Monocle   Critical Rate   Critical Rate + 50.
Monocle   Critical Damage   Critical Damage + 90, M. Critical Damage + 68.
Monocle   P. Def.   P. Def. + 5%.
Monocle   M. Def.   M. Def. + 5%.
Monocle   Evasion   Evasion + 5.
Monocle   P. Atk.   P. Atk. + 5%.
Monocle   M. Atk.   M. Atk. + 10%.
Monocle   Accuracy   Accuracy + 5.
Maiden's Hairpin   STR   STR + 3. Female only.
Maiden's Hairpin   DEX   DEX + 3. Female only.
Maiden's Hairpin   CON   CON + 3. Female only.
Maiden's Hairpin   MEN   MEN + 3. Female only.
Maiden's Hairpin   INT   INT + 3. Female only.
Maiden's Hairpin   WIT   WIT + 3. Female only.
Maiden's Hairpin   Critical Rate   Critical Rate + 50. Female only.
Maiden's Hairpin   Critical Damage   Critical Damage + 90, M. Critical Damage + 68. Female only.
Maiden's Hairpin   P. Def.   P. Def. + 5%. Female only.
Maiden's Hairpin   M. Def.   M. Def. + 5%. Female only.
Maiden's Hairpin   Evasion   Evasion + 5. Female only.
Maiden's Hairpin   P. Atk.   P. Atk. + 5%. Female only.
Maiden's Hairpin   M. Atk.   M. Atk. + 10%. Female only.
Maiden's Hairpin   Accuracy   Accuracy + 5. Female only.
Forget-me-not Hairpin   STR   STR + 3. Female only.
Forget-me-not Hairpin   DEX   DEX + 3. Female only.
Forget-me-not Hairpin   CON   CON + 3. Female only.
Forget-me-not Hairpin   MEN   MEN + 3. Female only.
Forget-me-not Hairpin   INT   INT + 3. Female only.
Forget-me-not Hairpin   WIT   WIT + 3. Female only.
Forget-me-not Hairpin   Critical Rate   Critical Rate + 50. Female only.
Forget-me-not Hairpin   Critical Damage   Critical Damage + 90, M. Critical Damage + 68. Female only.
Forget-me-not Hairpin   P. Def.   P. Def. + 5%. Female only.
Forget-me-not Hairpin   M. Def.   M. Def. + 5%. Female only.
Forget-me-not Hairpin   Evasion   Evasion + 5. Female only.
Forget-me-not Hairpin   P. Atk.   P. Atk. + 5%. Female only.
Forget-me-not Hairpin   M. Atk.   M. Atk. + 10%. Female only.
Forget-me-not Hairpin   Accuracy   Accuracy + 5. Female only.
Daisy Hairpin   STR   STR + 3. Female only.
Daisy Hairpin   DEX   DEX + 3. Female only.
Daisy Hairpin   CON   CON + 3. Female only.
Daisy Hairpin   MEN   MEN + 3. Female only.
Daisy Hairpin   INT   INT + 3. Female only.
Daisy Hairpin   WIT   WIT + 3. Female only.
Daisy Hairpin   Critical Rate   Critical Rate + 50. Female only.
Daisy Hairpin   Critical Damage   Critical Damage + 90, M. Critical Damage + 68. Female only.
Daisy Hairpin   P. Def.   P. Def. + 5%. Female only.
Daisy Hairpin   M. Def.   M. Def. + 5%. Female only.
Daisy Hairpin   Evasion   Evasion + 5. Female only.
Daisy Hairpin   P. Atk.   P. Atk. + 5%. Female only.
Daisy Hairpin   M. Atk.   M. Atk. + 10%. Female only.
Daisy Hairpin   Accuracy   Accuracy + 5. Female only.
Little Angel Wings   STR   STR + 3.
Little Angel Wings   DEX   DEX + 3.
Little Angel Wings   CON   CON + 3.
Little Angel Wings   MEN   MEN + 3.
Little Angel Wings   INT   INT + 3.
Little Angel Wings   WIT   WIT + 3.
Angel Wings   Critical Rate   Critical Rate + 50.
Little Angel Wings   Critical Damage   Critical Damage + 90, M. Critical Damage + 68.
Little Angel Wings   P. Def.   P. Def. + 5%.
Little Angel Wings   M. Def.   M. Def. + 5%.
38322   Little Angel Wings   Evasion   Evasion + 5.
Little Angel Wings   P. Atk.   P. Atk. + 5%.
Little Angel Wings   M. Atk.   M. Atk. + 10%.
Little Angel Wings   Accuracy   Accuracy + 5.
Fairy Antennae   STR   STR + 3.
Fairy Antennae   DEX   DEX + 3.
Fairy Antennae   CON   CON + 3.
Fairy Antennae   MEN   MEN + 3.
Fairy Antennae   INT   INT + 3.
Fairy Antennae   WIT   WIT + 3.
Fairy Antennae   Critical Rate   Critical Rate + 50.
38333   Fairy Antennae   Critical Damage   Critical Damage + 90, M. Critical Damage + 68.
38334   Fairy Antennae   P. Def.   P. Def. + 5%.
38335   Fairy Antennae   M. Def.   M. Def. + 5%.
38336   Fairy Antennae   Evasion   Evasion + 5.
38337   Fairy Antennae   P. Atk.   P. Atk. + 5%.
38338   Fairy Antennae   M. Atk.   M. Atk. + 10%.
38339   Fairy Antennae   Accuracy   Accuracy + 5.
38340   Chapeau   STR   STR + 3.
38341   Chapeau   DEX   DEX + 3.
38342   Chapeau   CON   CON + 3.
38343   Chapeau   MEN   MEN + 3.
38344   Chapeau   INT   INT + 3.
38345   Chapeau   WIT   WIT + 3.
38346   Chapeau   Critical Rate   Critical Rate + 50.
38347   Chapeau   Critical Damage   Critical Damage + 90, M. Critical Damage + 68.
38348   Chapeau   P. Def.   P. Def. + 5%.
38349   Chapeau   M. Def.   M. Def. + 5%.
38350   Chapeau   Evasion   Evasion + 5.
38351   Chapeau   P. Atk.   P. Atk. + 5%.
38352   Chapeau   M. Atk.   M. Atk. + 10%.
38353   Chapeau   Accuracy   Accuracy + 5.
38354   Artisan's Goggles   STR   STR + 3.
38355   Artisan's Goggles   DEX   DEX + 3.
38356   Artisan's Goggles   CON   CON + 3.
38357   Artisan's Goggles   MEN   MEN + 3.
38358   Artisan's Goggles   INT   INT + 3.
38359   Artisan's Goggles   WIT   WIT + 3.
38360   Artisan's Goggles   Critical Rate   Critical Rate + 50.
38361   Artisan's Goggles   Critical Damage   Critical Damage + 90, M. Critical Damage + 68.
38362   Artisan's Goggles   P. Def.   P. Def. + 5%.
38363   Artisan's Goggles   M. Def.   M. Def. + 5%.
38364   Artisan's Goggles   Evasion   Evasion + 5.
38365   Artisan's Goggles   P. Atk.   P. Atk. + 5%.
38366   Artisan's Goggles   M. Atk.   M. Atk. + 10%.
38367   Artisan's Goggles   Accuracy   Accuracy + 5.
38368   Arrow-pierced Apple   STR   STR + 3.
38369   Arrow-pierced Apple   DEX   DEX + 3.
38370   Arrow-pierced Apple   CON   CON + 3.
38371   Arrow-pierced Apple   MEN   MEN + 3.
38372   Arrow-pierced Apple   INT   INT + 3.
38373   Arrow-pierced Apple   WIT   WIT + 3.
38374   Arrow-pierced Apple   Critical Rate   Critical Rate + 50.
38375   Arrow-pierced Apple   Critical Damage   Critical Damage + 90, M. Critical Damage + 68.
38376   Arrow-pierced Apple   P. Def.   P. Def. + 5%.
38377   Arrow-pierced Apple   M. Def.   M. Def. + 5%.
38378   Arrow-pierced Apple   Evasion   Evasion + 5.
38379   Arrow-pierced Apple   P. Atk.   P. Atk. + 5%.
38380   Arrow-pierced Apple   M. Atk.   M. Atk. + 10%.
38381   Arrow-pierced Apple   Accuracy   Accuracy + 5.

35761   Rabbit Ears   CON   CON + 3 when equipped.
35762   Rabbit Ears   MEN   MEN + 3 when equipped.
35763   Rabbit Ears   INT   INT + 3 when equipped.
35764   Rabbit Ears   WIT   WIT + 3 when equipped.
35765   Rabbit Ears   Critical Rate   P. Critical Rate + 50 when equipped.
35766   Rabbit Ears   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
35767   Rabbit Ears   P. Def.   P. Def. + 5% when equipped.
35768   Rabbit Ears   M. Def.   M. Def. + 5% when equipped.
35769   Rabbit Ears   Evasion   Evasion + 5 when equipped.
35770   Rabbit Ears   P. Atk.   P. Atk. + 5% when equipped.
35771   Rabbit Ears   M. Atk.   M. Atk. + 10% when equipped.
35772   Rabbit Ears   Accuracy   Accuracy + 5 when equipped.
35773   Raccoon Ears   STR   STR + 3 when equipped.
35774   Raccoon Ears   DEX   DEX + 3 when equipped.
35775   Raccoon Ears   INT   INT + 3 when equipped.
35776   Raccoon Ears   WIT   WIT + 3 when equipped.
35777   Raccoon Ears   Critical Rate   P. Critical Rate + 50 when equipped.
35778   Raccoon Ears   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
35779   Raccoon Ears   P. Def.   P. Def. + 5% when equipped.
35780   Raccoon Ears   M. Def.   M. Def. + 5% when equipped.
35781   Raccoon Ears   Evasion   Evasion + 5 when equipped.
35782   Raccoon Ears   P. Atk.   P. Atk. + 5% when equipped.
35783   Raccoon Ears   M. Atk.   M. Atk. + 10% when equipped.
35784   Raccoon Ears   Accuracy   Accuracy + 5 when equipped.
35785   Cat Ears   STR   STR + 3 when equipped.
35786   Cat Ears   DEX   DEX + 3 when equipped.
35787   Cat Ears   CON   CON + 3 when equipped.
35788   Cat Ears   MEN   MEN + 3 when equipped.
35789   Cat Ears   Critical Rate   P. Critical Rate + 50 when equipped.
35790   Cat Ears   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
35791   Cat Ears   P. Def.   P. Def. + 5% when equipped.
35792   Cat Ears   M. Def.   M. Def. + 5% when equipped.
35793   Cat Ears   Evasion   Evasion + 5 when equipped.
35794   Cat Ears   P. Atk.   P. Atk. + 5% when equipped.
35795   Cat Ears   M. Atk.   M. Atk. + 10% when equipped.
35796   Cat Ears   Accuracy   Accuracy + 5 when equipped.
35797   Romantic Chapeau   STR   STR + 3 when equipped.
35798   Romantic Chapeau   DEX   DEX + 3 when equipped.
35799   Romantic Chapeau   CON   CON + 3 when equipped.
35800   Romantic Chapeau   MEN   MEN + 3 when equipped.
35801   Romantic Chapeau   INT   INT + 3 when equipped.
35802   Romantic Chapeau   WIT   WIT + 3 when equipped.
35803   Romantic Chapeau   P. Def.   P. Def. + 5% when equipped.
35804   Romantic Chapeau   M. Def.   M. Def. + 5% when equipped.
35805   Romantic Chapeau   Evasion   Evasion + 5 when equipped.
35806   Romantic Chapeau   P. Atk.   P. Atk. + 5% when equipped.
35807   Romantic Chapeau   M. Atk.   M. Atk. + 10% when equipped.
35808   Romantic Chapeau   Accuracy   Accuracy + 5 when equipped.
35809   Angel Circlet   STR   STR + 3 when equipped.
35810   Angel Circlet   DEX   DEX + 3 when equipped.
35811   Angel Circlet   CON   CON + 3 when equipped.
35812   Angel Circlet   MEN   MEN + 3 when equipped.
35813   Angel Circlet   INT   INT + 3 when equipped.
35814   Angel Circlet   WIT   WIT + 3 when equipped.
35815   Angel Circlet   Critical Rate   P. Critical Rate + 50 when equipped.
35816   Angel Circlet   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
35817   Angel Circlet   P. Atk.   P. Atk. + 5% when equipped.
35818   Angel Circlet   M. Atk.   M. Atk. + 10% when equipped.
35819   Angel Circlet   Accuracy   Accuracy + 5 when equipped.
35820   Demon Circlet   STR   STR + 3 when equipped.
35821   Demon Circlet   DEX   DEX + 3 when equipped.
35822   Demon Circlet   CON   CON + 3 when equipped.
35823   Demon Circlet   MEN   MEN + 3 when equipped.
35824   Demon Circlet   INT   INT + 3 when equipped.
35825   Demon Circlet   WIT   WIT + 3 when equipped.
35826   Demon Circlet   Critical Rate   P. Critical Rate + 50 when equipped.
35827   Demon Circlet   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
35828   Demon Circlet   P. Def.   P. Def. + 5% when equipped.
35829   Demon Circlet   M. Def.   M. Def. + 5% when equipped.
35830   Demon Circlet   Evasion   Evasion + 5 when equipped.
35831   Pirate's Eyepatch   CON   CON + 3 when equipped.
35832   Pirate's Eyepatch   MEN   MEN + 3 when equipped.
35833   Pirate's Eyepatch   INT   INT + 3 when equipped.
35834   Pirate's Eyepatch   WIT   WIT + 3 when equipped.
35835   Pirate's Eyepatch   Critical Rate   P. Critical Rate + 50 when equipped.
35836   Pirate's Eyepatch   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
35837   Pirate's Eyepatch   P. Def.   P. Def. + 5% when equipped.
35838   Pirate's Eyepatch   M. Def.   M. Def. + 5% when equipped.
35839   Pirate's Eyepatch   Evasion   Evasion + 5 when equipped.
35840   Pirate's Eyepatch   P. Atk.   P. Atk. + 5% when equipped.
35841   Pirate's Eyepatch   M. Atk.   M. Atk. + 10% when equipped.
35842   Pirate's Eyepatch   Accuracy   Accuracy + 5 when equipped.
35843   Outlaw's Eyepatch   STR   STR + 3 when equipped.
35844   Outlaw's Eyepatch   DEX   DEX + 3 when equipped.
35845   Outlaw's Eyepatch   INT   INT + 3 when equipped.
35846   Outlaw's Eyepatch   WIT   WIT + 3 when equipped.
35847   Outlaw's Eyepatch   Critical Rate   P. Critical Rate + 50 when equipped.
35848   Outlaw's Eyepatch   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
35849   Outlaw's Eyepatch   P. Def.   P. Def. + 5% when equipped.
35850   Outlaw's Eyepatch   M. Def.   M. Def. + 5% when equipped.
35851   Outlaw's Eyepatch   Evasion   Evasion + 5 when equipped.
35852   Outlaw's Eyepatch   P. Atk.   P. Atk. + 5% when equipped.
35853   Outlaw's Eyepatch   M. Atk.   M. Atk. + 10% when equipped.
35854   Outlaw's Eyepatch   Accuracy   Accuracy + 5 when equipped.
35855   Eyepatch   STR   STR + 3 when equipped.
35856   Eyepatch   DEX   DEX + 3 when equipped.
35857   Eyepatch   CON   CON + 3 when equipped.
35858   Eyepatch   MEN   MEN + 3 when equipped.
35859   Eyepatch   Critical Rate   P. Critical Rate + 50 when equipped.
35860   Eyepatch   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
35861   Eyepatch   P. Def.   P. Def. + 5% when equipped.
35862   Eyepatch   M. Def.   M. Def. + 5% when equipped.
35863   Eyepatch   Evasion   Evasion + 5 when equipped.
35864   Eyepatch   P. Atk.   P. Atk. + 5% when equipped.
35865   Eyepatch   M. Atk.   M. Atk. + 10% when equipped.
35866   Eyepatch   Accuracy   Accuracy + 5 when equipped.
35867   Party Hat   STR   STR + 3 when equipped.
35868   Party Hat   DEX   DEX + 3 when equipped.
35869   Party Hat   CON   CON + 3 when equipped.
35870   Party Hat   MEN   MEN + 3 when equipped.
35871   Party Hat   INT   INT + 3 when equipped.
35872   Party Hat   WIT   WIT + 3 when equipped.
35873   Party Hat   P. Def.   P. Def. + 5% when equipped.
35874   Party Hat   M. Def.   M. Def. + 5% when equipped.
35875   Party Hat   Evasion   Evasion + 5 when equipped.
35876   Party Hat   P. Atk.   P. Atk. + 5% when equipped.
35877   Party Hat   M. Atk.   M. Atk. + 10% when equipped.
35878   Party Hat   Accuracy   Accuracy + 5 when equipped.
35879   Refined Angel Ring   STR   STR + 3 when equipped.
35880   Refined Angel Ring   DEX   DEX + 3 when equipped.
35881   Refined Angel Ring   CON   CON + 3 when equipped.
35882   Refined Angel Ring   MEN   MEN + 3 when equipped.
Refined Angel Ring   INT   INT + 3 when equipped.
Refined Angel Ring   WIT   WIT + 3 when equipped.
Refined Angel Ring   Critical Rate   P. Critical Rate + 50 when equipped.
Refined Angel Ring   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
Refined Angel Ring   P. Atk.   P. Atk. + 5% when equipped.
Refined Angel Ring   M. Atk.   M. Atk. + 10% when equipped.
Refined Angel Ring   Accuracy   Accuracy + 5 when equipped.
Refined Devil Horn   STR   STR + 3 when equipped.
Refined Devil Horn   DEX   DEX + 3 when equipped.
Refined Devil Horn   CON   CON + 3 when equipped.
Refined Devil Horn   MEN   MEN + 3 when equipped.
Refined Devil Horn   INT   INT + 3 when equipped.
Refined Devil Horn   WIT   WIT + 3 when equipped.
Refined Devil Horn   Critical Rate   P. Critical Rate + 50 when equipped.
Refined Devil Horn   Critical Damage   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
Refined Devil Horn   P. Def.   P. Def. + 5% when equipped.
Refined Devil Horn   M. Def.   M. Def. + 5% when equipped.
Refined Devil Horn   Evasion   Evasion + 5 when equipped.
Draco's Hat   STR (Event)   STR + 3 when equipped.
Draco's Hat   DEX (Event)   DEX + 3 when equipped.
Draco's Hat   CON (Event)   CON + 3 when equipped.
Draco's Hat   MEN (Event)   MEN + 3 when equipped.
Draco's Hat   INT (Event)   INT + 3 when equipped.
35920   Draco's Hat   WIT (Event)   WIT + 3 when equipped.
Draco's Hat   Critical Rate (Event)   P. Critical Rate + 50 when equipped.
Draco's Hat   Critical Damage (Event)   P. Critical Damage + 90 and M. Critical Damage + 68 when equipped.
Draco's Hat   P. Def. (Event)   P. Def. + 5% when equipped.
Draco's Hat   M. Def. (Event)   M. Def. + 5% when equipped.
Draco's Hat   Evasion (Event)   Evasion + 5 when equipped.
Draco's Hat   P. Atk. (Event)   P. Atk. + 5% when equipped.
Draco's Hat   M. Atk. (Event)   M. Atk. + 10% when equipped.
Draco's Hat   Accuracy (Event)   Accuracy + 5 when equipped.
Title: Re: Updates
Post by: Lineage2Ertheia on January 26, 2015, 08:07:29 AM
Giant's Bracelet skill added
Party zone defenses increased to match party requirement
Guradina Cubic bonus fixed
Shadow snare will not flag user anymore, fixed more off like
Poison Zone more off like
Title: Re: Updates
Post by: Lineage2Ertheia on January 27, 2015, 11:38:02 AM
new pvp arena created
jewel compound chance greatly increased
Power Provoke Hate effect fixed
Poison Zone will not flag user anymore
SHadow Snare will not flag user anymore

- Working on chaos essence for ertheia , remapping all classes and all class skills parent skills, dual class new skills
Title: Re: Updates
Post by: Lineage2Ertheia on January 29, 2015, 06:04:39 PM
finished all tyr class, now can use chaos essence, corect skills rewarded, new skills even on dual class as should, etc.

now we start feoh, etc, takes lots of time, we try to finish tonight, 4 ppl work on this all night, trying to finish is a priority , so rest of the update after this.
Title: Re: Updates
Post by: Lineage2Ertheia on January 29, 2015, 07:49:13 PM
military pants fixed
ninja pants fixed
nobless brooch compound success for final level is aprox 55%
Chaos essence added for main class , all classes new skills given as should at class change, rule is 3rd class (depending on race) + FOurth class
When changeing class on dual class rebirth, now players will get also new valliance/ertheia skills as should
Title: Re: Updates
Post by: Lineage2Ertheia on February 01, 2015, 10:10:02 AM
Provoke updated
m accuracy formula changed
maccuracy for healers increased
Sigel Knight rebirth chaos essence new skills added fixed
attack power of phantasmal ridge mobs increased, to avoid abuse
Title: Re: Updates
Post by: Lineage2Ertheia on February 02, 2015, 07:45:42 AM
topaz working retail like

topaz damage goes through ANY invulnerability also.

topaz damage is fixed, same.

congratz to our devs !
Title: Re: Updates
Post by: Lineage2Ertheia on February 02, 2015, 02:38:07 PM
topaz fixed, damage dealt exactly as should, even through invincibility
attack power increased for phantasmal mobs
attack power decreased for baium
maid appearance stone added to appearances shop
drops overall increased by 30% for normal drops gc/elcyum/adena
enchant scrolls prices increased (enchant chances increased untill +16 weap/+14 armor)
new Newbie Farm zones Seal of shilen added with increased drops
New characters start at level 85
Heal boost jewel and emergency recovery jewels removed, their effects removed, they can be changed to any other jewel of same level at the shop (exchange category)
All shops remade more user friendly
Summon Lyn Dracon Transformation added
Air Bike added to shop
Solved a visual bug when unmounting some rides would make weapon look bigger then normal
clan reward increased at ilia
mos mobs champions removed, drop quantity increased

All new characters start with r95 enchanted gear FULL and also free epics.

updates added in the morning
Title: Re: Updates
Post by: Lineage2Ertheia on February 02, 2015, 08:47:05 PM
topaz fixed, damage dealt exactly as should, even through invincibility
attack power increased for phantasmal mobs
attack power decreased for baium
maid appearance stone added to appearances shop
drops overall increased by 30% for normal drops gc/elcyum/adena
enchant scrolls prices increased (enchant chances increased untill +16 weap/+14 armor)
new Newbie Farm zones Seal of shilen added with increased drops
New characters start at level 85
Heal boost jewel and emergency recovery jewels removed, their effects removed, they can be changed to any other jewel of same level at the shop (exchange category)
All shops remade more user friendly
Summon Lyn Dracon Transformation added
Air Bike added to shop
Solved a visual bug when unmounting some rides would make weapon look bigger then normal
clan reward increased at ilia
mos mobs champions removed, drop quantity increased

All new characters start with r95 enchanted gear FULL and also free epics.
Sacrificial Soul fixed, completly off like
Arcane barrier is not removed when air rider used, or any other damage inflicted, off like
Fixed a bug where MP absorbing effect was not stopping "on dispel damage" to go off.
Fixed a bug where Shadow Fake Death and Fake Death effect was making user unable to receive heals.
Fixed a bug with Spallation blocking inside damage instead of outside.
Spallation fixed, completly off like
Title: Re: Updates
Post by: Lineage2Ertheia on February 04, 2015, 08:10:09 AM
clan war stop fixed
Magic accuracy , magic evasion rates totally off like
Physical accuracy, physical evasion rates totally off like
evasion formula
STR and INT no longer increase crit dmg.
speed on dex dependence increase added
Force storm doesen t  need momentum stones anymore
Sonic storm does not need momentum stone anymore
Kalios kartia drops raised
Lightning shock chance to land lowered
Kartia party and normal added
Garden of genesis mobs drop increased, mass hold chance much lowered
Increased chance of lightning from Sayha's Fury
Fixed that Squall Lv.3 remove all buff and not only 1
Blessed Enchant Armor does not require elcyum anymore
Paladin`s Frenzy attack speed issue fixed
Spiritshots will now influence the casting time even more.
Now engine properly recognizes physical skill when calculating its skill time.
Fixed a bug where toggles were firing some visual effects.
System messages will now fire when effector receives a Skill Mastery effect:
Reuse reset duration: "A skill is ready to be used again."
Duration time doubles: "A skill is ready to be used again but its re-use counter time has increased."
Reworked physical skill casting time. P. Atk. Spd. now has a greater impact.
Reworked auto attack delay. In most cases, auto attacks will go faster.
Debuff land rate dependency on wit added off like (magic race only, each wit point increases land rate after 7x)
Sonic Flash, Sonic Storm also work with dual blunts

Mesemerizing system added
"Awakened classes have a boosted resistance to mesmerizing debuffs, also known as incapacitating debuffs. There are two types of mesmerizing debuffs:

Physical: Stun, Paralyze, Knockback, Knock Down, Hold, Disarm, Petrify
Mental: Sleep, Mutate, Fear, Aerial Yoke, Silence
When an Awakened character is affected by a mesmerizing debuff, that character’s chance of being affected by another debuff of the same type is lowered for 15 seconds. If the character is affected with a second mesmerizing debuff, the chance of being affected by another successful mesmerizing debuff decreases even further."

Title: Re: Updates
Post by: Lineage2Ertheia on February 05, 2015, 03:40:43 PM
critical expansion added, expands correctly up to 550 crit rate
magical potential expands correctly m crit up to 550
Fixed an issue where toggle skills that was inflicting self damage were removing "on dispel damage" skills.
Title: Re: Updates
Post by: Lineage2Ertheia on February 05, 2015, 08:45:02 PM
Frenzy can now be enchanted to: cost/time/stun success rate/decrease penalty
Title: Re: Updates
Post by: Lineage2Ertheia on February 07, 2015, 08:22:58 AM
Frenzy can now be enchanted to: cost/time/stun success rate/decrease penalty branches
Guts can be enchanted for time and reduce penalty branches
The following are the skills that can now be used when unable to take actions: Giant Barrier, Shadow Hide, Strong Will, Crystal Form, Blessed Antharas' Earring,

Lindvior's Earring, according to Ertheia chapter changes.
Monsters attack power decreased
Monsters HP decreased
Monsters in Garden of Genesis have high polearm resistance
Valakas Retributer magical accuracy added
Small issue with spallation fixed
Enchant armor heavy /light/robe armor set bonuses fixed, they were giving many times the normal bonus
Fear can be broken now if hit while under effect
General Raids defense decreased
Force Storm power updated to ertheia
Momentum flash range set corrctly
all magic casting times at max cast speed, tested and set exactly as off like
Freya s drops increased and stats also updated to lvl 99 raid
Title: Re: Updates
Post by: Lineage2Ertheia on February 09, 2015, 04:22:37 PM
Lightning shock effect time fixed
Damage over time effected spells will make now a single damage critical damage on crit off like
Reduced BSS impact on skill casting.
Cooltime is no longer reduced by BSS.
DoTs no longer remove fear.
Fixed a bug where Fear would not break anymore.
Arcane Power/Fist of Fury and other toggle based skills will no longer remove on dispel damage skills.
Sleep will no longer be removed by DoTs skills.
Fixed a bug in Olympiad where Ignore Death and Steel Mind was not working.
PM's and trade window will now show level of user, with their relation with the other player (clan/friend/mentor/ally).
Magic DoTs skills can now crit. Deals damage on the instant.
Removed Aqua Crash reuse time.
Death clock fixed
Momentum Master fixed
Servitor Share behavior changed: When servitor can't take the damage or servitor is dead, share pain will not try to look for another servitor.
Elemental cap raised to 999.
Critical damage dealt from the DoTs will no longer remove Fear/Transform and other on dispel damage effects.
Shadow Fake Death behavior change: effected will now become targetable after the effected is able to move. (Retail-like)
Bullseye chance to land set to ertheia
Pa'agrio's Fist updated to ertheia
True vanguard levels updated to ertheia
Spirit of the hunter P. Atk. effect decreased to 10% updated to ertheia
Spirit of the Slayer   P. Atk. effect decreased to 10% updated to ertheia
Superior weapon mastery gives correct bonus to TYR GK now
Superior HP Mastery now can trigger self heal depending on damage received with a certain chance
Giant Punch knockdown effect time increased
GIant punch reuse delay reduced
Lightning Shock chance to land increased
Lightning Shock paralyze effect fixed
Mind Cubic added
Mind cubic mana regen added
Summon buff cubic mana regeneration also added

All new characters start with +15 R Grade Weapon and +12 R grade armor sets and jewels, and free epic jewels at event manager
Rage Aura's debuff effect land rate fixed
Sayha's Fury chance to trigger lightning reduced
Jump Attack   The speed reduction effect has now a fixed value of 180
Mega Strike   Skill Power has been increased
Power Bomber   Knockdown time has been increased to 3 seconds
Power Bomber   Knockdown distance has been reduced
Infinity Strike   Skill Power has been increased Skill Critical Rate has been increased
Sonic Star   Skill Power has been increased ,Knockdown effect has been added , Skill Critical Rate has been increased
Boost   Skill Cooldown has been reduced
Last Attack Reuse increased
Wild Roar weapon usage condition added
Scorpion Poison   Skill effect Spd. Decrease added
Power Bluff   Stun duration has been increased to 5 seconds, A reduced resistance to Critical Hits effect has been added
Elemental Mass Burst power increased
Elemental Burst power increased
Elemental Destruction power increased
Impact Shot stun duration increased
Impact Shot Power increased
Impact Shot   Skill Cooldown has been reduced from 60 to 30 seconds according to patch notes
Slow shot power increased when enchanted
Recoil Shot   Skill success rate has been increased
Rapid Fire Stance   A decreased chance of receiving a Magic Critical attack effect has been added
Vengeful Sniper   Magic Damage taken in PvP is reduced by 5%/6%/7%/10% has been added
Title: Re: Updates
Post by: Lineage2Ertheia on February 12, 2015, 03:37:26 PM
Song of Silence debuff time updated to ertheia
Fixed Clone types rare possible bug when clones wouldn`t appear
Clones topaz damage won`t be counted anymore
Magical skills cooldown scale proportionally with bss
School Uniform A Appearance Stone added to appearance shop
School Uniform B Appearance Stone added
School Uniform Hair A Appearance Stone added

New Shadow weapons added http://lineage2.plaync.com/promotion/infinite_odyssey/lightshadow/grayshadow#item10
http://static.inven.co.kr/column/2014/12/03/news/i3773938703.jpg
Shadow weapons cannot have SA
Shadow weapons give more bonuses at higher enchant levels
Shadow weapons stats are comparable to amaranthine dark/bloody weapons, they cannot be dark or bloody

Song of Silence debuff time updated to ertheia
Fixed Clone types rare possible bug when clones wouldn`t appear
Clones topaz damage won`t be counted anymore
Magical skills cooldown scale proportionally with bss
School Uniform A Appearance Stone added to appearance shop
School Uniform B Appearance Stone added
School Uniform Hair A Appearance Stone added

New Shadow weapons added http://lineage2.plaync.com/promotion/infinite_odyssey/lightshadow/grayshadow#item10
http://static.inven.co.kr/column/2014/12/03/news/i3773938703.jpg
Shadow weapons cannot have SA
Shadow weapons give more bonuses at higher enchant levels
Shadow weapons stats are comparable to amaranthine dark/bloody weapons, they cannot be dark or bloody
Dark amaranthine slasher +4 enchant bonus updated
Shadow Shaper added off like stats
Shadow Cutter added off like stats
Shadow Slasher added off like stats
Shadow Fighter added off like stats
Shadow Stormer added off like stats
Shadow Thrower added off like stats
Shadow Shooter added off like stats
Shadow Buster added off like stat
Shadow Retributer added off like stats
Shadow Dual Swords added off like stats
Improved Shadow Shaper added off like
Improved Shadow Cutter added off like
Improved Shadow Slasher added off like
Improved Shadow Fighter added off like
Improved Shadow Stormer added off like
Improved Shadow Thrower added off like
Improved Shadow Shooter added off like
Improved Shadow Buster added off like
Improved Shadow Retributer added off like
Improved Shadow Dual Swords added off like
Passive abilities for all shadow weapon and improved shadow weapons added
New Infinite Odissey Shadow Armor Appearance added
Shadow armor appearance added

(http://www.lineage2ertheia.com/lineage%202%20ertheia%20shadow%20weapons%20infinite%20odissey%20new%20armor.jpg)
Title: Re: Updates
Post by: Lineage2Ertheia on February 14, 2015, 10:39:14 AM
Fixed a visual issue with Shadow shooter
Fixed Shadow Weapons correct display at passive skills of bonuses

update with our updater the game.
Title: Re: Updates
Post by: Lineage2Ertheia on February 15, 2015, 09:15:17 AM
fixed display visual bug with shadow slasher not showing enchant bonus and other small fixes, start game with updater.
Title: Re: Updates
Post by: Lineage2Ertheia on February 18, 2015, 08:33:01 PM
all toggle skills that consume mana are removed if not enough mana left
Deceptive blink / Wind blend effect not removed if useing self buffs
Better ANticlicker protection added to some special farm zones
Reflect damage is now calculated before absorb to summon/absorb to summon effects.
Fixed olympiad issues with death immunity.
Fixed Shadow Fake Death issue.
Fixed DEX dep issue.
Fixed shadow fake death
Fixed issue with dex dependency giving too much speed bonus
Fixed a bug where Pinpoint Shot was ignoring 51% of target's P. Def. instead of 30%.
DoTs crits now deal static damage and are calculated as follow: (damagevalue * duration / interval).
Fixed a visual issue with Shadow shooter
Fixed Shadow Weapons correct display at passive skills of bonuses
Weakness critical now correctly increases received critical damage
Crazy Nocturne correctly reduces chance to get a magical critical hit
Pearl reduces only magical critical damage
Diamond reudces only physical critical damage
Fixed a bug that was capping Shield Defense Rate at 90%.
Skill Cast Interrupt default value a.k.a. Magic Cancel Rate should now properly work.
DoTs will now still make damage even through invulnerability (fix for Exile).
Updated whoami html references for core update.
Added calcCritVuln
Formulas now calls this function instead (for clarity and performance improvements).
Added getPhysicalCriticalDmg(target, skill).
Rapid Fire stance only reuduces critical damage received by magic critical hit
Hawk Eye reduces critical damage only for magic crit hit
Heavy armor top special ability only decreases p critical damage received
Enhanced Damage Text messages.
Completely reworked Critical Damage calculation for magic and physical skills.
For blows only: During a blow, Critical Damage Receptive Resist only decreases the Critical Receptive Vulnerability factor.
Fixed a bug where M. Critical Chance Receptive could not decrease.
WhoAmI:
- Now shows P. Critical Damage percent correctly.
- Now shows M. Critical Damage percent correctly.
- Added M. Critical Damage static.
- Removed Crit Chance Rcpt and Dam Rcpt.
- Added P. Crit Chance Resist, P. Crit Damage Resist %, P. Crit Damage Resist Static, M. Crit Chance Resist, M. Crit Damage Resist %, M. Crit Damage Resist Static.
Fixed a bug where M. Critical Chance Receptive could not decrease.
Blessed resurection time increased, cost increased
Chance for Lakcis Disk to remove a debuff lowered

Fixed a bug where Pinpoint Shot was ignoring 51% of target's P. Def. instead of 30%.
DoTs crits now deal static damage and are calculated as follow: (damagevalue * duration / interval).
Fixed a bug that was capping Shield Defense Rate at 90%.
Skill Cast Interrupt default value a.k.a. Magic Cancel Rate is now properly set. Reduced by Magic Cancel Rate buffs.
Soulles /nigthshade P crit rate increased
Title: Re: Updates
Post by: Lineage2Ertheia on February 20, 2015, 01:43:24 PM
Added LUC killing blow evading mechanic:
- User bestows a chance to not die from a killing blow.
- The chance increases logarithmically depending on LUC stat.
- Upon evading the killing blow, a lucky clover will pop on the head of the effected and a system message will be displayed: "Evaded killing blow. Lady Luck watches over you!".
- Here's a graph with the calculated chances:

(http://i.gyazo.com/f00d4d89cf7922de38da3045b8410d7e.png)
Added debuff P. Def/M. Def. % reduction PvP/PvE cap rules:
  P. Def and M. Def. will no longer be able to go under 50% of calculated base P. Def/M. Def.

https://www.youtube.com/watch?v=qHQ6cHcdmDM
MOS mobs hp lowered
Title: Re: Updates
Post by: Lineage2Ertheia on February 21, 2015, 08:08:35 AM
An awakened enchanted skill will now always match user's current level.
While a debuff is reflected, effected will no longer be affected by effector.
While a debuff is reflected, effector will now properly become the effected and debuff immunity rules will apply.
Fixed a bug where Topaz could be casted while transformed.
Topaz DIsabled on Olympiad
Blow land rate calculations reworked:
- Fixed a bug where "on behind" skills such as Blood Stab could still eventually land on front/side.
- Removed base weapon crit, crit height bonus, chance caps.
- Greatly increased the position impact.
- Fixed a bug where Blow Rate had absolutely no impact on blow skill landing.
- DEX will now increase blow land rate.

Skill critical rate calculations reworked:
- Critical rate now slightly increases depending on STR.
- Changed DEX skill crit rate dependency calculation.

Normal hits critical rate is no longer affected by positionning.

Max HP cap has been reduced to 150 000 (150k).
Freezing Flame is no longer affected by Mental Attack Power/Resistance and no longer affected by MEN.

Fixed Rage/Link summoner triggers.
Fixed Knight cubic reuse timer.
Title: Re: Updates
Post by: Lineage2Ertheia on February 23, 2015, 08:42:02 AM
Blows now make correct sound and visual effect on player (no private server has this)
Sonic Star updated, animation of knockdown fixed
Fixed a bug where Momentum and Consumed Souls would be kept upon class change.
Fixed a bug where Death Lord and other "on start effects" was causing an absurd amount of damage.
Reworked Momentum.
Triple sonic slash, Power bomber and all other skills that give momentum bonus can used without momentum
Title: Re: Updates
Post by: Lineage2Ertheia on February 25, 2015, 07:53:48 AM
CHA bonuses reworked
Force storm can be used by a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword
Sonic Star knockdown debuff time updated
Toggle effect interval fixed
Completely reworked calcCritRcpt calculating way.
Dimensional Bracelet stage 6 CON bonus fixed
Force Storm can now be used with multiple weapon types
Aqua crashe frozen effect always lands
Fixed Shadow weapons passive bonus displays
Sacrifice can now be targetting caster
whoami. reworked
Sonic Storm ss usage fixed
Force Storm ss usage fixed
Triple Sonic ss usage fixed
Title: Re: Updates
Post by: Lineage2Ertheia on February 26, 2015, 09:28:09 AM
Wolf's Cry now restores the hp bonus that gives
Detect insect weekness bonus decreased according to ertheia patch
Detect Animal Weakness bonus decreased according to ertheia patch
Detect Dragon Weakness bonus decreased according to ertheia patch
Detect Beast Weakness bonus decreased according to ertheia patch
Shield Mastery p def bonuses increased according to ertheia patch
Superior Sword/Blunt Weapon Mastery additional accuracy bonus added when enchanted
Superior Heavy Armor Mastery p def bonuses increased according to ertheia patch
Shield Charge skill  power increased
Last Judgment skill  power increased , run speed reduced by a fixed value
Justice Punishment skill power increased
Shield Impact skill power increased
Shield Char I II III IV V VI VII skill power increased
Fortress Shield additional shield defense rate bonus added
Superior GUard Stance shield p def bonus added
Superior Weapon Mastery accuracy increased
Superior Light Armor Mastery defense bonus fixed when enchanted
Superior HP Mastery gives mp bonus only while resting
Mega Strike Holy attack enchant branch power updated - increased
Giant Barrier new enchant route added - Decrease Penalty
Power revival cast time decreased
Primal Rage time decreased to 10 minutes
Mischief decreases speed by 70
Throw Dagger decreases speed by 180
Melee Reflect only reflects physical skills
Superior Vitality damge on mobs increased
Quick Shot power increased
Impact Shot reuse delay reduced
Quick fire effect time increased
Rapid fire stance chance of receiving magical critical hit removed
Rapid Fire position chance of receiving magical critical hit added
Hawk Eye magical critical damage reduction
Superior Wizardry bonus Debuff Rezistance added
Cougar Pounce speed reduction by a fixed value, can be used bellow minimum range
Feline Pounce redudes speed by a fixed value
Unicorn's Pounce reduces speed by a fixed value
Phantom Pounce reduces speed by a fixed value
Superior Anti Magic magic resistance value increased
Crippling Attack power increased
Shadow Blade power increased
Death Strike power increased
Frenzied Prevailing sonata time reduced to 5 minutes
Frenzied Daring Sonata time set to 5 minutes
Frenzied Refreshing Sonata time set to 5 minutes
Mass Restriction limits set according to skill level
Shield Song debuff resistance fixed
Dark Blast Power increased
Mark of Lumi debuff effect increased
Superior Anti Magic magic resistance bonus added
Dark Force power increased
Superior Quick Recovery decreases only magic reuse
Wrath debuff increased
Sonic Rage duel enchant branch power fixed
Raging Force duel enchant fixed
Mortal Strike bonuses updated increased
Seal of Limit derangement decreases according to skill level
Soul Barrier magical defense bonus incrased at max skill level
Unbind level 2 skill effect added
Prevision level 2 casting speed and p atk speed bonus added
Disparition level 2 bonus added
Savage skill level 2 added
Endurance skill level 2 bonuses added
Earth Tremor skill level 2 bonuses added
Soul Protection skill leve 2 and bonuses added
Cursed Strike power increased
Cursed Blow power increased
Soul Berserker crit damage bonus fixed

Title: Re: Updates
Post by: Lineage2Ertheia on February 27, 2015, 10:07:43 PM
Revelation skill strengthening effect has been added to effects of ‘Noble Knight Buffs’, ‘Noble Warrior Buffs’, and ‘Noble Wizard Buffs’.
The Lv. 2 Revelation skill will be used when trying to use the Lv. 1 Revelation Skill if an ability effect has been acquired.
Title: Re: Updates
Post by: Lineage2Ertheia on March 03, 2015, 08:55:57 PM
Adjusted FlyType collision calcs.
1st private server ever to use pawn collision instead of static values
Quick evasion animation added
Pressure Punch effect now correctly shows enemy thumble towards you
Fix for knockdown/knockback/throw horizontal effects not properly interrupting effected actions sometimes.
Removed Fly Course.
Reworked how FlyType works
Reworked flyToLocation calculations.
Added system message THERE_IS_NO_SPACE_TO_MOVE_TO_SO_TELEPORTATION_EFFECT_DOES_NOT_APPLY.
Added system message THE_TARGET_IS_LOCATED_WHERE_YOU_CANNOT_CHARGE.
Reworked charge addition cool times calc.
Optimized mesmerizing effect landing function.
Removed obsolete conditions about shield blocking.
When min charge range is not respected, system message THE_TARGET_IS_LOCATED_WHERE_YOU_CANNOT_CHARGE will be fired instead of THERE_IS_NOT_ENOUGH_SPACE_TO_MOVE_THE_SKILL_CANNOT_BE_USED.
Increased radius on EffectShadowStep.
Music and item magic types no longer considered as physical skills.
Special magic type no longer considered as magic.
Reworked skill mastery calcs. Chance reworked.
Optimized skill time calculations.
Toggles now have 0 cast time.
Reworked flyToLocation calculations. Now uses Collision Radius.
Added Revelation skill mechanic with hidden skill.
Added system message THERE_IS_NO_SPACE_TO_MOVE_TO_SO_TELEPORTATION_EFFECT_DOES_NOT_APPLY.
Added system message THE_TARGET_IS_LOCATED_WHERE_YOU_CANNOT_CHARGE.
Reworked charge addition cool times calc.
Optimized mesmerizing effect landing function.
Completely reworked Elements calculations and structuration.
Fixed bugs where elements would not count or would eventually count all kind of elements to increase/decrease damage.
Element will no longer decrease damage.
Reworked bonuses for elements, closer to retail.
Elements will no longer decrease/increase debuffs land rate.
Reworked CHA bonuses completely.
Optimized skill time calculations.
Toggles now have 0 cast time.
Clone Attack teleportation fixed, now completly retail like
https://www.youtube.com/watch?v=f7JNhSzriZs&feature=youtu.be
Title: Re: Updates
Post by: Lineage2Ertheia on March 07, 2015, 05:28:22 PM
Noble Expertise attack speed bonus when shield equiped bonus fixed
Berserker HP recovery effect when killing a tar
http://youtu.be/BhgVBDFCMu0
Last Attack Lethal added
https://www.youtube.com/watch?v=AP8aHddECpA&feature=youtu.be
Wolf's Cry fixed hp replenish bonus when used
Raging force works with sword, blunt weapon,fist weapon, dual blunt weapon,or dualsword also
Retreating Shot hidden ability skill created, added
Blockade hidden ability created, added
Snicker hidden ability created, added
Brilliant Magic hidden ability created, added
Rampage Shield added
Mass Servitor Berserk added
Divine Blessing added
Hidden skill activation functions have been added to the ‘Noble Guidance’, ‘Noble Eagle Eye’, and ‘Noble Vision’ ability effects.
The Hidden Skills are acquired depending on the class type, and the following are the skill effects.
Ertheia Eviscerator will receive the Tyrr Warrior hidden skill Blockade.
Ertheia Sayha’s Seer will receive the Feoh Wizard hidden skill Brilliant Magic.
https://www.youtube.com/watch?v=_xVwm_fXQac
Title: Re: Updates
Post by: Lineage2Ertheia on March 11, 2015, 10:14:03 AM
Added missing pendant accessories to combinations to Eeny
Scroll: PK added
Scroll: Reputation added
the scroll wont work if: -
user is not a player
user is transformed
user has < 1 pk kills
user is not in floran village
removepk will not work if pk kills < 1
pk kills value will never go under 0
rep value will never go > 0
clan leaving penalty reduced to 3 hours
clan creation pentaly removed to 3 hours
penalty after expelling a member 3 hours
leaving ally penalty 3 hours
disolveing ally penalty 3 hours
Rampage shield effect trigger fixed
Valiant scroll added
Divine Protection Elxir cost reduced
Liliam, Deshelop and all valentine pets fixed
All Normal Raid Boss drops increased
Title: Re: Updates
Post by: Lineage2Ertheia on March 12, 2015, 08:53:04 PM
SHocking blow fixed
Ertheia hide skills not overwriting eachother, fixed
Title: Re: Updates
Post by: Lineage2Ertheia on March 21, 2015, 10:38:01 AM
Rolling Thunder radius increased. Damage per second increased.
Eviscerator Force will now properly increase P. Critical Rate.
Sayha's Seer Force will now properly increase M. Critical Rate.
Fixed an exploit with Tauti's Wrath.
Rage fixed, now properly bestows the correct weapon assets and stats.
Noble Critical Focus correctly increases skill critical rate
Noble sting correctly increases skill critical damage
Shadow chase teleport exactly off like
Shadow flash teleport exactly off like
Hurricane Shackle fixed blocks teleportotation
Gravity Exile fixed , blocks ressurection as should
Topaz usage not possible when player is transformed
Force of Nature cannot be used at max force when not enchanted, can be used when enchanted off like
Power Bomber land rate has been slightly increased.
Fixed a bug where Sonic Star had no land rate properties which was making it ignore all kind of resistances.
FaceOff Fixed, working retail like
Shadow Fake death completly retail like
Food consumption removed for Valentine Pets

https://www.youtube.com/watch?v=bvvCaiNHw7A
Title: Re: Updates
Post by: Lineage2Ertheia on March 21, 2015, 07:36:24 PM
Bracelet can't be enchanted.
Olympiad fix. All attacks will be stopped from winner and loser. HP set fixed.
Reworked Karma increase.
Change on Shield system message.
Added params for revelation skills.
Reworked default Fly Type values.
Added THROW HORIZONTAL default flyspeed handling (e.g. Chain Strike).
Only abstractly usable items can be used during Shadow Fake Death.
Only abstractly usable items can be used during casting/dual casting.
Added block teleport skill type.
Added resurrection block skill type.
Reworked HP To One effect.
Partially fixed issues with impossible to stack Invulnerability and Invisible effects.
Fixed Fly Abstract params.
Added checks for inventory locking.
Added Remove PK - Remove Karma - Remove Invulnerable skill handling effects.
Added trigger handling ON SHIELD DEFENSE SUCCESS.
M Crit calcs will now only use M CRIT CHANCE RECEPTIVE when skill is offensive.
Small fix for Elemental Calculations.
Added exType handling for evasion/accuracy.
Fixed Belt mask referencing to a magic type item instead of physical.
Added Evasion func attachments for upper and lower pieces P/M. Evasion.
Added P. Skill Crit Rate/Dam. stats. Ability tree skills that increase P. Skill Crit Rate/Damage will now properly work.
Throw Horizontal Effect duration method changed.
Awakening Forces completely reworked. Fixed various bugs due to the mechanic of the skill. Now properly requires Aeore and Sigel force to detonate Party Solidarity.
Many optimizations server side to smoothen operations under heavy charge.

Shocking Blow fixed.
Teleport blocking, Ressurect blocking now properly work.
Last Attack HP to one effect reworked.
Shadow Chase/Shadow Flash fly types fixed.
Rolling Thunder radius increased. Damage per second increased.
Eviscerator Force will now properly increase P. Critical Rate.
Sayha's Seer Force will now properly increase M. Critical Rate.
Fixed an exploit with Tauti's Wrath.
Rage fixed, now properly bestows the correct weapon assets and stats.
Fly type various heading issues and loc fixes.
Logout issue with Awaken force fix.
Cubic fix.
Fake death improvement and fix.
Fly up stop all actions fix.
Blow damage with soulshot fix.
Blow damage abnormal damage fix.
Heading various issues fixed.
Critical damage fixes.
All item parts various stats values adjusted. Gloves now give correctly P. Accuracy.
Squad skills fix.
Title: Re: Updates
Post by: Lineage2Ertheia on March 23, 2015, 04:52:07 PM
Fixed a bug where Time Bomb abnormal time would not match at random times.
chest armor bonuses fixed.
Attempt to fix Time Bomb trigger effect.
fixed a bug where there was a possibility to break fake death before threshold got reached.
fixed ability to use fake death faster than intended
The following effects will no longer be shown in target's effect window: Awaken Force effects, Toggle effects, Party Solidarity
Armor enchant glow effect starts at 12 sets, and at 16 set gets gold shine effect
Heading various issues fixed.
Critical damage fixes.
All item parts various stats values adjusted. Gloves now give correctly P. Accuracy.
Cubic fix.
Fake death improvement and fix.
Fly up stop all actions fix.
Blow damage with soulshot fix.
Blow damage abnormal damage fix.
Title: Re: Updates
Post by: Lineage2Ertheia on March 27, 2015, 07:23:48 AM
- Reflect damage will no longer be relevant with range.
- Reflect damage has been tweaked to avoid useless checks.
- A dead character will no longer be able to reflect any kind of damage.
- Bluff visual effect fixes. Requires testing for the animation.
 DoTs will now properly damage an invulnerable target.
- On Dispel Damage skills will no longer turn off from any kind of damage from self owner.
- Fixed various rare issues with Fake Death timing mismatches for its Threshold timer.
- Awakening force effects will now be shown on enemy target window, with the exception of its toggles.
- DoTs will now properly damage an invulnerable target.
- CIPacket adjustments for visual IDs. Will prevent various crashes, visual issues, glow effects issues on weapons and armor set enchant effect.
- PetInfoPacket adjustments for target next.
- Awaken Force fixes.
- Bluff visual effect fixes. Requires testing for the animation.
- Cubic effect fixes for reuse timers.
- Damage Over Time effect will no longer scale on MAGICAL_DAMAGE stat and PHYSICAL_DAMAGE.
- Laksis Effect completely reworked.
- Decreases Skill Evasion efficiency by 20%.
- Light armor will now only benefit from P. Evasion/M. Evasion additional boost per enchant level.
 -DoTs will now properly damage an invulnerable target.
appearance change now possible between chest half body armor and full armors
power bluff animation fix
Fixed Mass Lightning Strike/Lightning Strike abnormal visual effect.
due to lots of scamms going on, augmented items are not tradeable anymore, off like.
Title: Re: Updates
Post by: Lineage2Ertheia on March 30, 2015, 08:52:10 AM
kentarubis dialogues fixed
anthony dialogues fixed
hamrun dialogues fixed
lykus dialogues fixed
Agathion Pisces added and 12 stages added
Agathion Cancer added and 12 stages added
Agathion Virgo Added and 12 stages added
Agathion Gemini and 12 stages added
Agathion Sagitarius and 12 stages added
Agathion Scorpio and 12 stages added
Agathion Taurus and 12 stages added
Agathion Libra and 12 stages added
Agathion Leo and 12 stages added
All Agathions added to shop
To increase stages of an agathion u can combine 2 of the same level to achieve a higher level one
Adenian Tattoo: Wings added
Adenian Tattoo: Tribal added
Adenian Tattoo: Evil added
Transparent armor appearance added

Title: Re: Updates
Post by: Lineage2Ertheia on April 05, 2015, 03:55:49 AM

update game with our updater!
tauti armor set added off like korean update shadow of light
freya armor set added off like korean update shadow of light
kelbim armor set added off like korean update shadow of light
tauti raid armor drops from tauti or can be bought at shop, freya armor from freya raid and kelbim from earthworm
https://www.youtube.com/watch?v=wBdAOMSP8Xo
Title: Re: Updates
Post by: Lineage2Ertheia on April 08, 2015, 11:47:28 AM
Dimensional Bracelets level 4 bonuses fixed
Wolf's Cry bonus Hp fixed off like https://youtu.be/EYIoTu6azvQ?t=21m14s
Polymorph bonus fixed
Time Bomb speed debuff branch Fixed
Capture the flag event added
Antharas respawn 2 days
Valakas Respawn 2 days
Baium Respawn 2 days
Beleth respawn 2 days
Beleth epic raid level 99 and special drops added
Beleth port added to community teleportation alt b
Event rewards are now different kinds of treasure chest, wich can give:
- gold coins
- top grade life stones
- elcyum
- pvp tokens
- accessories
- special shirts
- appearance stones
- top grade life stones
- hair life stones
- giant life stones
- enchant scrolls
- agathions
- special belts
Title: Re: Updates
Post by: Lineage2Ertheia on April 23, 2015, 07:21:46 AM
started development of infinite oddisey as UPGRADE to current server, no changes will be made to players whatsoever.
Title: Re: Updates
Post by: Lineage2Ertheia on April 24, 2015, 08:34:43 AM
debuff immunity cannot be used on awakened characters
Retreating Shot remove target effect added
Kid Rudolph agathion event type fixed
Windy Illusion can be used while under an abnormal effect
Air Rush chance for effect land increased
Divine Storm debuff land rate dramatically increased
Sayha's Fury chance to trigger an effect increased
Title: Re: Updates
Post by: Lineage2Ertheia on April 28, 2015, 06:55:04 AM
Mystic Immunity reworked to offer protection against "certain" debuffs only.
Final Form soul consumption fixed
Zodiac Agathion attribute enchant now properly gives offensive attributes also
Curse Gloom Land Rate increased
Title: Re: Updates
Post by: Lineage2Ertheia on April 30, 2015, 06:26:34 AM
Kick knockback visual effect and trait.
Angel's Touch will no longer replace Mystic Immunity. Reuse is not static. Cast time is not static.
Curse Gloom land rate slightly reduced.
Mystic Immunity will be giving Debuff Immune status. Abnormal level lower than Angel's Touch.
Title: Re: Updates
Post by: Lineage2Ertheia on May 02, 2015, 11:16:26 AM
New Infinite Odissey 2: Hymn of Soul Armors added:

- Lindvior Heavy Armor set appearance
- Lindvior Light Armor set appearance
- Lindvior Robe Armor set appearance

- Dynasty Heavy Armor set Appearance
- Dynasty Soul Light Armor set Appearance
- Dynasty Robe Armor set Appearance

- Zubei Soul Heavy Armor set Appearance
- Zubei Soul Light Armor set Appearance
- Zubei Soul Robe Armor set Appearance

- Pirate Captain Outfit added
- Pirate Crew Outfit added

- Musketeer Outfit added

- Soul Knight Cloak Added
- Soul Archduke Cloak Added
- Soul Warrior Cloak Added
- Soul Wizard Cloak added
- Soul Summoner cloak added
- Soul Archer Cloak Added
- Soul Healer cloak added
- Enchanters Soul Cloak Added
-
- Antharas Cloak added
- Valakas Cloak Added
- Lindvior Cloak Added

-  Cloak of The Chosen added

-Vampiric armor appearance for ertheia race visual added
-Fixed an issue with female elf Maid armor
-Ninja Armor appearance visual made for ertheia class
-Traditional Taiwanes armor visual fix for ertheia race
-Venir's Talisman now correctly displays level
-Cloak of Light of The Chosen added
-Cloak of Darkness for the Chosen added
-Samurai Outfit armor Appearance added

(http://i59.tinypic.com/1y7gap.jpg)
(http://i60.tinypic.com/2wovuo4.jpg)
http://www.youtube.com/v/s28UaFOryj8

https://www.youtube.com/watch?v=s28UaFOryj8
Title: Re: Updates
Post by: Lineage2Ertheia on May 03, 2015, 12:18:04 AM
Fixed an issue with some players not beeing able to start game after update
Fixed an issue with some players getting critical error in game at shop in certain situation
Use Lineage2Ertheia updater.exe to update files and fix the above issues
Title: Re: Updates
Post by: Lineage2Ertheia on May 05, 2015, 07:25:09 AM
Jump Attack ignores P. Skill Evasion. (according to retail)
Party Zone Mobs strenght increased, rewards increased accordingly
Daytime Zaken Updated now drops zaken souls and other things, like new cloaks
Ultra Daytime Zaken updated
Anticlicker zone effect updated
Title: Re: Updates
Post by: Lineage2Ertheia on May 07, 2015, 03:40:02 PM
odissey level xp curve off like added beyond 99 lv
Title: Re: Updates
Post by: Lineage2Ertheia on May 14, 2015, 12:15:55 AM
fixed a stacking issue with aore's invulnerabilities

Duelist Wrath made, bonus added , conditions made
Winged spear skill added, visual added, special condition added
Furious Slasher skill fully added
Furious Fists skill fully added
Blade Slasher skill and effects fully added

remove armor effect made, more comeing tomorow.

http://youtu.be/LaM7ohLNe1c
Title: Re: Updates
Post by: Lineage2Ertheia on May 15, 2015, 09:00:26 PM
armor breaker skill working perfectly
https://www.youtube.com/watch?v=f6VEINQa0-4
Title: Re: Updates
Post by: Lineage2Ertheia on May 19, 2015, 07:34:23 AM
Arcana's Call skill made
Lord of Arcana skill made
Spectral's Call skill made
Lord of Spectral skill made
Elemental's Call skill made
Lord of elemental skill made
Commando Jumping attack skill made
Commandon Double smash skill made
Summon Witch Cat skill made
Summon Command Cat skill made
all new npcs added
all new spawns added
all new summons added and stats added
Soul Barrage skill made 
Tornado skill made
Snow Storm skill made
Black Pool skill made
Meteor Skill made
Title: Re: Updates
Post by: Lineage2Ertheia on May 19, 2015, 09:05:09 PM

Summon Commando Cat skill made with all summon stats and levels up to 105
Summon Witch Cat skill made with all summon stats and levels up to 105
Summon Unicorn Lancer skill made with all summon stats and levels up to 105
Summon Unicorn Cherub skill made with all summon stats and levels up to 105
Summon Banshe Queen skill made with all summon stats and levels up to 105
Summon Dark Crusader skill made with all summon stats and levels up to 105
Elemental s Call skill made with special buff
Spectral's Call skil made with special buff
Arcana 's Call skill made with special buff
Title: Re: Updates
Post by: Lineage2Ertheia on May 21, 2015, 10:09:14 AM
Survival Instinct skill made tested succesful
Hunting Instinct skill made tested succesful
Counter Instinct skill made tested succesful
Bloody Instinct skill made tested succesful
Ultimate Bullseye skill made tested succesful
Polishing Arrows: Atk. Spd. skill made tested succesful
Polishing Bolts: Atk. Spd. skill made tested succesful
Polishing Arrows: P. Atk. skill made tested succesful
Polishing Bolts: P. Atk. skill made tested succesful
Polishing Arrows: Additional Hit skill made tested succesful
Polishing Bolts: Additional Hit skill made tested succesful
Paladin's Aura skill made tested succesful
Avenger's Aura skill made tested succesful
Sentinel's Aura skill made tested succesful
Templar's Aura skill made tested succesful
Title: Re: Updates
Post by: Lineage2Ertheia on June 03, 2015, 10:48:28 PM
testing skill enchanting up to 20
skill branch enchants made up to +30
armor of destruction skill enchant different branches depending on skill lvl
All skill enchant branches differ depending on skill level, different branches available

community buffer remade, much easier to use
community panel remade, much friendlier

http://youtu.be/Uq9BWQOnTXA
Title: Re: Updates
Post by: Lineage2Ertheia on June 04, 2015, 11:10:11 PM
- Armor Destruction new skill levels added, updated to infinite odyssey
- Armor destruction new enchant branches added
- Giant's Punch new levels added, new enchant branch made updated to infinite odyssey
- Infinity Strike new levels added, new enchant branches added updated to infinite ody
- Sonic Storm levels updated to infinite odyssey , new branches added
- Rageing Storm levels updated to io, new branches enchant skill added
- Thunder Storm levels updated to io, new enchant branches added
- Sacrifice levels updated to io, new enchant skill branches added
- Rage updated to io, new enchant skill branches  added
- Guts Updated to io, new enchant skill branches added
Title: Re: Updates
Post by: Lineage2Ertheia on June 09, 2015, 08:30:42 PM

- Frenzy updated to io, new enchant branches
- Triple Sonic Slash updated to io, new enchant branches added
- Lightning Strike new levels added, new branches added

- Provoke new levels added, new enchant branches added, made up to 30, in game will be max 20 off like
- wrath new levels added, new enchant branches added, (weird one)
- Sonic Rage new levels added, new enchant branches added
- Ragin Force new levels added, new enchant branches added
- Dance of Medusa new levels added, new enchant branches added all
- Mass Shackling new levels added, new enchnts added

- Mortal Strike new enchant branches added
- Song of Silence new enchant branches and levels added
- Soul of the Pohoenix new enchant branches added
- Sword Shield new enchant branches added all
Title: Re: Updates
Post by: Lineage2Ertheia on July 07, 2015, 10:13:34 PM
Armor Destruction skill enchant effects added for all branches
Lindvior Instance level requirements fixed
FIxed an Issue with skill enchants at max resseting
FIxed an issue with mother tree sephiroth
Title: Re: Updates
Post by: Lineage2Ertheia on July 08, 2015, 03:10:19 PM
Mega Strike skill enchant effects added for all branches
Punch of Doom skill enchant effects added for all branches
Hurricane Blaster skill enchant effects added for all branches
Eruption skill enchant effects added for all branches
Giant Punch skill enchant effects added for all branches
Hurricane Rush skill enchant effects added for all branches
Title: Re: Updates
Post by: Lineage2Ertheia on July 09, 2015, 11:47:27 AM
Mega Strike skill enchant effects added for all branches
Punch of Doom skill enchant effects added for all branches
Hurricane Blaster skill enchant effects added for all branches
Eruption skill enchant effects added for all branches
Giant Punch skill enchant effects added for all branches
Hurricane Rush skill enchant effects added for all branches
TVT max level participation up to 106
LH max level part. up to 106
Rage time branch fixed
Octavis instance and raid updated to lvl 106
Trasken Instance updated to lvl 106
Tauti Instance updated to lvl 106
Kartia's Labirynth updated to 106
Istina Updated to level 106
Spezion updated to level 106
Terredor updated to lvl 106
Zaken Updated to lvl 106
All end level nstances updated to lvl 106
Title: Re: Updates
Post by: Lineage2Ertheia on July 11, 2015, 09:12:03 AM
Frenzy time route fixed
Jump Attack enchant skill effects added for all branches
Second Wind Enchant skill effects added for all branches
Power Provoke skill enchant effects added
Lightning DIsarm skill enchant effects added
Berserker enchant effects added
Force of Nature enchant effects added
Final Cry enchant skill effects added
Giant`s Barrier skill enchant effects added
Sonic Star skill enchant effects added
Title: Re: Updates
Post by: Lineage2Ertheia on July 12, 2015, 10:46:10 PM
Buff Display in party window fixed
Armor breaker automatically equips armor when debuff ends
Time Bomb trigger fixed
Dark Paralysys trigger fixed
Crippling Poison trigger fixed
Mass Bulsseye trigger  fixed
Aqua Crash trigger   Fixed
Fatal Sleep trigger fixed
Lightning Shock trigger fixed
Antharas Breath reworked, skill trigger fixed , chance fixed
Valaks Breath reworked
Enchanted valley updated to infinite odyssey ideal for 100 lvl easy xp sp gain and drops
XP Rune added to shop
Title: Re: Updates
Post by: Lineage2Ertheia on July 15, 2015, 09:46:05 AM
Max SP increased to 50 billion
Last Hero winner will achieve COC Hero Aura
Final Ultimate Defense skill enchant route effects added
Noble Sacrifice skill enchant route effects added
Protection of Faith skill enchant routes effects added
Spike Shield skill enchant routes effects added
Ignore Death skill enchant routes effects added
Party Rescue skill enchant routes effects added
Paladin's Frenzy skill enchant routes effects added
Avenger's Frenzy skill enchant routes effects added
Physical Soul Barrier skill enchant routes effects added
Spirit of Naviarope skill enchant routes effects added
Summon Barrier skill enchant routes effects added
Wolf`s Cry skill enchant routes effects added
Furious Slasher skill enchant routes effects added
Furious Fists skill ecnhant routes effects added
Shadow Hide skill enchant routes effects added
Final Ultimate Evasion skill enchant routes effects added, cleaned up unused enchant routes
Angel of Death skill enchant routes effects added, cleaned up unused routes
Scorpion Poison skill enchant route effect added
Critical Adventures skill enchant routes effects added
Critical Chances skill enchant route effects added
Critical Prowess skill enchant routes effects added
Dead Eye Stance skill enchant routes effects added
Rapid Fire Stance skill enchant routes effects added
Sniper Stance skill enchant routes effects added
Final Ultimake Escape skill enchant routes effects added, unused routes removed
Camouflage Skill enchant route effect added
Quick Fire skill enchant routes effect added, unused routes removed
Mind's Eye skill enchant routes effects added, unused routes removed
Sniping skill enchant routes effects added
Rapid Fire Position skill enchant routes effects added
Title: Re: Updates
Post by: Lineage2Ertheia on July 17, 2015, 10:00:49 AM
Bloody Instinct skill enchant effect routes added
Hawk Eye skill enchant effects routes added
Vengeful Spirit skill enchant effects routes added
Survival Instinct skill enchant effects routes added
Hunting Instict skill enchant effects routes added
Counter Instinct skill enchant effects routes added
Wizard Spirit skill enchant effects routes added
Devil`s Curse skill enchant effects added, deprecated routes removed
Air Rider skill enchant effects added, deprectad routes removed
Arcane Barrier Skill enchant effects added, deprecated route removed
Double Casting skill enchant effects added, deprecated routes removed
Mass Servitor Ultimate Defense skill enchant effects added, deprecated routes removed
Horn Melody skill enchant effects added, deprecated routes removed
Drum Melody  skill enchant effects added, deprecated routes removed
Pipe Organ Melody skill enchant effects added, deprecated routes removed
Guitar Melody skill enchant effects added, deprecated routes removed
Harp Melody skill enchant effects added, deprecated routes removed
Lute Melody skill enchant effects added, deprecated routes removed
Knight`s Harmony skill enchant effects added, deprecated routes removed
Warrior's Harmony skill enchant effects added, deprecated routes removed
Wizard's Harmony skill enchant effects added, deprecated routes removed
Prevailing Sonata skill enchant effects added, deprecated routes removed
Daring Sonata skill enchant effects added, deprecated routes removed
Refreshing Sonata skill enchant effects added, deprecated routes removed
Devil`s Movement skill enchant effects added, deprecated routes removed
Elemental Resistance skill enchant effects added, deprecated routes removed
Holy Attack Resistance skill enchant effects added, deprecated routes removed
Mental Attack Resistance skill enchant effects added, deprecated routes removed
Horn Frenzy skill enchant effects added, deprecated routes removed
Drum Frenzy skill enchant effects added, deprecated routes removed
Pipe Organ Frenzy skill enchant effects added, deprecated routes removed
Guitar Frenzy skill enchant effects added, deprecated routes removed
Harp Frenzy skill enchant effects added, deprecated routes removed
Lute Frenzy skill enchant effects added, deprecated routes removed
Knight`s Frenzied Melody skill enchant effects added, deprecated routes removed
Warrior's Frenzied Melody skill enchant effects added, deprecated routes removed
Wizard's Frenzied Melody skill enchant effects added, deprecated routes removed
Title: Re: Updates
Post by: Lineage2Ertheia on July 19, 2015, 10:13:54 AM
Party Rescue enchant time fixed
Guardian's Frenzy skill enchant effects added
Templar's Frenzy skill enchant effects added
Soul Barrier skill enchant effects added
Prophecy of Might skill enchant effects added
Song of Archery skill enchant effects added
Sage's Dance skill enchant effects added
Chant of Bison skill enchant effects added
Divinity of Einhasad skill enchant effects added
Shillien Protection skill enchant effects added
Song of Thief skill enchant effects added
Noble Sacrifice deprecated route removed
Windy Refuge skill enchant effects added
Eye of the Storm skill enchant effects added
Sayha's Fury skill enchant effects added
Sayha's Blessing skill enchant effects added
Distortion skill enchant effects added
Spallation skill enchant effects added
Gravity Barrier skill enchant effects added
Hunting instinct increases only skill crit. damage
Steel Mind skill enchant effects added
Empowering Echo skill enchant effects added
Shield Charge skill enchant effects added, deprecated branches removed
Last Judgement skill enchant effects added, deprecated branches removed
Justice Punishment skill enchant effects added, deprecated branches removed
Shield Impact skill enchant effects added, deprecated branches removed
Shield Wave skill enchant effects added, deprec
Title: Re: Updates
Post by: Lineage2Ertheia on July 24, 2015, 11:28:22 AM
All Auras range increased
Riot Shield skill enchant effects added, deprecated branches removed
Mass Lightning Strike skill enchant effects added, deprecated branches removed
Templar's Will skill enchant effects added, deprecated branches removed
Lion Flame removed deprecated branch
Lion Dash removed deprecated branch
Lion Roar removed deprecated branch
Lion Claw removed deprecated branch
Summon Golden Lion deprecated branch removed
Golden Lion new levels updated
Armor Destruction deprecated branch removed
Armor Destruction skill enchant remade
Mega Strike deprecated branch removed, magic levels reworked
Power Bomber skill enchant reworked
Hurricane Blaster deprecated branch removed, magic levels reworked
Eruption  deprecated branch removed, magic levels reworked
Giant Punch skill enchant effects added, deprecated branches removed
Hurricane Rush reworked skill enchant branches
Boost skill enchant effects added, deprecated branches removed
Feral Bear Cry counter skill enchant route fixed
Feral Ogre Cry counter skill enchant route fixed
Feral Puma Cry counter skill enchant route fixed
Ferral Rabbit Cry counter skill enchant route fixed
Hawk Cry counter skill enchant route fixed
Spirit of the Hunter Might skill enchant route fixed
Spirit of the Slayer skill enchant route fixed
Power Revival skill enchant effects added
Final Cry deprecated branch
Reduce Anger  skill enchant effects added
Elemental Spike skill enchant effects added
Elemental Spike Fire  skill enchant effects added
Elemental Spike Water skill enchant effects added
Elemental Spike Wind skill enchant effects added
Elemental Spike Earth skill enchant effects added
Elemental Spike 4 elements skill enchant effects added
Elemental Crash skill enchant effects added
Elemental Crash Fire skill enchant effects added
Elemental Crash Water skill enchant effects added
Elemental Crash Wind skill enchant effects added
Elemental Crash Earth skill enchant effects added
Elemental Crash 4 elements skill enchant effects added
Elemental Destruction skill enchant effects added
Elemenetal Destruction Water skill enchant effects added
Elemental Destruction Wind skill enchant effects added
Elemental Destruction Earth
Elemenetal Destruction 4 elements
Death Breath skill enchant effects added
Death Lord skill enchant effects added
Death Howl skill enchant effects added
Elemental Blast skill enchant effects added
Elemental Blast Fire skill enchant effects added
Elemenetal Blast Water skill enchant effects added
Elemental Blast Wind skill enchant effects added
Elemental Blast Earth skill enchant effects added
Elemental Blast 4 elements skill enchant effects added
Elemental Storm skill enchant effects added
Hell Binding  skill enchant effects added, deprecated branches removed
Mass Hell Binding  skill enchant effects added, deprecated branches removed
Title: Re: Updates
Post by: Lineage2Ertheia on July 26, 2015, 09:04:50 AM

Rage Aura new bonuses added updated to Infinite Odyssey
Challenge Aura new bonuses added updated to Infinite Odyssey
Iron Aura new bonuses added updated to Infinite Odyssey
Aura Resistance new bonuses added updated to Infinite Odyssey
Recovery Aura new bonuses added updated to Infinite Odyssey
Spirit Aura new bonuses added updated to Infinite Odyssey
Hide can double it s duration depending on mastery
Superior HP Mastery chance fixed
Mass Death Fear skill enchant effect added, deprecated branch removed
Death Fear skill enchant effect added, deprecated branch removed
Magical Evasion skill enchant effect added, deprecated branch removed
Shadow Snare deprecated skill branch removed
Ultimate Body to Mind skill enchant effect added, deprecated branch removed
Unleash Hell skill enchant effect added, deprecated branch removed
Death Mass Unleash Hell skill enchant effect added, deprecated branch removed
Crystal Form skill enchant effect added, deprecated branch removed
Magical Charge skill enchant effect added, deprecated branch removed
Devil`s Sway deprecated branch removed skill enchant effect added, deprecated branch removed
Title: Re: Updates
Post by: Lineage2Ertheia on July 28, 2015, 10:34:54 AM
new updates added:
Blood Stab new skill enchant routes added, deprecated branches removed
Heart Breaker new skill enchant routes added, deprecated branches removed
Chain Blow new skill enchant routes added, deprecated branches removed
Reverse new skill enchant routes added, deprecated branches removed
Dagger Explosion new skill enchant routes added, deprecated branches removed
Razor Rain new skill enchant routes added, deprecated branches removed
Dark Paralysis new skill enchant routes added, deprecated branches removed
Shadow Chace new skill enchant routes added, deprecated branches removed
Poison Zone deprecated branch removed
Evasive Counterstrike new skill enchant routes added, deprecated branches removed
Shadow Dash new skill enchant routes added, deprecated branches removed
Mischief new skill enchant routes added, deprecated branches removed
Mass Trick new skill enchant routes added, deprecated branches removed
Shadow Flash new skill enchant routes added, deprecated branches removed
Throw Dagger new skill enchant routes added, deprecated branches removed
Throw Sand new skill enchant routes added, deprecated branches removed
Uppercut new skill enchant routes added, deprecated branches removed
Plunder deprecated branch removed
Kick new skill enchant routes added, deprecated branches removed
Title: Re: Updates
Post by: Lineage2Ertheia on August 02, 2015, 08:10:40 AM
Immortal Scrolls function fixed
Discipline codex functions fixed
PK Scrolls added to shop for gold coins
Reputation Scrolls aded to shop for gold coins
Lateral Hit skill enchant effect branches added
BackSpin Blow skill enchant effect branches added
Backspin Blow Ignores 30% of target's P. Def added
Chin Strike skill enchant effect branches added
Spinning Kick skill  enchant effect branches added
Gravity Hit skill enchant effect branches added
Pressure Punch skill enchant effect branches added
Distant Kick Increased Knock Down duration
Distant Kick skill enchant effect branches added
Left Sidestep  skill enchant effect branches added
Counter Instinct increases only skill critical damage
Inside Position skill critical damage increase, physical critical damage increase effects added
Right Sidestep  skill enchant effect branches addedEnhanced Orichalcum Bolts can now be equiped
change path discipline codex function fixed
Blessing of Tree deprecated skill branch removed
Dark Force skill enchant effect branches added, deprecated branch removed
Dark Rain skill enchant effect branches added, deprecated branch removed
Party Return deprecated skill branch removed
Power of Saha deprecated skill branch removed
Critical of Saha deprecated skill branch removed
Force of Saha deprecated skill branch removed
Speed of Saha deprecated skill branch removed
Resistance of Saha deprecated skill branch removed
Clarity of Saha deprecated skill branch removed
Progressive Heal deprecated skill branch removed
Blessing of Saha deprecated skill branch removed
Erase Impact deprecated skill branch removed
Mass Fatal Sleep skill enchant branches added, deprecated branch removed
Miraculous Benediction skill enchant effect branches added, deprecated branch removed
Divine Prayer skill enchant effect branches added, deprecated branch removed
Mass Mana Gain skill enchant effect branches added, deprecated branch removed
Mass Mana Gain skill enchant effect branches added, deprecated branch removed
Elemental Resistance skill enchant effect branches added, deprecated branch removed
Limited Melee Weapon Resistance skill enchant effect branches added, deprecated branch removed
Limited Ranged Weapon Resistance  skill enchant effect branches added, deprecated branch removed
Radiant Heal skill enchant effect branches added, deprecated branch removed
Panic Heal skill enchant effect branches added, deprecated branch removed
Brilliant Heal skill enchant effect branches added, deprecated branch removed
Celestial Protection skill enchant effect branches added, deprecated branch removed
Celestial Party Protection skill enchant effect branches added, deprecated branch removed
Radiant Recharge skill enchant effect branches added, deprecated branch removed
Brilliant Recharge skill enchant effect branches added, deprecated branch removed
Balance Heal  deprecated skill effect branch removed
Radiant Purge skill enchant effect branches added, deprecated branch removed
Brilliant Purge skill enchant effect branches added, deprecated branch removed
Dark Blast skill enchant effect branches added, deprecated branch removed
Mass Dark Veil skill enchant effect branches added, deprecated branch removed
Rebirth skill enchant effect branches added, deprecated branch removed
Dark Backfire skill enchant effect effect branches added, deprecated branch removed
Summon Tree of Life  deprecated skill effect branch removed
Return  deprecated skill effect branch removed
Summon Lumi  deprecated skill effect branch removed
Mark of Lumi skill enchant effect branches added, deprecated branch removed
Fatal Sleep skill enchant effect branches added, deprecated branch removed
Dark Devour skill enchant effect branches added, deprecated branch removed
Party Ressurection deprecated branch removed
Title: Re: Updates
Post by: Lineage2Ertheia on August 04, 2015, 07:59:35 AM

Shadow Walking is a toggle now
Air Light skill enchant effect branches added, deprecated branch removed
Rage Haste bonus fixed
Prophecy of Might remade, chance of skill critical fixed
Heavy Hand  skill enchant effect branches added, deprecated branch removed
Reverse Weight skill enchant effect branches added, deprecated branch removed
Crushing Air skill enchant effect branches added, deprecated branch removed
Flying Knee Kick skill enchant effect branches added, deprecated branch removed
Hydro Attack skill enchant effect branches added, deprecated branch removed
Added new bolts and arrows
Title: Re: Updates
Post by: Lineage2Ertheia on August 06, 2015, 09:23:35 AM
IMPORTANT !!! -  USE UPDATER TO START GAME!!!

All Heal skill enchant effects bonuses fixed
Hydro Flare skill enchant effect branches added
Hydro Strike skill enchant effect branches added
Storm Rage skill enchant effect branches added
Hydro Drain skill enchant effect branches added
Deceptive Blink skill enchant effect branches added
Threatening Wind skill enchant effect branches added
Air Rush skill enchant effect branches added
Compelling Wind skill enchant effect branches added
Squall skill enchant effect branches added
Sayha's Word enchant effect branches added
Divine Storm enchant effect branches added
Stamp Punch fixed
Distant Kick remade
Pressure Punch Remade
Title: Re: Updates
Post by: Lineage2Ertheia on August 09, 2015, 09:54:10 AM
Tauti's Axe is considered a 2h blunt now
Fuild Weave level 3 can be learned now
Eminent light armor mastery magical crit chance reduction added
Back Step reuse delay updated to io
Wind Blend time fixed, new bonuses from IO added
Air Light duration updated to io , 30 minutes
Garden of Genesis movs level reverted, new special mobs skills added
Title: Re: Updates
Post by: Lineage2Ertheia on August 13, 2015, 09:09:55 AM
new updates added:
Face off Duration increased to 30 seconds
New Dragon armors added
Attribute System updated to GOD Infinite Odyssey: if attack > defense, damage increased, otherwise if it's lower damage is decreased, equals value make no damage difference, there is cap for the damage increase/decrease, when difference is < 6 or > -6, the difference has an impact 5 times superior than a bigger difference, when difference is big, the threshold becomes changed (from base of 1), but then elemental difference is 5 times lower
Shillien Protection completly reworked, fixed
Divinity of Einhasad completly reworked, fixed
Shadow Slash skill enchant effects added
Mass Freezing Strike skill enchant effects added

https://www.youtube.com/watch?v=JCjzlF_eqpU
Title: Re: Updates
Post by: Lineage2Ertheia on August 15, 2015, 11:08:27 AM
Skills that have additional element damage will no longer reduce damage output. (double cast issue fix)
Fixed a bug where Battle Dash skill would not trigger when receiving damage even when Eminent Attack Movement was learned.
Fixed Battle Dash skill where it was not giving the right amount of stats to the character.
Wind Blend fixed
Fixed a bug where Battle Dash skill would not trigger when receiving damage even when Eminent Attack Movement was learned.
Fixed Battle Dash skill where it was not giving the right amount of stats to the character.
WInd Blend new effect added
Abnormal Effects updated
Added power multiplier to Effect Restore.
Added handling of power multiplier to EffectRestoreCP/EffectRestoreHP/EffectRestoreMP.
Added effects EinhasadDivinity/ShilProtect.
Reworked elements.
M Crit djustments for Einhasad Divinity and Skill Crit Rate Multiplier.
Epic raid  drops DOUBLED for epic jewels.
Instincts dont stack with mind's eye hunting instinct/counter instict/bloody instinct/survival instinct
Title: Re: Updates
Post by: Lineage2Ertheia on August 18, 2015, 09:02:19 AM
- Skill engine improvements:
- Fixed a bug where some skills could be used while under Identity Crysis.
- Fixed a bug where some instant cast skills was stopping user's movements.
- Aerial Yoke status is now considered as a out of control state instead of decontrolling.
- Actions will be enforced to be disabled while in decontrollable state.
- Crystal Form now can be used while under abnormal (stun included) , and also cancels stun effect
-Samurai outfit added to shop
-Summon Cute Bear deprecated skill branch removed
-Summon Saber Tooth
-Summon Grim Reaper
-Mark of Weakness skill enchant effect added, deprecated branch removed
-Angel's Ressurection cast time fixed
-Chant of Bison cast range updated
-Song of Archery cast range updated
-Song of Thief cast range updated
-Heavy Hit Fixed
-Steel Mind Fixed
-All abnormals effects reworked
-Exalted Tiara fix.
- Rage Aura and Revenge Aura will no longer cause player to go into attack stance.
- DebuffRenewal rework: Improved performance. Will also reset Lingering Protection debuff.
- Sentinel s Aura / Templar's Aura, Avenger' s Aura visual changed
- All Auras reworked
- Add instruction rage aura and revenge aura
- Removed removetarget effect from impact shot
- Removed some checks.
- Added isNotAffectedByMute check in checkCondition for Skill.
- Revelation skill is now forced permanent reuse delay.
- DebuffRenewal rework: Improved performance. Will also reset Lingering Protection debuff.
- Mug skill enchant branch effects added, deprecated branches removed
- Plunder enchant branch effects added, deprecated branches removed
- Tornado Shot enchant branch effects added, deprecated branches removed
- Bow Strike enchant branch effects added, deprecated branches removed
- Quick Shot enchant branch effects added, deprecated branches removed
- Pinpoint Shot enchant branch effects added, deprecated branches removed
- Impact Shot enchant branch effects added, deprecated branches removed
- Recoil Shot enchant branch effects added, deprecated branches removed
- Multiple Arrow  enchant branch effects added, deprecated branches removed
Title: Re: Updates
Post by: Lineage2Ertheia on August 21, 2015, 09:11:27 AM

- Celestial Party Protection/ CP when tree is summoned fixed
- Summon Tree of Sephiroth is untargatable, heal efffect added
- Exalted Tiara Tradeable
- Aqua Crash fixed
- Transfer Pain deprecated branch removed
- teredor earthworm  port added to alt b
- Level of Teredor Increased, drops increased, added teleport to alt b clearly for newbies
- Aqua crash when double casting is used will directly freez the enemy
- Fortuna instance added, reworked for high end level
- Kartia max lvl is 99, for newbies , rewards increased, raid stats decreased
- Kelbim Raid spawns correctly
- Elemental Burst skill enchant branch effects added
- Elemental Burst Fire skill enchant branch effects added
- Elemental Burst Water skill enchant branch effects added
- Elemental Burst Wind skill enchant branch effects added
- Elemental Burst Earth skill enchant branch effects added
- Elemental Burst 4 Elements skill enchant branch effects added
- Elemental Speed Burst skill enchant branch effects added
- Elemental Speed  Burst Fire skill enchant branch effects added
- Elemental Speed  Burst Water skill enchant branch effects added
- Elemental Speed  Burst Wind skill enchant branch effects added
- Elemental Speed  Burst Earth skill enchant branch effects added
- Elemental Speed  Burst 4 Elements skill enchant branch effects added
- Elemental Power Burst skill enchant branch effects added
- Elemental Power Burst Fire skill enchant branch effects added
- Elemental Power Burst Water skill enchant branch effects added
- Elemental Power Burst Wind skill enchant branch effects added
- Elemental Power Burst Earth skill enchant branch effects added
- Elemental Power Burst 4 Elements skill enchant branch effects added
- Meteor skill enchant branch effects added
- Black Pool skill enchant branch effects added
- Snow Storm skill enchant branch effects added
- Tornado skill enchant branch effects added
- Soul Barage skill enchant branch effects added
- Sacrificial Soul skill enchant branch effects added
- Aqua Crash skill enchant branch effects added
- Corrupted Harthemon rewards increased gold coins x10 max
- Vengeful Eligos drops updated, teleport location updated
- Demon Bedukel drops updated
- Teredor Instance updated to end level, drops updated
Title: Re: Updates
Post by: Lineage2Ertheia on August 23, 2015, 10:29:53 AM
- Spallation Debuff imunity effect added
- Tree of Sephiroth healing and debuff removal effects added 15154   1   11806   4
- Raid Bosses attack power greatly decreased
- Fortuna raids reworked, for easier access
- Antharas Herald Komabor updated drops and stats
- Isadora's Avatar updated drops and stats
- Maliss' Avatar updated drops and stats
- Valakas Herald Potigia drops and stats updated
- Lindvior Herald Numa drops and stats updated
- Destruction Knight Zeruzel drops and stats updated
- Earth Terakan  drops and stats updated
- Lilith s Apostale drops and stats updated
- Anakim s drops and stats updated
- Flaming Laddar
- Coco Brownie event manager removed
- Newbies get 5 epic jewels, enchanted character creation
Title: Re: Updates
Post by: Lineage2Ertheia on August 28, 2015, 08:57:36 AM
- Aria's Life Stone reworked
- Confusion Party Bomber deprecated branch removed
- Blood Requiem skill enchant branch effects added
- Angel's Touch skill enchant branch effects added
- Divine Cancel skill enchant branch effects added
- Transform skill enchant branch effects added
- Mass Giant Root skill enchant branch effects added
- Petrify skill enchant branch effects added
- Quick Escape deprecated branches removed
- Polymorph deprecated branches removed
- Disperse deprecated branches removed
- Battle Rhapsody skill enchant branch effects added
- Crazy Nocturne skill enchant branch effects added
- Retail like stats for sharing equipment
- cestial party / celestial aegis fix
- Freeze effect (Aqua Crash) fix.
- Aqua Crash trigger effect land rate during Dual Casting increased by 20%.
- Fixed Soul Protection Lv. 2 not giving Elemental Resistance upon activation.
- Sharing Equipment will now transfer PvP/PvE stats to servitors at a 50% rate.
- Hydro Attack next action is now set to cast.
- Fixed Back Step trigger level mismatch with current skill level.
- Fixed Fluid Weave being too easy to cancel, fixed magic level and stats at last level.
- Fixed a bug where Stamp Punch was not recognizing all knockdowns. Fixed enchant route.
- Fixed "Fury of Eviscerator" (Back Step trigger) to give proper amount of Knockdown rate at last level. Fixed magic type level and abnormal type level.
- Adjusted Skill Mastery chance (close to retail value).
- Toggle skills can no longer double time and reset reuse.
- Sacrificial SOul can be used even on death pets
- Chaos Symphony skill enchant branch effects added
- Ultimate Scourge deprecated branches removed
- Ultimate Oblivion deprecated branches removed
- Ultimate Suspension deprecated branches removed
- Celestial Aegis  skill enchant branch effects added
- Giant Root skill enchant branch effects added
- Holy Attack Resistance skill enchant branch effects added
- Healing Melody deprecated branches removed skill enchant branch effects added
- Recovery Melody deprecated branches removed skill enchant branch effects added
- Mass Transform skill enchant branch effects added
Title: Re: Updates
Post by: Lineage2Ertheia on September 02, 2015, 07:28:40 PM

- Cloak bonuses now give correctly additional LUC and CHA (where is the case)
- Immortal scrolls tradeable
- Back Step visual issue fixed, now working off like
- Hydro Attack now will auto attack, off like
- Added future task schedules for flyTask/dualFlyTask.
- Reworked pole aoe auto attacks rules. Now follows the original autoattackable function rules. Will now work in Battle Zones, Siege etc.
- Completely reworked skill engine's interrupt time and animation time calculations. Times are dynamically calculated instead of set by XML references.
- Reworked fly types Will start flying during skill cast, depending on the hit time.
- Fly Location reword
- Fixed multiple issues with attackable targets in battle zones.
- Petrified players are now always invulnerable, heal blocked, and cancels transformation states (?).
- EffectRemoveTarget now depends on enemy's MEN.
- Chain Heal issues in battle zones, event zones, and self issues when having no clan.
- Adenina's Vampiric Rage skill made
- Adenia;s Damage Reflect skill made
- Adenian's Duel Might skill made
- Adenia's Doom skill made
- Adenia's Instant Recovery skill made
- Adenia's Shield skill made
- Adenia's Magic Barrier skill amde
- Adenia's Barrier skill made
- Adenia's Invincibility skill made
- Adenia's Return skill made
- Adenia's Party Return Skill made
- Adenia' S weight limitskill made
- Adenian Life stone added
- Major adenian life stone added
- Superior Adenian Life Stone added
- ADenian Tattoo Protection skill added
- Adenian Tattoo Valor skill added
- Adenian Tattoo Deviance skill added
- Augment options added for adenian general
- Fly Charge skills reworked
Title: Re: Updates
Post by: Lineage2Ertheia on September 05, 2015, 10:35:20 AM
Talisman Abundance 1-4 added with correct bonuses
Power of Abundace skills added
Talisman Abundace, all , now display correctly passives
Talisman abundace can be bought in shop, or compounded

*use our updater 1 time before logging on today.
Title: Re: Updates
Post by: Lineage2Ertheia on September 10, 2015, 11:50:49 AM
Adenian shirt and underwear enchantable with normal scrolls R grade
Adenian Underwears added
Underwear category added
Attribute Exchange fixed
Vampiric Appearance added to shop
Title: Re: Updates
Post by: Lineage2Ertheia on September 12, 2015, 09:42:23 AM
Fixed a bug that would prevent the game from starting properly under some conditions - antibot updated.

Please use our updater 1 time.
Title: Re: Updates
Post by: Lineage2Ertheia on September 18, 2015, 11:06:04 AM
- New Geodata added, performance improvements in geo engine added
- Enchanted Valley hunting ground widened
- Enchanted Valley Fancy/Guardians drop increased
- New Augmentation System added - Infinite Odyssey
- New Augmentation Soul Stones added
- New 3000+ augmentation skills added
- Talisman - battle: support added
- Drake Maul Appearance Stone added
- Freya\'s Staff Appearance Stone added
- Spezion\'s Claw Appearance Stone added
- Maliss Stormer Appearance Stone added
- Steregos\' Dagger Appearance Stone added
- Ron\'s Dual Blunt Weapon Appearance Stone added
- Darion\'s Hellblade Appearance Stone added
- Doll Blader\'s Butcher Blades Appearance Stone added
- Tiat\'s Claw of Destruction Appearance Stone added
- Aenkinel\'s Blades of Delusion Appearance Stone added
- Yehan Klanikus\' Blood Brother Appearance Stone added
- Mardil\'s Fan Appearance Stone added
- Item Skill: Damage Reflect Resistance added
- Item Skill: Disable Target added
- Item Skill: Invincibility added
- Item Skill: Power Eruption added
- and many more...
Title: Re: Updates
Post by: Lineage2Ertheia on September 20, 2015, 09:30:28 AM
- An Issue with blessed amaranthine slasher bonus enchant +4 fixed
- Item Skill: P. Skill Critical Rate Increase fixed
- AN issue with skill critical damage bonus for new augmentation fixed
- Fixed landing rates of certain new augments, some increased, some decreased
Title: Re: Updates
Post by: Lineage2Ertheia on September 20, 2015, 05:40:05 PM
divine prayer / mass mana gainwill not stack
Limited Ranged Weapon Resistance and Limited Mellee Weapon Resistance do not stack
Elemental Resistance (101 skill) does not stack with Limited Ranged Weapon Resistance and Limited Melee Weapon Resistance
Title: Re: Updates
Post by: Lineage2Ertheia on September 22, 2015, 09:29:48 AM

- Baylor instance remade, new drops added, high end level added
- New hunting zone expanded in upper levels of Garden of genesis
- WIndy Refuge skill enchant bonus fixed
-
Title: Re: Updates
Post by: Lineage2Ertheia on September 25, 2015, 11:12:00 AM
-divine prayer / mass mana gainwill not stack
- Limited Ranged Weapon Resistance and Limited Mellee Weapon Resistance do not stack
- Elemental Resistance (101 skill) does not stack with Limited Ranged Weapon Resistance and Limited Melee Weapon Resistance
- Upper Garden of genesis further optimized, rewards increased, resistances decreased
- Phantasmal Ridge drops updated, resistances lowered
- Beleth s Circle Mobs stats lowerd, drops increased
- Garden of Spirits mobs stats lowered
- Enchanted Valley mobs drops increased
- Last Hero event reward increased 5x
- formulas big rework, ai intention, effect list func, actions list update, stats addings, fly to location changes.
Title: Re: Updates
Post by: Lineage2Ertheia on September 30, 2015, 10:01:48 AM
Talisman Abundance reduces only physical crit dmg
Harp Melody M Critical  reduces only physical crit dmg
Speed of Saha M Critical reduces only physical crit dmg
Apherus teleport fixed
Apherus level increased
Raid Bosses in general are susceptible more for magic attack dealt damage, in the near future all raid bosses will be much easier to kill with mages
Mark of Weakness enchant power updated
Mark of Plague power updated, skill enchant branches realized, deprecated branch removed
Mark of Trick power updated, skill enchant branches realized, deprecated branch removed
Invoke power updated, skill enchant branches realized, deprecated branch removed
Strong Will power updated, skill enchant branches realized, deprecated branch removed
Mass Servitor Heal power updated, skill enchant branches realized, deprecated branch removed
Mark Retriever power updated, skill enchant branches realized, deprecated branch removed
Title: Re: Updates
Post by: Lineage2Ertheia on October 04, 2015, 02:14:42 PM
www.lineage2ertheia.fr

(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12109251_488345568012750_7938229279904999089_n.jpg?oh=6f72bad5806008ec8c7595f7b57239e4&oe=5689F38D)

 launched, also all game now is in french language, us french language updater to play in french
Title: Re: Updates
Post by: Lineage2Ertheia on October 06, 2015, 09:01:38 AM
Art of Seduction skill added to valentine pets
Rose essence added to shops
Spicula Raid further optimized, drops increased
Title: Re: Updates
Post by: Lineage2Ertheia on October 08, 2015, 11:37:35 AM
DIgnity of exalted book tradeable
Rose Essence must be in pet inventory for buff to be used that needs it
Yang attribute exchanger will exchange all kinds of attributes
Special Ability: Infinity Shaper updated to IO
Special Ability: Infinity Cutter updated to IO
Special Ability: Infinity Slasher updated to IO
Special Ability: Infinity Avenger updated to IO
Special Ability: Infinity Fighter updated to IO
Special Ability: Infinity Stormer updated to IO
Special Ability: Infinity Thrower updated to IO
Special Ability: Infinity Shooter updated to IO
Special Ability: Infinity Buster updated to IO
Special Ability: Infinity Caster updated to IO
Special Ability: Infinity Retributer updated to IO
Special Ability: Infinity Dualsword updated to IO
Special Ability: Infinity Dual Dagger updated to IO
Special Ability: Infinity Dual Blunt Weapon updated to IO
Hero Weapons updated to latest IO update
Heroic Berserker updated to IO
Heroic Miracle Updated to IO
Heroic Valor Updated to IO
Heroic Grandeur updated to IO
Heroic Dread Updated to IO
Replace new skill branch effects added
Exile skill enchant effect added, deprecated branches removed
Summon Barrier skill enchant effects updated
Title: Re: Updates
Post by: Lineage2Ertheia on October 11, 2015, 09:43:39 AM
talisman support range increased
Right Sidestep distance branch fixed
Shadow Fake Death abnormal type fixed
Ultimate Suspension landing chance to land debuff increased
Ultimate Oblivion landing chance to land debuff increased
Ultimate Scourge landing chance to land debuff increased
Dimensional Binding skill enchant effects added
Bear Claw deprecated branch removed
Bear Tumbling deprecated branch removed
Cougar Bite deprecated branch removed
Cougar Pouch deprecated branch removed
Reaper Touch deprecated branch removed
Reaper Power deprecated branch removed
Mass Exile skill enchant effects added
Blessing of the Giants deprecated branch removed
Mark of Fire skill enchant effects added
Servitor Balance deprecated branch removed
Servitor Major Heal skill enchant effects added
Mass Servitor Magic Barrier deprecated branches removed
Mass Servitor Haste deprecated branches removed
Mass Servitor Shield deprecated branches removed
Mass Servitor Empower deprecated branches removed
Mass Servitor Might deprecated branches removed
Mass Servitor Wind Walk deprecated branches removed
Mass Servitor Blessing skill enchant effects added
Greater Servitor Haste skill enchant effects added
Servitor Death Whisper skill enchant effects added
Greater Servitor Might skill enchant effects added
Arcane Rage skill enchant effects added
Elemental Rage skill enchant effects added
Spectral Rage skill enchant effects added
Summon Commando Cat skill enchant effects added
Summon Witch Cat skill enchant effects added
Summon Unicorn Lancer skill enchant effects added
Summon Unicorn Cerub skill enchant effects added
Summon Dark Crusader skill enchant effects added
Summon Banshee Queen skill enchant effects added
Phantasmal Bridge party zone optimized for raid like magic weakness
Title: Re: Updates
Post by: Lineage2Ertheia on November 01, 2015, 10:54:49 AM
aleoween event started, details here: http://lineage2ertheia.com/forum/index.php?topic=2444.0
Title: Re: Updates
Post by: Lineage2Ertheia on November 08, 2015, 08:50:37 AM
Prophecy of Might reworked and updated
Prophecy of Might enchant route bonus updated
All Castles walls defenses updated to match high end level stats players attack strenght
Reworked skill critical damage bonuses on augments to correctly add bonus even on classes that always have 2x skill crit damage no matter what

https://youtu.be/ZqbtOSUla5E
https://youtu.be/vKGn6Ww-CfQ
Title: Re: Updates
Post by: Lineage2Ertheia on November 08, 2015, 06:38:38 PM
defense attribute cap removed (999 max same as attack attribute)
Title: Re: Updates
Post by: Lineage2Ertheia on November 13, 2015, 08:12:50 AM
Jump Attack momentum consumption fixed for different levels of skill
Superior Dual Dagger Mastery fixed, now will check power bonus if the correct type of weapon is equiped
Hair Accesory Luc and CHa Boonuses fixed
Blockade Chance to land fixed
Title: Re: Updates
Post by: Lineage2Ertheia on December 06, 2015, 08:27:33 AM
Small Issue with augment attribute +70 fixed
Dreadful Roar Range increased
Superior Critical Arrow mul order fixed
Ultimate Servitor Share p critical damage bonus fixed
Freezing Flame new skill enchant branches added
Dreadful Roar new skill enchant branch added, effects updated
Thunder Spear New enchant routes added, enchant effects added
Sonic Flash  New enchant routes added, enchant effects added
Title: Re: Updates
Post by: Lineage2Ertheia on December 16, 2015, 09:04:56 AM
All item bonuses and stats updated to latest infinite odyssey NA chapter
Warrior's Quick Healing Potion heal increased to 1500
Rampage Shield activation chance condition increased
Teleportation now will be instant, no more black screen (depending on your PC)
New dynamic zone added Talking Island Past with unique rules, raids, and fun events - PART 1
Title: Re: Updates
Post by: Lineage2Ertheia on January 12, 2016, 04:34:23 PM
Added Fake Appearance feature with voice command handler.
Ground skills will no longer update heading.
Trigger skills which skill owner is a toggle or null will no longer show visual effects.
No visual effects from toggles will show upon entering world.
Added anti AP hack.
Improved NpcInfoPacket.
Next target fix for summoner class during combat stances, now will properly skil summons
Title: Re: Updates
Post by: Lineage2Ertheia on January 15, 2016, 07:39:14 AM
Phantom Sword attack skill added
Phantom Spike skill added
Phantom Crash skill added
Phantom Blow skill added
Cherub Power skill added
Golden Lion Skills fixed
Multiple Iciles skill added
Cherub Power skill added
Lancer Rush skill added
Power Stump skill added
Witch cat power skill added
Elemental Slam skill added
Commando Double Slash skill added
Commando Jumping Attack skill added
Avenger's Aura debuff stacking issue fixed
Updated BookMarkList (My Teleport). Now no longer allows player to teleport to a dynamic active zone that is considered as forbidden (residence, SSQ, battle, siege, no summoning, no to village).
Title: Re: Updates
Post by: Lineage2Ertheia on January 15, 2016, 10:50:34 AM
Phantom Sword attack skill added
Phantom Spike skill added
Phantom Crash skill added
Phantom Blow skill added
Cherub Power skill added
Golden Lion Skills fixed
Multiple Iciles skill added
Cherub Power skill added
Lancer Rush skill added
Power Stump skill added
Witch cat power skill added
Elemental Slam skill added
Commando Double Slash skill added
Commando Jumping Attack skill added
Avenger's Aura debuff stacking issue fixed
Updated BookMarkList (My Teleport). Now no longer allows player to teleport to a dynamic active zone that is considered as forbidden (residence, SSQ, battle, siege, no summoning, no to village).
P.Skill crit dmg 1% augment fixed
P. Skill Critical Damage + 0.825% fixed
P. Skill Critical Damage + 0.975% fixed
P. Skill Critical Damage + 1.275% fixed
P. Skill Critical Damage + 1.575% fixed
P. Skill Critical Damage + 1.875% fixed
P. Skill Critical Damage + 2.25% fixed
P. Skill Critical Damage + 2.625% fixed
P. Skill Critical Damage + 3% fixed
P. Skill Critical Damage + 3.75% fixed
P. Skill Critical Damage + 7.5% fixed
P. Skill Critical Damage + 1.1% fixed
P. Skill Critical Damage + 1.3% fixed
P. Skill Critical Damage + 1.7% fixed
P. Skill Critical Damage + 2.1% fixed
P. Skill Critical Damage + 2.5% fixed
P. Skill Critical Damage + 3% fixed
P. Skill Critical Damage + 3.5% fixed
P. Skill Critical Damage + 4% fixed
P. Skill Critical Damage + 5% fixed
P. Skill Critical Damage + 10% fixed
Bloody Weapons Special Ability adding fixed, now can  be done in any state of weapon, with or without sa allready present
Title: Re: Updates
Post by: Lineage2Ertheia on January 16, 2016, 01:54:36 PM
Retreating shot now will always go backward depending on character's position
Fixed an issue with olympiad when sometimes at 1 hp the game would stop
Fixed an issue with steel mind at olympiad , getting hp limit higher then 1 sometimes during usage
Title: Re: Updates
Post by: Lineage2Ertheia on January 18, 2016, 08:00:37 AM
Clan Wars completly reworked, fixed
Art of Seduction will buff now entire party
PlayerAI changes for couple actions.
BookMarkList changed so My Teleport skill is casted instead of initiating a teleport.
Player: Added handling for My Teleport location. Reworked method calls and conditions for clan wars.
Fixed a bug where couple actions could be executed while sitting.
Clan: Reworked interactions with Clan War.
ClanWar: Almost entirely reworked.
Temp fix of Sayha s Portal
Elemental Resistance Augment fixed
My Teleport will now display cast time off like
New in game anticlicker, now will not pop up when afk or in pvp
PlayerAI: Improved so couple action are less likely to get interrupted due to mating movement.
Anti bot questions will no longer show up if player is not in combat.
Added skill fix or Retreating Shot.
Improved OlympiadMember on-teleport event to stop player from attacking or casting.
Fixed a bug where Olympiad Members would bug out (e.g. can't move) while being affected by a DoT or a death immunity effect.
Anti bot question window duration show time is now randomized.
Fixed some issues with couple requests.
Monsters can no longer die by a DoT effect.
DoTs will no longer wear off when original effect skill owner is not offensive.
Title: Re: Updates
Post by: Lineage2Ertheia on January 18, 2016, 05:41:23 PM
fixed an issue where non clan characters couldn t see to village screen and they were standing on feet after dying. small restart to activate fix.
PlayerAI: applyOffset improvements.
Creature: Removed . Now implemented into applyOffset. Added optional parameter ignoreProximity.
Player: Fixed a bug that was causing death event to crash.
AnswerCoupleAction: Bug fixes.
Now has proper system message when trying to declare war to a clan that has already been declared.
Jumping Zone Listener: Updated conditions when player is able to use Sayune.
Cannot use Sayune when:
- Player is in chaotic state.
- Player is curse weapon equipped.
- Player is flagged.
- Player is in combat.
- Player is transformed.
- Player is on a mount.
- Player is in combat.
- Player is dead, or faiting death.
- Player has summons.
- Player is not awaken.
Title: Re: Updates
Post by: Lineage2Ertheia on January 20, 2016, 07:48:28 AM

Clan War names are now displayed correctly in war window
Clan wars can correctly stopped
CLAN WARS now have BLOOD Declaration
CLAN WARS stats now displayed correctly at progress window, also displaying kills left to start war
CLAN WARS blood declaration clan cannot stop war.
Title: Re: Updates
Post by: Lineage2Ertheia on January 21, 2016, 05:10:24 PM
Seal fo Restriction fixed
Clan Wars: Added verification when clan war is not mutual, will make sure victim is not actually griefing the killer (e.g. getting killed by reflect).
Sayune: Fixed a bug where player could jump even if not filling requirements after entering zone in a valid requirement.
Reworked how skills would react with geographical environment. A skill can now be interrupted due to world collision only before the "launched" state instead of interruptible until hit frame.
Fixed a bug where Othell's clones would interact with clan wars, nor give PvP reward if the killer was the clone.

Clan Wars:
- Improved detections of clan wars between players.
- Improved performance.
- Enforced relation rules between attackers and opposers.
- Reworked clan wars list to properly show clan names, scores and tooltips.
- Ending a clan war will no longer remove it from the clan war list. The clan war will become 1-sided, and the losers will be in a Blood Declaration state. Clan war will completely dissapear if the attackers also decides to end war as well during the Blood Declaration.
- Score will be kept even after a war ending, unless this war completely goes into peace state.
- Kills done during preparation state will now show in the tooltip instead of the score.
- Fixed a bug where the 1-sided relation would not show after a server restart until a kill was done or clan war state was changed.
- Fixed a bug where Clan Wars declarations would duplicate in extremely rare occasions.
- Updated system messages and voice messages.
Title: Re: Updates
Post by: Lineage2Ertheia on January 24, 2016, 01:09:58 PM
new updates added:
Fixed a bug where abnormal visual effects would wear off when 2 effects (or more) have the same visual effect.
Players can now cast skills when standing on a Sayune zone. Although, they are still unable to use Sayunes if they are casting a skill.
Awaken Force: Improved so it might cause less lag to client (and server).
Awaken Force: Fixed a bug where sometimes forces that do not match respect count would still apply party solidarity.
Hiding/showing hair accessory will now correctly show the remaining time to use the feature again in system messages.
Fixed a bug where skill mastery calculation was not matching the expected result.
quick charge and quick evasion can no longer get their reuse time reset from a skill mastery effect.
Title: Re: Updates
Post by: Lineage2Ertheia on February 07, 2016, 09:15:13 AM
Talisman Battle Support will now remove invulnerability also
Players:
- Reworked casting decision part so skills like Shadow Hide will no longer instantly cast if player is stunned.
- Fixed a bug where a skill that can be cast through certain abnormal effects would cast even if player was bestowing other effects that was normally not allowing it to.
- Toggles can no longer be turned off when player is in a disabled state.
Fixed a bug where some jump type skills with no traveling animation such as Magical Charge and Magical Evasion would make the final facing direction incorrect.
Fixed a bug where players could jump using Sayune with certain pets.
Fixed a bug where players could jump using Sayune while disabled.
Changed how "instant" effects such as target canceling were working. Now applies before regular effects and also goes through invulnerability effects. Those effects can no longer be reflected.
Resurrection can now be sent again to players that already received a resurrection request but haven't accepted or declined it yet.

Some minor changes for skill casting interruption.
Fixed some issues server-side for summons.
Fixed a bug in Shadow Fake Death where it was making player standing still if user died while having the effect.
Castle captures are now monitored in order to prevent abuses.
Improved performance for Clan Wars.

The following formulas received changes:
Physical:
- Bow normal attacks' pAtk value is now twice efficient.
- Skills damage now increase by character level.
- Skills P. Skill Power now increases efficiency of P. Atk., Character Level, Skill Power.
- Fixed a bug where Distorted Space (hit on behind property skill for Eviscerator) was not properly increasing damage.
- Positional factor no longer affects skills that are Momentum based.
- Physical attacks (including skills) efficiency vs P. Def. has been increased.
Magical:
- Soul based skills now increases mAtk efficiency instead of Power.
- Sayha's Seer now bestows an additional bonus. Skills that increase damage out by 10% if target is debuffed now work properly.
Other:
- Skills debuff landing chance calculation has been changed. There is now a cap where Proficiency and Vulnerability factors can have a maximal effect. Physical/Mental Trait Increase passive skills now have a greater impact. All items in general have a greater impact.
- Soulshots will no longer be consumed if it does not hit an entity (physical skills only).
- Soulshots now slightly give more damage if attacker is wielding dual weapons.

Improved anti bot performance.
Fixed invalid reuse time system messages.
Added two new magic types for Ertheia skills "Reverse Weight" and "Divine Storm".
Fixed some 'Hide Hair Accessories' feature issues.

The following stats calculation have been reworked: Stun Resistance, Stun Attack, Mental Resistance, Mental Attack, Bleed Resistance, Bleed Power, Pull Resistance, Pull Attack, Knock Down Resistance, Knock Down Attack, Knock Back Resistance, Knock Back Attack, P. Skill Evasion, Paralyze Resistance, Paralyze Attack
Divine Prayer now erases Prayer.
Clan Summon now summons only one clan member. Now consumes 5 Spirit Ores instead of 10 Soulstones.

Triple Slash: generated aggro has been adjusted.
Sonic Storm: generated aggro has been adjusted.
Sonic Storm: MP consumption has been adjusted for enchant skill level 40 and branch name Water Attack.
Sonic Storm: casting time has been adjusted for enchant skill level 40 and branch name Water Attack.
Sonic Storm: idle time after casting has been adjusted for enchant skill level 40 and branch name Water Attack.
Sonic Storm: re-use timer has been adjusted for enchant skill level 40 and branch name Water Attack.
Sonic Storm: generated aggro has been adjusted for enchant skill level 40 and branch name Water Attack.
Sonic Storm: MP consumption has been adjusted for enchant skill level 41 and branch name Water Attack.
Sonic Storm: casting time has been adjusted for enchant skill level 41 and branch name Water Attack.
Sonic Storm: idle time after casting has been adjusted for enchant skill level 41 and branch name Water Attack.
Sonic Storm: re-use timer has been adjusted for enchant skill level 41 and branch name Water Attack.
Sonic Storm: generated aggro has been adjusted for enchant skill level 41 and branch name Water Attack.
Sonic Storm: MP consumption has been adjusted for enchant skill level 40 and branch name Wind Attack.
Sonic Storm: casting time has been adjusted for enchant skill level 40 and branch name Wind Attack.
Sonic Storm: idle time after casting has been adjusted for enchant skill level 40 and branch name Wind Attack.
Sonic Storm: re-use timer has been adjusted for enchant skill level 40 and branch name Wind Attack.
Sonic Storm: generated aggro has been adjusted for enchant skill level 40 and branch name Wind Attack.
Sonic Storm: MP consumption has been adjusted for enchant skill level 41 and branch name Wind Attack.
Sonic Storm: casting time has been adjusted for enchant skill level 41 and branch name Wind Attack.
Sonic Storm: idle time after casting has been adjusted for enchant skill level 41 and branch name Wind Attack.
Sonic Storm: re-use timer has been adjusted for enchant skill level 41 and branch name Wind Attack.
Sonic Storm: generated aggro has been adjusted for enchant skill level 41 and branch name Wind Attack.
Sonic Storm: MP consumption has been adjusted for enchant skill level 40 and branch name Earth Attack.
Sonic Storm: casting time has been adjusted for enchant skill level 40 and branch name Earth Attack.
Sonic Storm: idle time after casting has been adjusted for enchant skill level 40 and branch name Earth Attack.
Sonic Storm: re-use timer has been adjusted for enchant skill level 40 and branch name Earth Attack.
Sonic Storm: generated aggro has been adjusted for enchant skill level 40 and branch name Earth Attack.
Sonic Storm: MP consumption has been adjusted for enchant skill level 41 and branch name Earth Attack.
Sonic Storm: casting time has been adjusted for enchant skill level 41 and branch name Earth Attack.
Sonic Storm: idle time after casting has been adjusted for enchant skill level 41 and branch name Earth Attack.
Sonic Storm: re-use timer has been adjusted for enchant skill level 41 and branch name Earth Attack.
Sonic Storm: generated aggro has been adjusted for enchant skill level 41 and branch name Earth Attack.
Sonic Storm: MP consumption has been adjusted for enchant skill level 40 and branch name Duel.
Sonic Storm: casting time has been adjusted for enchant skill level 40 and branch name Duel.
Sonic Storm: idle time after casting has been adjusted for enchant skill level 40 and branch name Duel.
Sonic Storm: re-use timer has been adjusted for enchant skill level 40 and branch name Duel.
Sonic Storm: generated aggro has been adjusted for enchant skill level 40 and branch name Duel.
Sonic Storm: MP consumption has been adjusted for enchant skill level 41 and branch name Duel.
Sonic Storm: casting time has been adjusted for enchant skill level 41 and branch name Duel.
Sonic Storm: idle time after casting has been adjusted for enchant skill level 41 and branch name Duel.
Sonic Storm: re-use timer has been adjusted for enchant skill level 41 and branch name Duel.
Sonic Storm: generated aggro has been adjusted for enchant skill level 41 and branch name Duel.
Trick: generated aggro has been adjusted.
Switch: generated aggro has been adjusted.
Unlock: generated aggro has been adjusted.
Aggression: generated aggro has been adjusted.
Force Storm: casting time has been adjusted.
Force Storm: idle time after casting has been adjusted.
Force Storm: re-use timer has been adjusted.
Force Storm: generated aggro has been adjusted.
Force Storm: MP consumption has been adjusted for enchant skill level 40 and branch name Water Attack.
Force Storm: casting time has been adjusted for enchant skill level 40 and branch name Water Attack.
Force Storm: idle time after casting has been adjusted for enchant skill level 40 and branch name Water Attack.
Force Storm: re-use timer has been adjusted for enchant skill level 40 and branch name Water Attack.
Force Storm: generated aggro has been adjusted for enchant skill level 40 and branch name Water Attack.
Force Storm: MP consumption has been adjusted for enchant skill level 41 and branch name Water Attack.
Force Storm: casting time has been adjusted for enchant skill level 41 and branch name Water Attack.
Force Storm: idle time after casting has been adjusted for enchant skill level 41 and branch name Water Attack.
Force Storm: re-use timer has been adjusted for enchant skill level 41 and branch name Water Attack.
Force Storm: generated aggro has been adjusted for enchant skill level 41 and branch name Water Attack.
Force Storm: MP consumption has been adjusted for enchant skill level 40 and branch name Wind Attack.
Force Storm: casting time has been adjusted for enchant skill level 40 and branch name Wind Attack.
Force Storm: idle time after casting has been adjusted for enchant skill level 40 and branch name Wind Attack.
Force Storm: re-use timer has been adjusted for enchant skill level 40 and branch name Wind Attack.
Force Storm: generated aggro has been adjusted for enchant skill level 40 and branch name Wind Attack.
Force Storm: MP consumption has been adjusted for enchant skill level 41 and branch name Wind Attack.
Force Storm: casting time has been adjusted for enchant skill level 41 and branch name Wind Attack.
Force Storm: idle time after casting has been adjusted for enchant skill level 41 and branch name Wind Attack.
Force Storm: re-use timer has been adjusted for enchant skill level 41 and branch name Wind Attack.
Force Storm: generated aggro has been adjusted for enchant skill level 41 and branch name Wind Attack.
Force Storm: MP consumption has been adjusted for enchant skill level 40 and branch name Earth Attack.
Force Storm: casting time has been adjusted for enchant skill level 40 and branch name Earth Attack.
Force Storm: idle time after casting has been adjusted for enchant skill level 40 and branch name Earth Attack.
Force Storm: re-use timer has been adjusted for enchant skill level 40 and branch name Earth Attack.
Force Storm: generated aggro has been adjusted for enchant skill level 40 and branch name Earth Attack.
Force Storm: MP consumption has been adjusted for enchant skill level 41 and branch name Earth Attack.
Force Storm: casting time has been adjusted for enchant skill level 41 and branch name Earth Attack.
Force Storm: idle time after casting has been adjusted for enchant skill level 41 and branch name Earth Attack.
Force Storm: re-use timer has been adjusted for enchant skill level 41 and branch name Earth Attack.
Force Storm: generated aggro has been adjusted for enchant skill level 41 and branch name Earth Attack.
Force Storm: MP consumption has been adjusted for enchant skill level 40 and branch name Duel.
Force Storm: casting time has been adjusted for enchant skill level 40 and branch name Duel.
Force Storm: idle time after casting has been adjusted for enchant skill level 40 and branch name Duel.
Force Storm: re-use timer has been adjusted for enchant skill level 40 and branch name Duel.
Force Storm: generated aggro has been adjusted for enchant skill level 40 and branch name Duel.
Force Storm: MP consumption has been adjusted for enchant skill level 41 and branch name Duel.
Force Storm: casting time has been adjusted for enchant skill level 41 and branch name Duel.
Force Storm: idle time after casting has been adjusted for enchant skill level 41 and branch name Duel.
Force Storm: re-use timer has been adjusted for enchant skill level 41 and branch name Duel.
Force Storm: generated aggro has been adjusted for enchant skill level 41 and branch name Duel.
Thunder Storm: generated aggro has been adjusted.
Force Blaster: generated aggro has been adjusted.
Elemental Heal: generated aggro has been adjusted.
Sacrifice: magic property has been adjusted.
Sacrifice: generated aggro has been adjusted.
Punch of Doom: generated aggro has been adjusted.
Shield Stun: generated aggro has been adjusted.
Rage: re-use timer has been adjusted.
Rage: generated aggro has been adjusted.
Bleed: generated aggro has been adjusted.
Holy Aura: generated aggro has been adjusted.
Guts: generated aggro has been adjusted.
Frenzy: generated aggro has been adjusted.
Revival: generated aggro has been adjusted.
Resurrection: magic property has been adjusted.
Holy Weapon: generated aggro has been adjusted.
Sleeping Cloud: generated aggro has been adjusted.
Last Patience: magic property has been adjusted.
Shield Charge: generated aggro has been adjusted.
Last Judgment: MP consumption has been adjusted.
Last Judgment: generated aggro has been adjusted.
Justice Punishment: generated aggro has been adjusted.
Shield Impact: generated aggro has been adjusted.
Shield Wave: generated aggro has been adjusted.
Gust Blade: MP consumption has been adjusted.
Gust Blade: generated aggro has been adjusted.
Chain Galaxy: MP consumption has been adjusted.
Chain Galaxy: generated aggro has been adjusted.
Chain Strike: MP consumption has been adjusted.
Chain Strike: generated aggro has been adjusted.
Chain Hydra: generated aggro has been adjusted.
Final Ultimate Defense: MP consumption has been adjusted.
Final Ultimate Defense: generated aggro has been adjusted.
Noble Sacrifice: generated aggro has been adjusted.
Protection of Faith: MP consumption has been adjusted.
Protection of Faith: generated aggro has been adjusted.
Spike Shield: MP consumption has been adjusted.
Spike Shield: generated aggro has been adjusted.
Ignore Death: MP consumption has been adjusted.
Ignore Death: generated aggro has been adjusted.
King of Beasts: MP consumption has been adjusted.
King of Beasts: generated aggro has been adjusted.
Party Rescue: MP consumption has been adjusted.
Party Rescue: generated aggro has been adjusted.
Knight Frenzy: generated aggro has been adjusted.
Superior Aggression: generated aggro has been adjusted.
Superior Aggression Aura: generated aggro has been adjusted.
Rage Aura: generated aggro has been adjusted.
Challenge Aura: generated aggro has been adjusted.
Iron Aura: generated aggro has been adjusted.
Aura Resistance: generated aggro has been adjusted.
Recovery Aura: generated aggro has been adjusted.
Spirit Aura: generated aggro has been adjusted.
Shield Charge II: generated aggro has been adjusted.
Shield Charge III: generated aggro has been adjusted.
Shield Charge IV: generated aggro has been adjusted.
Shield Charge V: generated aggro has been adjusted.
Shield Charge VI: generated aggro has been adjusted.
Shield Charge VII: generated aggro has been adjusted.
Lion Roar: generated aggro has been adjusted.
Lion Claw: generated aggro has been adjusted.
Lion Dash: generated aggro has been adjusted.
Lion Flame: generated aggro has been adjusted.
Cubic Attack: generated aggro has been adjusted.
Cubic Protection: magic property has been adjusted.
Cubic Protection: generated aggro has been adjusted.
Cubic Curse: generated aggro has been adjusted.
Blessing of Protection: magic property has been adjusted.
Blessing of Protection: casting range has been adjusted.
Shield Charge VII: generated aggro has been adjusted.
Aggression Attack: generated aggro has been adjusted.
Aggression Attack: magic property has been adjusted.
Price of Summoning: casting range has been adjusted.
Price of Summoning: generated aggro has been adjusted.
Phoenix Spirit: magic property has been adjusted.
Phoenix Spirit: casting range has been adjusted.
Phoenix Spirit: generated aggro has been adjusted.
Holy Sacrifice: generated aggro has been adjusted.
Spirit of Revenge: magic property has been adjusted.
Summon Blood Panther: MP consumption has been adjusted.
Vampirism: generated aggro has been adjusted.
Eva's Presence: magic property has been adjusted.
Eva's Presence: generated aggro has been adjusted.
Shilen's Presence: magic property has been adjusted.
Shilen's Presence: generated aggro has been adjusted.
Lightning Root: generated aggro has been adjusted.
Cubic Hex: generated aggro has been adjusted.
Blood Panther Roar: MP consumption has been adjusted.
Blood Panther Roar: generated aggro has been adjusted.
Blood Panther Rush: generated aggro has been adjusted.
Provoking Shackle: generated aggro has been adjusted.
Templar's Will: MP consumption has been adjusted.
Templar's Will: generated aggro has been adjusted.
Summon Guardian Cubic: MP consumption has been adjusted.
Summon Guardian Cubic: magic property has been adjusted.
Guardian Cubic: generated aggro has been adjusted.
Mass Lightning Strike: MP consumption has been adjusted.
Mass Lightning Strike: generated aggro has been adjusted.
Blood Panther's Death Touch: magic property has been adjusted.
Death Touch: MP consumption has been adjusted.
Death Touch: generated aggro has been adjusted.
Death Touch: magic property has been adjusted.
Riot Shield: MP consumption has been adjusted.
Riot Shield: generated aggro has been adjusted.
Paladin's Frenzy: generated aggro has been adjusted.
Avenger's Frenzy: generated aggro has been adjusted.
Guardian's Frenzy: generated aggro has been adjusted.
Templar's Frenzy: generated aggro has been adjusted.
Shadow Slash: MP consumption has been adjusted.
Shadow Slash: generated aggro has been adjusted.
Mass Freezing Strike: MP consumption has been adjusted.
Mass Freezing Strike: generated aggro has been adjusted.
Paladin's Aura: generated aggro has been adjusted.
Avenger's Aura: generated aggro has been adjusted.
Sentinel's Aura: generated aggro has been adjusted.
Templar's Aura: generated aggro has been adjusted.
Wizard - Individual: generated aggro has been adjusted.
Knight - Individual: generated aggro has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Armor Destruction: MP consumption has been adjusted.
Armor Destruction: generated aggro has been adjusted.
Mega Strike: MP consumption has been adjusted.
Mega Strike: generated aggro has been adjusted.
Power Bomber: generated aggro has been adjusted.
Hurricane Blaster: MP consumption has been adjusted.
Hurricane Blaster: generated aggro has been adjusted.
Eruption: generated aggro has been adjusted.
Giant Punch: generated aggro has been adjusted.
Hurricane Rush: generated aggro has been adjusted.
Jump Attack: casting range has been adjusted.
Jump Attack: generated aggro has been adjusted.
Second Wind: generated aggro has been adjusted.
Power Provoke: generated aggro has been adjusted.
Lightning Disarm: MP consumption has been adjusted.
Lightning Disarm: generated aggro has been adjusted.
Berserker: generated aggro has been adjusted.
Infinity Strike: MP consumption has been adjusted.
Infinity Strike: generated aggro has been adjusted.
Force of Nature: generated aggro has been adjusted.
Final Cry: generated aggro has been adjusted.
Giant Barrier: MP consumption has been adjusted.
Giant Barrier: generated aggro has been adjusted.
Sonic Star: MP consumption has been adjusted.
Sonic Star: generated aggro has been adjusted.
Lightning Force: casting range has been adjusted.
HP Drain: magic property has been adjusted.
HP Drain: generated aggro has been adjusted.
Rolling Thunder: generated aggro has been adjusted.
Hurricane Storm: generated aggro has been adjusted.
Boost: MP consumption has been adjusted.
Boost: generated aggro has been adjusted.
Hurricane Slasher: generated aggro has been adjusted.
Feral Bear Cry: generated aggro has been adjusted.
Feral Ogre Cry: generated aggro has been adjusted.
Feral Puma Cry: generated aggro has been adjusted.
Feral Rabbit Cry: generated aggro has been adjusted.
Hawk Cry: generated aggro has been adjusted.
Spirit of the Hunter: generated aggro has been adjusted.
Spirit of the Slayer: generated aggro has been adjusted.
Power Revival: generated aggro has been adjusted.
Stun Spear: generated aggro has been adjusted.
Last Attack: MP consumption has been adjusted.
Last Attack: generated aggro has been adjusted.
Triple Sonic Slash: generated aggro has been adjusted.
Broad Pull: generated aggro has been adjusted.
Wild Roar: generated aggro has been adjusted.
Primal Rage: generated aggro has been adjusted.
Infinite Rush: generated aggro has been adjusted.
Disarmament: generated aggro has been adjusted.
Thunder Slasher: generated aggro has been adjusted.
Sonic Flash: generated aggro has been adjusted.
Duelist's Fury: generated aggro has been adjusted.
Duelist's Fury: magic property has been adjusted.
Faceoff: generated aggro has been adjusted.
Thunder Spear: generated aggro has been adjusted.
Wolf's Cry: generated aggro has been adjusted.
Self Heal (Warrior): re-use timer has been adjusted.
Self Heal (Warrior): generated aggro has been adjusted.
Dreadful Roar: MP consumption has been adjusted.
Dreadful Roar: generated aggro has been adjusted.
Bloody Fury: generated aggro has been adjusted.
Momentum Flash: generated aggro has been adjusted.
Power Hammer Crush: MP consumption has been adjusted.
Power Hammer Crush: generated aggro has been adjusted.
Last Man Standing: generated aggro has been adjusted.
Duelist Wrath: generated aggro has been adjusted.
Winged Spear: generated aggro has been adjusted.
Furious Slasher: generated aggro has been adjusted.
Furious Fist: generated aggro has been adjusted.
Infinity Rush: generated aggro has been adjusted.
Infinity Rush: magic property has been adjusted.
Punch Drunk: generated aggro has been adjusted.
Punch Drunk: magic property has been adjusted.
Winged Spear - Stun: MP consumption has been adjusted.
Winged Spear - Stun: casting range has been adjusted.
Winged Spear - Stun: casting time has been adjusted.
Winged Spear - Stun: idle time after casting has been adjusted.
Winged Spear - Stun: generated aggro has been adjusted.
Winged Spear - Stun: magic property has been adjusted.
Blade Slasher: generated aggro has been adjusted.
Warrior - Individual: generated aggro has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Blood Stab: generated aggro has been adjusted.
Heart Breaker: generated aggro has been adjusted.
Chain Blow: generated aggro has been adjusted.
Reverse: generated aggro has been adjusted.
Dagger Explosion: generated aggro has been adjusted.
Razor Rain: MP consumption has been adjusted.
Razor Rain: generated aggro has been adjusted.
Dark Paralysis: generated aggro has been adjusted.
Paralyzed: generated aggro has been adjusted.
Shadow Chase: generated aggro has been adjusted.
Shadow Chase: casting range has been adjusted for enchant skill level 5 and branch name Distance.
Shadow Chase: casting range has been adjusted for enchant skill level 6 and branch name Distance.
Shadow Chase: casting range has been adjusted for enchant skill level 7 and branch name Distance.
Shadow Chase: casting range has been adjusted for enchant skill level 8 and branch name Distance.
Shadow Chase: casting range has been adjusted for enchant skill level 9 and branch name Distance.
Shadow Hide: MP consumption has been adjusted.
Shadow Hide: generated aggro has been adjusted.
Assassin's Reflex: magic property has been adjusted.
Final Ultimate Evasion: generated aggro has been adjusted.
Poison Zone: MP consumption has been adjusted.
Poison Zone: generated aggro has been adjusted.
Poisoned: generated aggro has been adjusted.
Evasive Counterstrike: generated aggro has been adjusted.
Shadow Dash: MP consumption has been adjusted.
Shadow Dash: generated aggro has been adjusted.
Mischief: generated aggro has been adjusted.
Mass Trick: MP consumption has been adjusted.
Mass Trick: generated aggro has been adjusted.
Shadow Flash: MP consumption has been adjusted.
Shadow Flash: generated aggro has been adjusted.
Blind Spot: magic property has been adjusted.
Blind Spot: generated aggro has been adjusted.
Angel of Death: generated aggro has been adjusted.
Clone Attack: generated aggro has been adjusted.
Toad Poison: generated aggro has been adjusted.
Block Magic: magic property has been adjusted.
Block Magic: casting range has been adjusted.
Block Magic: generated aggro has been adjusted.
Weakness Critical: magic property has been adjusted.
Weakness Critical: casting range has been adjusted.
Weakness Critical: generated aggro has been adjusted.
Throw Dagger: generated aggro has been adjusted.
Throw Poison Needle: generated aggro has been adjusted.
Crippling Poison: generated aggro has been adjusted.
Uppercut: generated aggro has been adjusted.
Shadow Attack: casting range has been adjusted.
Shadow Attack: generated aggro has been adjusted.
Plunder: generated aggro has been adjusted.
Kick: generated aggro has been adjusted.
Illusion Strike: MP consumption has been adjusted.
Illusion Strike: generated aggro has been adjusted.
Illusion Trick: MP consumption has been adjusted.
Illusion Trick: generated aggro has been adjusted.
Dagger Storm: generated aggro has been adjusted.
Power Bluff: generated aggro has been adjusted.
Illusion Hide: generated aggro has been adjusted.
Maximize Critical: magic property has been adjusted.
Maximize Critical: generated aggro has been adjusted.
Elusive Mirage: generated aggro has been adjusted.
Elusive Mirage: generated aggro has been adjusted.
Maximum Blow: generated aggro has been adjusted.
Shadow Dodge: generated aggro has been adjusted.
Maximum Mortality: generated aggro has been adjusted.
Melee Reflect: generated aggro has been adjusted.
Maximum Mortality: generated aggro has been adjusted.
Mug: generated aggro has been adjusted.
Plunder: generated aggro has been adjusted.
Armor Breaker: casting time has been adjusted.
Armor Breaker: idle time after casting has been adjusted.
Armor Breaker: generated aggro has been adjusted.
Mass Power Bluff: re-use timer has been adjusted.
Mass Power Bluff: MP consumption has been adjusted.
Mass Power Bluff: generated aggro has been adjusted.
Rogue - Individual: generated aggro has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Dead Eye Stance: generated aggro has been adjusted.
Rapid Fire Stance: generated aggro has been adjusted.
Sniper Stance: generated aggro has been adjusted.
Tornado Shot: MP consumption has been adjusted.
Tornado Shot: generated aggro has been adjusted.
Bow Strike: MP consumption has been adjusted.
Bow Strike: generated aggro has been adjusted.
Quick Shot: re-use timer has been adjusted.
Quick Shot: generated aggro has been adjusted.
Pinpoint Shot: generated aggro has been adjusted.
Additional Effect: casting range has been adjusted.
Half-kill: casting range has been adjusted.
Blink: generated aggro has been adjusted.
Impact Shot: generated aggro has been adjusted.
Recoil Shot: generated aggro has been adjusted.
Multiple Arrow: MP consumption has been adjusted.
Multiple Arrow: generated aggro has been adjusted.
Heavy Arrow Rain: MP consumption has been adjusted.
Heavy Arrow Rain: generated aggro has been adjusted.
Not in Use: casting range has been adjusted.
Not in Use: generated aggro has been adjusted.
Quick Evasion: generated aggro has been adjusted.
Quick Evasion: casting range has been adjusted for enchant skill level 3 and branch name Distance.
Final Ultimate Escape: generated aggro has been adjusted.
Quick Fire: generated aggro has been adjusted.
Slow Shot: MP consumption has been adjusted.
Slow Shot: generated aggro has been adjusted.
Phoenix Arrow: MP consumption has been adjusted.
Phoenix Arrow: generated aggro has been adjusted.
Deadly Move 2: casting range has been adjusted.
Deadly Move 2: generated aggro has been adjusted.
Mind's Eye: generated aggro has been adjusted.
Camouflage: generated aggro has been adjusted.
Flare: MP consumption has been adjusted.
Time Bomb: generated aggro has been adjusted.
Flash Trap: generated aggro has been adjusted.
Explosion Trap: generated aggro has been adjusted.
Flash: MP consumption has been adjusted.
Flash: generated aggro has been adjusted.
Thunder Flight: casting range has been adjusted.
Thunder Flight: generated aggro has been adjusted.
Thunder Purity: generated aggro has been adjusted.
Hawk Gust: casting range has been adjusted.
Hawk Gust: generated aggro has been adjusted.
Thunder Feather Blast: generated aggro has been adjusted.
Thunder Sharp Claw: generated aggro has been adjusted.
Bullseye: MP consumption has been adjusted.
Bullseye: generated aggro has been adjusted.
Mass Bullseye: MP consumption has been adjusted.
Mass Bullseye: generated aggro has been adjusted.
Quick Charge: casting range has been adjusted.
Quick Charge: generated aggro has been adjusted.
Quick Charge: casting range has been adjusted for enchant skill level 3 and branch name Distance.
Quick Charge: casting range has been adjusted for enchant skill level 4 and branch name Distance.
Frost Trap: generated aggro has been adjusted.
Gravity Trap: generated aggro has been adjusted.
Decoy Provocation: generated aggro has been adjusted.
Survival Movement: magic property has been adjusted.
Sniping: generated aggro has been adjusted.
Sneak Shot: generated aggro has been adjusted.
Sneak Shot: Stun: generated aggro has been adjusted.
Rapid Fire Position: generated aggro has been adjusted.
Retreating Shot: generated aggro has been adjusted.
Hawk Eye: generated aggro has been adjusted.
Fatal Arrow: generated aggro has been adjusted.
Vengeful Sniper: generated aggro has been adjusted.
Survival Instinct: generated aggro has been adjusted.
Hunting Instinct: generated aggro has been adjusted.
Counter Instinct: generated aggro has been adjusted.
Bloody Instinct: generated aggro has been adjusted.
Archer - Individual: generated aggro has been adjusted.
Heavy Hit: casting range has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Madness: generated aggro has been adjusted.
Servitor Heal: generated aggro has been adjusted.
Summon Reanimated Man: MP consumption has been adjusted.
Curse Discord: generated aggro has been adjusted.
Heavy Hit: casting range has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Fire Stance: magic property has been adjusted.
Water Stance: magic property has been adjusted.
Wind Stance: magic property has been adjusted.
Earth Stance: magic property has been adjusted.
Elemental Spike: generated aggro has been adjusted.
Elemental Spike (Fire): generated aggro has been adjusted.
Elemental Spike (Water): generated aggro has been adjusted.
Elemental Spike (Wind): generated aggro has been adjusted.
Elemental Spike (Earth): generated aggro has been adjusted.
Elemental Spike (4 Elements): generated aggro has been adjusted.
Elemental Crash: generated aggro has been adjusted.
Elemental Crash (Fire): generated aggro has been adjusted.
Elemental Crash (Water): generated aggro has been adjusted.
Elemental Crash (Wind): generated aggro has been adjusted.
Elemental Crash (Earth): generated aggro has been adjusted.
Elemental Crash (4 Elements): generated aggro has been adjusted.
Elemental Destruction: generated aggro has been adjusted.
Elemental Destruction (Fire): generated aggro has been adjusted.
Elemental Destruction (Water): generated aggro has been adjusted.
Elemental Destruction (Wind): generated aggro has been adjusted.
Elemental Destruction (Earth): generated aggro has been adjusted.
Elemental Destruction (4 Elements): generated aggro has been adjusted.
Death Breath: generated aggro has been adjusted.
Death Lord: generated aggro has been adjusted.
Death Howl: generated aggro has been adjusted.
Damaged Area: generated aggro has been adjusted.
Elemental Blast: generated aggro has been adjusted.
Elemental Blast (Fire): generated aggro has been adjusted.
Elemental Blast (Water): generated aggro has been adjusted.
Elemental Blast (Wind): generated aggro has been adjusted.
Elemental Blast (Earth): generated aggro has been adjusted.
Elemental Blast (4 Elements): generated aggro has been adjusted.
Elemental Storm: generated aggro has been adjusted.
Elemental Storm (Fire): generated aggro has been adjusted.
Elemental Storm (Water): generated aggro has been adjusted.
Elemental Storm (Wind): generated aggro has been adjusted.
Elemental Storm (Earth): generated aggro has been adjusted.
Elemental Storm (4 Elements): generated aggro has been adjusted.
Wizard Spirit: generated aggro has been adjusted.
Devil's Curse: generated aggro has been adjusted.
Mass Devil's Curse: generated aggro has been adjusted.
Ignore Divinity: casting range has been adjusted.
Ignore Divinity: generated aggro has been adjusted.
Hell Binding: generated aggro has been adjusted.
Hell Binding: generated aggro has been adjusted.
Mass Hell Binding: MP consumption has been adjusted.
Mass Hell Binding: generated aggro has been adjusted.
Mass Hell Binding: MP consumption has been adjusted.
Mass Hell Binding: generated aggro has been adjusted.
Yoke Status: generated aggro has been adjusted.
Death Fear: generated aggro has been adjusted.
Mass Death Fear: MP consumption has been adjusted.
Mass Death Fear: generated aggro has been adjusted.
Magical Evasion: generated aggro has been adjusted.
Magical Evasion: casting range has been adjusted for enchant skill level 7 and branch name Distance.
Magical Evasion: casting range has been adjusted for enchant skill level 8 and branch name Distance.
Magical Evasion: casting range has been adjusted for enchant skill level 9 and branch name Distance.
Shadow Snare: MP consumption has been adjusted.
Shadow Snare: generated aggro has been adjusted.
Shadow Snare Zone: generated aggro has been adjusted.
Air Rider: MP consumption has been adjusted.
Air Rider: generated aggro has been adjusted.
Floating Blow: generated aggro has been adjusted.
Ultimate Body To Mind: generated aggro has been adjusted.
Arcane Barrier: MP consumption has been adjusted.
Arcane Barrier: generated aggro has been adjusted.
Unleash Hell: MP consumption has been adjusted.
Unleash Hell: generated aggro has been adjusted.
Death Mass Unleash Hell: MP consumption has been adjusted.
Death Mass Unleash Hell: generated aggro has been adjusted.
Double Casting: generated aggro has been adjusted.
Decrease Fire Resistance: magic property has been adjusted.
Decrease Water Resistance: magic property has been adjusted.
Decrease Wind Resistance: magic property has been adjusted.
Decrease Earth Resistance: magic property has been adjusted.
Decrease Fire/Water/Wind/Earth Resistances: magic property has been adjusted.
Elemental Crash (Fire): magic property has been adjusted.
Elemental Crash (Water): magic property has been adjusted.
Elemental Crash (Wind): magic property has been adjusted.
Elemental Crash (Earth): magic property has been adjusted.
Elemental Crash (4 Elements): magic property has been adjusted.
Damaged Area: generated aggro has been adjusted.
Crystal Form: MP consumption has been adjusted.
Magical Charge: generated aggro has been adjusted.
Magical Charge: casting range has been adjusted for enchant skill level 7 and branch name Distance.
Magical Charge: casting range has been adjusted for enchant skill level 8 and branch name Distance.
Magical Charge: casting range has been adjusted for enchant skill level 9 and branch name Distance.
Devil's Sway: generated aggro has been adjusted.
Elemental Destruction: Fire: magic property has been adjusted.
Elemental Destruction: Water: magic property has been adjusted.
Elemental Destruction: Wind: magic property has been adjusted.
Elemental Destruction: Earth: magic property has been adjusted.
Elemental Destruction: 4 Attributes: magic property has been adjusted.
Elemental Mass Burst: MP consumption has been adjusted.
Elemental Mass Burst: generated aggro has been adjusted.
Elemental Mass Burst: Fire: MP consumption has been adjusted.
Elemental Mass Burst: Fire: generated aggro has been adjusted.
Elemental Mass Burst: Water: MP consumption has been adjusted.
Elemental Mass Burst: Water: generated aggro has been adjusted.
Elemental Mass Burst: Wind: MP consumption has been adjusted.
Elemental Mass Burst: Wind: generated aggro has been adjusted.
Elemental Mass Burst: Earth: MP consumption has been adjusted.
Elemental Mass Burst: Earth: generated aggro has been adjusted.
Elemental Mass Burst: 4 Attributes: MP consumption has been adjusted.
Elemental Mass Burst: 4 Attributes: generated aggro has been adjusted.
Elemental Speed Burst: generated aggro has been adjusted.
Elemental Speed Burst: Fire: generated aggro has been adjusted.
Elemental Speed Burst: Water: generated aggro has been adjusted.
Elemental Speed Burst: Wind: generated aggro has been adjusted.
Elemental Speed Burst: Earth: generated aggro has been adjusted.
Elemental Speed Burst: 4 Attributes: generated aggro has been adjusted.
Elemental Power Burst: generated aggro has been adjusted.
Elemental Power Burst: Fire: generated aggro has been adjusted.
Elemental Power Burst: Water: generated aggro has been adjusted.
Elemental Power Burst: Wind: generated aggro has been adjusted.
Elemental Power Burst: Earth: generated aggro has been adjusted.
Elemental Power Burst: 4 Attributes: generated aggro has been adjusted.
Fire Destruction: generated aggro has been adjusted.
Fire Destruction: magic property has been adjusted.
Dark Destruction: generated aggro has been adjusted.
Dark Destruction: magic property has been adjusted.
Water Destruction: generated aggro has been adjusted.
Water Destruction: magic property has been adjusted.
Wind Destruction: generated aggro has been adjusted.
Wind Destruction: magic property has been adjusted.
Soul Destruction: generated aggro has been adjusted.
Soul Destruction: magic property has been adjusted.
Life Straw: generated aggro has been adjusted.
Life Straw: magic property has been adjusted.
Lightning Shield: generated aggro has been adjusted.
Lightning Shield: magic property has been adjusted.
Lightning Shield: Paralyze: generated aggro has been adjusted.
Meteor: MP consumption has been adjusted.
Meteor: generated aggro has been adjusted.
Black Pool: MP consumption has been adjusted.
Black Pool: generated aggro has been adjusted.
Snow Storm: MP consumption has been adjusted.
Snow Storm: casting range has been adjusted.
Snow Storm: generated aggro has been adjusted.
Tornado: MP consumption has been adjusted.
Tornado: casting range has been adjusted.
Tornado: generated aggro has been adjusted.
Soul Barrage: MP consumption has been adjusted.
Soul Barrage: casting range has been adjusted.
Soul Barrage: generated aggro has been adjusted.
Ignite: magic property has been adjusted.
Black Shackle: magic property has been adjusted.
Freezing Slow: magic property has been adjusted.
Damaged Area: generated aggro has been adjusted.
Damaged Area: generated aggro has been adjusted.
Wind Binding: magic property has been adjusted.
Soul Weakness: magic property has been adjusted.
Dark Curse: generated aggro has been adjusted.
Sacrificial Soul: casting range has been adjusted.
Sacrificial Soul: generated aggro has been adjusted.
Shadow Snare Zone: generated aggro has been adjusted.
Shadow Snare Zone: generated aggro has been adjusted.
Aqua Crash: MP consumption has been adjusted.
Aqua Crash: generated aggro has been adjusted.
Yoke Status: generated aggro has been adjusted.
Yoke Status: generated aggro has been adjusted.
Yoke Status: generated aggro has been adjusted.
Yoke Status: generated aggro has been adjusted.
Frozen: magic property has been adjusted.
Aqua Crash: MP consumption has been adjusted.
Aqua Crash: generated aggro has been adjusted.
Frozen: magic property has been adjusted.
Gloomy Soul: MP consumption has been adjusted.
Gloomy Soul: generated aggro has been adjusted.
Physical Soul Barrier: generated aggro has been adjusted.
Shadow Snare: casting range has been adjusted.
Shadow Snare: generated aggro has been adjusted.
Shadow Snare Zone: generated aggro has been adjusted.
Sampling: generated aggro has been adjusted.
Heavy Hit: casting range has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Heavy Hit: casting range has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Heavy Hit: casting range has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Heavy Hit: casting range has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Mark of Weakness: generated aggro has been adjusted.
Mark of Void: generated aggro has been adjusted.
Mark of Plague: MP consumption has been adjusted.
Mark of Plague: generated aggro has been adjusted.
Mark of Trick: generated aggro has been adjusted.
Invoke: generated aggro has been adjusted.
Strong Will: generated aggro has been adjusted.
Summon Team Mate: generated aggro has been adjusted.
Summon Death Gate: magic property has been adjusted.
Spirit of Naviarope: MP consumption has been adjusted.
Spirit of Naviarope: magic property has been adjusted.
Spirit of Naviarope: generated aggro has been adjusted.
Summon Avenging Cubic: MP consumption has been adjusted.
Mass Servitor Heal: MP consumption has been adjusted.
Ultimate Transfer Pain: MP consumption has been adjusted.
Ultimate Transfer Pain: magic property has been adjusted.
Mark Retriever: generated aggro has been adjusted.
Replace: MP consumption has been adjusted.
Replace: generated aggro has been adjusted.
Exile: generated aggro has been adjusted.
Mark Flare: casting range has been adjusted.
Mark Flare: generated aggro has been adjusted.
Dimensional Binding: MP consumption has been adjusted.
Dimensional Binding: generated aggro has been adjusted.
Sense of Loyalty: magic property has been adjusted.
Sense of Loyalty: casting range has been adjusted.
Bear Claw: generated aggro has been adjusted.
Bear Tumbling: generated aggro has been adjusted.
Cougar Bite: generated aggro has been adjusted.
Cougar Pounce: generated aggro has been adjusted.
Reaper Touch: generated aggro has been adjusted.
Reaper Power: generated aggro has been adjusted.
Naviarope Smash: generated aggro has been adjusted.
Naviarope Power: generated aggro has been adjusted.
Ultimate Servitor Share: idle time after casting has been adjusted.
Gate Root: generated aggro has been adjusted.
Summon Hodling: casting range has been adjusted.
Gate Vortex: MP consumption has been adjusted.
Gate Vortex: generated aggro has been adjusted.
Cubic Cleanse: generated aggro has been adjusted.
Cubic Cancellation: generated aggro has been adjusted.
Cubic Root: generated aggro has been adjusted.
Mass Exile: generated aggro has been adjusted.
Mark of Fire: generated aggro has been adjusted.
Yoke Status: generated aggro has been adjusted.
Dimension Storm: generated aggro has been adjusted.
Servitor Major Heal: MP consumption has been adjusted.
Servitor Major Heal: generated aggro has been adjusted.
Mass Servitor Magic Barrier: generated aggro has been adjusted.
Mass Servitor Magic Barrier: casting range has been adjusted.
Mass Servitor Haste: generated aggro has been adjusted.
Mass Servitor Haste: casting range has been adjusted.
Mass Servitor Shield: generated aggro has been adjusted.
Mass Servitor Shield: casting range has been adjusted.
Mass Servitor Empower: generated aggro has been adjusted.
Mass Servitor Empower: casting range has been adjusted.
Mass Servitor Might: generated aggro has been adjusted.
Mass Servitor Might: casting range has been adjusted.
Mass Servitor Wind Walk: generated aggro has been adjusted.
Mass Servitor Wind Walk: casting range has been adjusted.
Mass Servitor Blessing: MP consumption has been adjusted.
Mass Servitor Blessing: casting range has been adjusted.
Mass Servitor Blessing: generated aggro has been adjusted.
Mass Servitor Blessing: MP consumption has been adjusted.
Mass Servitor Blessing: generated aggro has been adjusted.
Mass Servitor Blessing: casting range has been adjusted.
Naviarope Strike: generated aggro has been adjusted.
Naviarope Flame: casting range has been adjusted.
Naviarope Flame: generated aggro has been adjusted.
Naviarope Explosion: generated aggro has been adjusted.
Corpse Blast: generated aggro has been adjusted.
Servitor Group Heal: generated aggro has been adjusted.
Feline Aggression: generated aggro has been adjusted.
Feline Stun: generated aggro has been adjusted.
Feline Bite: generated aggro has been adjusted.
Feline Pounce: generated aggro has been adjusted.
Feline Touch: generated aggro has been adjusted.
Feline Power: casting range has been adjusted.
Feline Power: generated aggro has been adjusted.
Unicorn's Aggression: generated aggro has been adjusted.
Unicorn's Stun: generated aggro has been adjusted.
Unicorn's Bite: generated aggro has been adjusted.
Unicorn's Pounce: generated aggro has been adjusted.
Unicorn's Touch: generated aggro has been adjusted.
Unicorn's Power: casting range has been adjusted.
Unicorn's Power: generated aggro has been adjusted.
Phantom Aggression: generated aggro has been adjusted.
Phantom Stun: generated aggro has been adjusted.
Phantom Bite: generated aggro has been adjusted.
Phantom Pounce: generated aggro has been adjusted.
Phantom Touch: casting range has been adjusted.
Phantom Touch: generated aggro has been adjusted.
Phantom Power: casting range has been adjusted.
Phantom Power: generated aggro has been adjusted.
Greater Servitor Haste: generated aggro has been adjusted.
Greater Servitor Haste: magic property has been adjusted.
Servitor Death Whisper: generated aggro has been adjusted.
Servitor Death Whisper: magic property has been adjusted.
Greater Servitor Might: generated aggro has been adjusted.
Greater Servitor Might: magic property has been adjusted.
Arcane Rage: casting range has been adjusted.
Arcane Rage: generated aggro has been adjusted.
Arcane Link: casting range has been adjusted.
Arcane Link: magic property has been adjusted.
Elemental Rage: generated aggro has been adjusted.
Elemental Link: casting range has been adjusted.
Elemental Link: magic property has been adjusted.
Spectral Rage: generated aggro has been adjusted.
Spectral Link: casting range has been adjusted.
Spectral Link: magic property has been adjusted.
Summon Protection Stone: MP consumption has been adjusted.
Arcane Protection: magic property has been adjusted.
Instant Teleport: MP consumption has been adjusted.
Summon Demonic Crucifix: MP consumption has been adjusted.
Summon Demonic Crucifix: generated aggro has been adjusted.
Spectral Curse: generated aggro has been adjusted.
Arcane Protection: magic property has been adjusted.
Arcane Protection: magic property has been adjusted.
Commando Jumping Attack: generated aggro has been adjusted.
Commando Double Smash: generated aggro has been adjusted.
Witch Cat Power: generated aggro has been adjusted.
Elemental Slam: generated aggro has been adjusted.
Lancer Rush: generated aggro has been adjusted.
Power Stump: generated aggro has been adjusted.
Cherub Power: generated aggro has been adjusted.
Multiple Icicles: generated aggro has been adjusted.
Phantom Sword Attack: generated aggro has been adjusted.
Phantom Blow: generated aggro has been adjusted.
Phantom Spike: generated aggro has been adjusted.
Phantom Crash: generated aggro has been adjusted.
Arcana's Call: generated aggro has been adjusted.
Lord of Arcana: generated aggro has been adjusted.
Elemental's Call: generated aggro has been adjusted.
Lord of Elemental: generated aggro has been adjusted.
Spectral's Call: generated aggro has been adjusted.
Lord of Spectral: generated aggro has been adjusted.
Summoner - Individual: generated aggro has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Assault Rush: generated aggro has been adjusted.
Crippling Attack: generated aggro has been adjusted.
Shadow Blade: generated aggro has been adjusted.
Death Strike: generated aggro has been adjusted.
Mass Crippling Attack: generated aggro has been adjusted.
Mass Shadow Blade: MP consumption has been adjusted.
Mass Shadow Blade: generated aggro has been adjusted.
Confusion Bomber: casting range has been adjusted.
Confusion Bomber: generated aggro has been adjusted.
Curse Explosion: generated aggro has been adjusted.
Horn Melody: generated aggro has been adjusted.
Drum Melody: generated aggro has been adjusted.
Pipe Organ Melody: generated aggro has been adjusted.
Guitar Melody: generated aggro has been adjusted.
Harp Melody: generated aggro has been adjusted.
Lute Melody: generated aggro has been adjusted.
Knight's Harmony: MP consumption has been adjusted.
Knight's Harmony: generated aggro has been adjusted.
Warrior's Harmony: MP consumption has been adjusted.
Warrior's Harmony: generated aggro has been adjusted.
Wizard's Harmony: MP consumption has been adjusted.
Wizard's Harmony: generated aggro has been adjusted.
Prevailing Sonata: MP consumption has been adjusted.
Prevailing Sonata: generated aggro has been adjusted.
Daring Sonata: MP consumption has been adjusted.
Daring Sonata: generated aggro has been adjusted.
Refreshing Sonata: MP consumption has been adjusted.
Refreshing Sonata: generated aggro has been adjusted.
Blood Requiem: generated aggro has been adjusted.
Angel's Touch: generated aggro has been adjusted.
Divine Cancel: generated aggro has been adjusted.
Transform: MP consumption has been adjusted.
Transform: generated aggro has been adjusted.
Mass Giant Root: MP consumption has been adjusted.
Mass Giant Root: generated aggro has been adjusted.
Petrify: generated aggro has been adjusted.
Quick Escape: MP consumption has been adjusted.
Quick Escape: generated aggro has been adjusted.
Polymorph: generated aggro has been adjusted.
Disperse: MP consumption has been adjusted.
Disperse: generated aggro has been adjusted.
Battle Rhapsody: generated aggro has been adjusted.
Crazy Nocturne: generated aggro has been adjusted.
Chaos Symphony: MP consumption has been adjusted.
Chaos Symphony: generated aggro has been adjusted.
Cancel Transform: generated aggro has been adjusted.
Ultimate Scourge: generated aggro has been adjusted.
Ultimate Oblivion: generated aggro has been adjusted.
Ultimate Suspension: generated aggro has been adjusted.
Giant Root: MP consumption has been adjusted.
Giant Root: generated aggro has been adjusted.
Devil's Movement: MP consumption has been adjusted.
Devil's Movement: generated aggro has been adjusted.
Angel's Resurrection: MP consumption has been adjusted.
Angel's Resurrection: magic property has been adjusted.
Angel's Resurrection: casting range has been adjusted.
Angel's Resurrection: generated aggro has been adjusted.
Elemental Resistance: MP consumption has been adjusted.
Elemental Resistance: generated aggro has been adjusted.
Holy Attack Resistance: MP consumption has been adjusted.
Holy Attack Resistance: generated aggro has been adjusted.
Mental Attack Resistance: MP consumption has been adjusted.
Mental Attack Resistance: generated aggro has been adjusted.
Critical Damage Increase: magic property has been adjusted.
Healing Melody: generated aggro has been adjusted.
Recovery Melody: generated aggro has been adjusted.
Mass Transform: generated aggro has been adjusted.
Mass Song of Silence: generated aggro has been adjusted.
Pa'agrio's Bravery: generated aggro has been adjusted.
Mass Blockade: casting range has been adjusted.
Mass Blockade: generated aggro has been adjusted.
Horn Frenzy: generated aggro has been adjusted.
Drum Frenzy: generated aggro has been adjusted.
Pipe Organ Frenzy: generated aggro has been adjusted.
Guitar Frenzy: generated aggro has been adjusted.
Harp Frenzy: generated aggro has been adjusted.
Lute Frenzy: generated aggro has been adjusted.
Knight's Frenzied Harmony: generated aggro has been adjusted.
Knight's Frenzied Harmony: casting range has been adjusted.
Warrior's Frenzied Harmony: generated aggro has been adjusted.
Warrior's Frenzied Harmony: casting range has been adjusted.
Wizard's Frenzied Harmony: generated aggro has been adjusted.
Wizard's Frenzied Harmony: casting range has been adjusted.
Greater Freezing Flame: generated aggro has been adjusted.
Frenzied Prevailing Sonata: MP consumption has been adjusted.
Frenzied Prevailing Sonata: generated aggro has been adjusted.
Frenzied Daring Sonata: MP consumption has been adjusted.
Frenzied Daring Sonata: generated aggro has been adjusted.
Frenzied Refreshing Sonata: MP consumption has been adjusted.
Frenzied Refreshing Sonata: generated aggro has been adjusted.
Mass Restriction: casting range has been adjusted.
Mass Restriction: generated aggro has been adjusted.
Shocking Blow: MP consumption has been adjusted.
Shocking Blow: generated aggro has been adjusted.
Shield Song: generated aggro has been adjusted.
Dance of Might: generated aggro has been adjusted.
Prevailing Song: MP consumption has been adjusted.
Prevailing Song: generated aggro has been adjusted.
Daring Song: MP consumption has been adjusted.
Daring Song: generated aggro has been adjusted.
Refreshing Song: MP consumption has been adjusted.
Refreshing Song: generated aggro has been adjusted.
Prevailing Dance: MP consumption has been adjusted.
Prevailing Dance: generated aggro has been adjusted.
Daring Dance: MP consumption has been adjusted.
Daring Dance: generated aggro has been adjusted.
Refreshing Dance: MP consumption has been adjusted.
Refreshing Dance: generated aggro has been adjusted.
Song of Protection: generated aggro has been adjusted.
Battle Rhapsody Dance: generated aggro has been adjusted.
Battle Ditty: generated aggro has been adjusted.
Protective Ditty: generated aggro has been adjusted.
Frezied Battle Ditty: generated aggro has been adjusted.
Frenzied Protective Ditty: generated aggro has been adjusted.
Soul Ditty: generated aggro has been adjusted.
Enchanter - Individual: generated aggro has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Heavy Hit: casting range has been adjusted.
Heavy Hit: generated aggro has been adjusted.
Sustain: MP consumption has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: magic property has been adjusted.
Sustain: generated aggro has been adjusted.
Fairy of Life: generated aggro has been adjusted.
Radiant Heal: generated aggro has been adjusted.
Panic Heal: MP consumption has been adjusted.
Panic Heal: generated aggro has been adjusted.
Brilliant Heal: MP consumption has been adjusted.
Brilliant Heal: generated aggro has been adjusted.
Celestial Protection: generated aggro has been adjusted.
Celestial Party Protection: generated aggro has been adjusted.
Radiant Recharge: MP consumption has been adjusted.
Radiant Recharge: generated aggro has been adjusted.
Brilliant Recharge: MP consumption has been adjusted.
Brilliant Recharge: generated aggro has been adjusted.
Balance Heal: generated aggro has been adjusted.
Radiant Purge: MP consumption has been adjusted.
Radiant Purge: generated aggro has been adjusted.
Brilliant Purge: MP consumption has been adjusted.
Brilliant Purge: generated aggro has been adjusted.
Crystal Regeneration: MP consumption has been adjusted.
Crystal Regeneration: generated aggro has been adjusted.
Dark Blast: MP consumption has been adjusted.
Dark Blast: generated aggro has been adjusted.
Mass Dark Veil: MP consumption has been adjusted.
Mass Dark Veil: generated aggro has been adjusted.
Rebirth: MP consumption has been adjusted.
Rebirth: generated aggro has been adjusted.
Dark Backfire: MP consumption has been adjusted.
Dark Backfire: generated aggro has been adjusted.
Giant's Favor: MP consumption has been adjusted.
Lakcis Disc: generated aggro has been adjusted.
Lakcis Disc: magic property has been adjusted.
Summon Tree of Life: casting range has been adjusted.
Summon Tree of Life: generated aggro has been adjusted.
Mark of Lumi: idle time after casting has been adjusted.
Mark of Lumi: MP consumption has been adjusted.
Mark of Lumi: generated aggro has been adjusted.
Fatal Sleep: MP consumption has been adjusted.
Fatal Sleep: casting range has been adjusted.
Fatal Sleep: generated aggro has been adjusted.
Dark Devour: MP consumption has been adjusted.
Dark Devour: generated aggro has been adjusted.
Dark Devour: generated aggro has been adjusted.
Reset: generated aggro has been adjusted.
Blessed Resurrection: MP consumption has been adjusted.
Blessed Resurrection: magic property has been adjusted.
Blessed Resurrection: generated aggro has been adjusted.
Party Resurrection: MP consumption has been adjusted.
Party Resurrection: magic property has been adjusted.
Party Resurrection: generated aggro has been adjusted.
Debuff Immunity: generated aggro has been adjusted.
Sustain: casting range has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: magic property has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: casting range has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: magic property has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: casting range has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: magic property has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: casting range has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: magic property has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: casting range has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: magic property has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: casting range has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: magic property has been adjusted.
Sustain: generated aggro has been adjusted.
Blessing of Tree: generated aggro has been adjusted.
Elegance of Light: generated aggro has been adjusted.
Elegance of Light: generated aggro has been adjusted.
Mark of Resurrection: casting range has been adjusted.
Mark of Resurrection: generated aggro has been adjusted.
Mark of Total Resurrection: generated aggro has been adjusted.
Dark Force: MP consumption has been adjusted.
Dark Force: generated aggro has been adjusted.
Sustain: casting range has been adjusted.
Sustain: generated aggro has been adjusted.
Sustain: magic property has been adjusted.
Sustain: generated aggro has been adjusted.
Dark Rain: MP consumption has been adjusted.
Dark Rain: generated aggro has been adjusted.
Price of Summoning: casting range has been adjusted.
Price of Summoning: generated aggro has been adjusted.
Power of Saha: magic property has been adjusted.
Power of Saha: generated aggro has been adjusted.
Critical of Saha: magic property has been adjusted.
Critical of Saha: generated aggro has been adjusted.
Force of Saha: magic property has been adjusted.
Force of Saha: generated aggro has been adjusted.
Speed of Saha: magic property has been adjusted.
Speed of Saha: generated aggro has been adjusted.
Resistance of Saha: magic property has been adjusted.
Resistance of Saha: generated aggro has been adjusted.
Clarity of Saha: magic property has been adjusted.
Clarity of Saha: generated aggro has been adjusted.
Emblem of Salvation: MP consumption has been adjusted.
Emblem of Salvation: generated aggro has been adjusted.
Progressive Heal: generated aggro has been adjusted.
Blessing of Saha: magic property has been adjusted.
Blessing of Saha: generated aggro has been adjusted.
Erase Impact: MP consumption has been adjusted.
Erase Impact: generated aggro has been adjusted.
Mass Fatal Sleep: MP consumption has been adjusted.
Mass Fatal Sleep: generated aggro has been adjusted.
Lingering Protection: generated aggro has been adjusted.
Lingering Protection: generated aggro has been adjusted.
Miraculous Benediction: generated aggro has been adjusted.
Divine Prayer: generated aggro has been adjusted.
Mass Mana Gain: generated aggro has been adjusted.
Mass Mana Gain: generated aggro has been adjusted.
Mental Recharge: generated aggro has been adjusted.
Summon Flag of Life: generated aggro has been adjusted.
Summon Flag of Life: magic property has been adjusted.
Protective Heal: generated aggro has been adjusted.
Protective Heal: magic property has
Title: Re: Updates
Post by: Lineage2Ertheia on February 07, 2016, 02:24:46 PM
Permanent cast & reuse for Giant skills.
Unbind/Disparition/Einhasad's Silence are now handled off-like, cast time is instant but effect has a delay to appear.
Wynn Marks reworked to handle mAtk.
Few various skills issues have been fixed.
Ground skills can no longer be casted if target location cannot be seen.
Z Location of ground skills are now corrected by geo data.
Fixed a bug where abnormal useable skills weren't working properly.
During a cast attempt, no pathfinding will be used if actor is too far from target.
Fixed a bug where next action was no longer used.
Fly to location skills will no longer fail if destination location matches with actor current location.
Wynns: Now has "magic dot" property. It is calculated like a magic skill that cannot crit.
Title: Re: Updates
Post by: Lineage2Ertheia on February 09, 2016, 09:56:12 AM
Tornado Shot now pierces all enemies that the arrow encounter.
Heroic Dread now no longer ignores resists, and correctly reduce speed instead of increasing.
Class Change is no longer affected by attack speed.
Clan Summon casting speed is no longer affected by attack speed.
Ground skills fix, now properly work and with geo data checks.
In retail you can use target AoE on friends but it will only hit the target.
Atelia mobs cast range fixed
Atelia mobs stun decreased, chance of remove target greatly decreased
Crit heals are x2 all the time.
Small change to vuln and resist calc for skill landings (w/ trait).
you cannot use disparition and others "usable when affected by abnormal state" during: out of control states, dead, or frozen  . out of control states include: blocked, confused, afraid   additionally, transform is a special abnormal state that blocks the usage of any skills and removes several effects such as the use of toggles and activation of passive skills
fear under cubic is called heroic dread, an uncancellable debuff
 just like heroic grandeur]
 Changed how token actions were working. Now usable when disabled, unless out of control. Much more reliable. Now uses targeting rules from simple targeting. Can no longer target players when under aggro effects.
Mesmerizing effect now has a bigger impact on skills landing.
Title: Re: Updates
Post by: Lineage2Ertheia on February 11, 2016, 10:53:08 AM
Divine Blessing trigger fixed
Pressure Punch now will throw up effect properly
Second Wind hp/cp regen problem when hp allready full fixed
Party: Using the same token on player will remove the token instead. A target can no longer bestow more than 1 token at the same time.
Throw Horizontal: Now uses pulled state, and handles AI properly.
Effect Paralyze Now entirely stop the all of the player's actions.
Effect Invisible: Now removes all parties' token on effected, except its own party.
Upon the death of a player, its token bestowed in all parties are removed.
Token will no longer dissapear randomly.
Fixed a bug where token targeting action was not working if player was a bit too far from tokened actor (now works all the time as long as object is visible for player).
Blood Panther Roar resistance updated
Shadow chase resistance updated
Debuff resistances updated
TVT Diversified arenas added ( in progress)
Atelia Mobs stun and other issues fixed

https://youtu.be/G964EF6vlSY
Title: Re: Updates
Post by: Lineage2Ertheia on February 12, 2016, 08:25:40 AM
Undying Will can be used while debuffed (stun) removes stun fixed
Disparition can be used while debuffed (stun) removes stun fixed
Giant's Barrier can be used while debuffed (stun) removes stun fixed
Shadow Hide can be used while debuffed (stun) removes stun fixed
Blessed antharas earring can be used while debuffed (stun) removes stun fixed
Lindvior's Earring can be used while debuffed (stun) removes stun fixed
Windy Illusion  can be used while debuffed (stun) removes stun fixed

Divine Blessing trigger fixed
Pressure Punch now will throw up effect properly
Title: Re: Updates
Post by: Lineage2Ertheia on February 16, 2016, 05:34:51 PM
Skillmastery conception rework
Abnormal skill use bypass fixes
Ground skill /useskill fixes, now will cast using macro at last place ground skill was used
Invisibile improvements
Debuff vulnerability/proeficiency fixes
Title: Re: Updates
Post by: Lineage2Ertheia on February 20, 2016, 05:29:58 PM
Tanzanite - Barrier skill added
Garnet Resistance to debuffs skill created
Garnet - Purge skill created
Vital Stone skill created
Vital Stone - vital wind skill created
Cat's eye - resistance to damage shield skill created
Amethyst - increase damage in pvp skill created
Amethyst - remove invincibility skill created
New brooch jewels created, skills assigned to each
Client patch created
Tanzanite added to shops
Cat's Eye added to shop
Garnet added to shops
Amethyst added to shops
Vital Stone added to shops
Reflect Physical Shirt added to shop
Reflect Magical Shirt added to shop
La Vie En Rose Radiant Brooch - 5 slot added to shop
New TVT Map added
Compound system added for all new brooches and la vie en rose (combining 2 items of the same grade raises it s level /brooch/brooch jewel)

== Use our UPDATER to update your client files please, thank you ( Updater Lineage2ertheia.exe  in your game folder )
Title: Re: Updates
Post by: Lineage2Ertheia on February 26, 2016, 09:22:33 AM
Power Provoke deprecated branch removed<br>
Item Skill: M. Skill Critical Damage Increase fixed at last level<br>
Garnet fixed at last level<br>
Fied a problem with clan wars point rewards<br>
Clan wars recent points added<br>
War counts reseted to 0 for the above changes<br>
Quick Charge sometimes self teleport issue fixed<br>
Tvt/LH rewards increased<br>
Fixed a bug where Damage Transfer effects such<br>
 as Noble Sacrifice and Protection of Faith was acting<br>
 unproperly when effected was bestowing pets or/and servitors.<br>
can Target improvements about target disabling and <br>
invisibility detection<br>
Improved skill mastery calculation.<br>
Reworked how Debuff Resistance was affecting skills. <br>
Now has an higher impact, but does not apply to skills <br>
that are affected by mesmerizing reductions anymore.<br>
Talisman Battle Support price reduced<br>
Cat's Eye invul no longer wear off on hit. <br>
No longer causes issues with Celestial Party <br>
Protection/Celestial Protection.<br>
Sacrificial Soul now bestows a visual effect.<br>
Title: Re: Updates
Post by: Lineage2Ertheia on March 01, 2016, 07:55:51 AM
Fixed a bug where effects that were affected by the double time mastery would not get replaced if buff was re-applied before its prior timeout period. 
Fixed a bug where Fake Death effect would mess up with alive/dead status of character if effected got teleported during transition from dead-to-alive of effector.
Fixed a bug where Mass Castle Teleporter NPC was sometimes not teleporting all players into the main room.
Core optimized performance, mass pvp will be even more lag free.
Flare now properly stops invisibility from going on.
Black Pool skill radius reduced.
Snow Storm skill radius increased.
Tornado skill radius reduced.
Black Pool trigger effect Black Shackle now properly roots target at last level.
Snow Storm trigger effect Freezing Slow now properly roots target at last level.
Tornado trigger effect Wind Binding now properly yokes target up at last level.
Changed so Soul Barrage trigger effect Soul Weakness has a different abnormal visual effect.
Garnet - Purge effect can no longer be used while disabled.
Olympiad class based removed.
Olympiad starts at 20 00 ends at 24 00 server time /time .
100% land rate skills that ignores all resists can now no longer be reflected.
Fixed a bug where Remove PK scrolls were not properly updating character stat window after effect.
Title: Re: Updates
Post by: Lineage2Ertheia on March 23, 2016, 08:06:00 AM
Fury Fists additional patk added fixed
Summon Protection Stone duration increased
Rage Aura bonuses are applied to all weapons
Proof of Alliance can be deleted
Boost and Winged Spear/Furious Slasher/Furious Fist/Duelist Wrath do not stack


new geodata added
Title: Re: Updates
Post by: Lineage2Ertheia on April 17, 2016, 11:08:59 AM
Hydro Strike can be used during actual hide effect of wind blend, not before
Talisman Battle Support cast time decreased
TVT rewards, LMS rewards increased
Phantasmal Debuff resist lowerd
Four Sepulchers difficulty slightly increased
Title: Re: Updates
Post by: Lineage2Ertheia on April 19, 2016, 11:59:15 AM
Base stats increased to 200
Ultimate Suspension/oblivion land rate fixed according to IO
2 New TVT Zoned added
Title: Re: Updates
Post by: Lineage2Ertheia on May 08, 2016, 09:45:24 AM
La Vie En Rose Hair Styles System:
- When getting a new hair style from La Vie En Rose NPC, hair accessories will no longer show.
- If hair accessories are shown back via the use of the button in the inventory, old hair style will show instead.
- The current La Vie En Rose hair style can be retrieved back by clicking on the button again.
Added more then 700 Double Stats Accesories
New double stat accessories added to shop
Adjusted Sayha's Fury threshold damage to trigger Destructive Bolt. Destructive Bolt additionally has a 10% chance to apply Storm Sign Level 4.
Expert Casting cooldown is for Light not Robe, as skill description states and as Glory Days patch notes says http://www.lineage2.com/en/game/patch-notes/glory-days/classes-and-skills/
Fixed a bug where Riot Shield was not being affected by Mental Attack/Resistance and was ignoring mesmerizing.
Fixed a bug where Aqua Crash wasn't increaseing in level
Fixed a bug where Superior Aggression was not considered as a Mental Attack skill, and therefore ignoring Mesmerizing.
Fixed a bug where Superior Aggression Hex/Slow effect were not pairing with target locking effect.
Fixed a bug where Superior Aggression Aura was not considered as a Mental Attack skill, and therefore ignoring Mesmerizing.
Fixed a bug where Superior Aggression Aura Hex/Slow effect were not pairing with target locking effect.
Fixed a bug where Lightning Strike land rate was incorrect.
Fixed a bug where Orfen's Soul Earring was not giving the right amount of Mental Resist/Attack.
Fixed a bug where Mass Lightning Strike enchant type in "Chance" was not properly increasing the land chance.
Expert Casting cooldown is for Light not Robe, as skill description states and as Glory Days patch notes says http://www.lineage2.com/en/game/patch-notes/glory-days/classes-and-skills/
Title: Re: Updates
Post by: Lineage2Ertheia on May 09, 2016, 10:35:18 AM
New Double Stat accessories can be augmented
New Double stat accessories can be enchanted
Fixed a bug with draco hat occupiying wrong slot and beeing stackable with other double stat accessory
Title: Re: Updates
Post by: Lineage2Ertheia on August 11, 2016, 05:26:28 PM
Helios Part I Added

- New enchant effect added for armor sets 17
- Rafforty will dissolve accessories using Accesory Solvent to Silenite with a chance (60%-70% chancec of success)
- Silenite can be used to upgrade armors to new effects without losing any enchant
- Silenite can be used to upgrade epic jewels adding them special craft properties (Shield/Earth/Pure)
- Accessory Solvent can be purchased at store or will drop at special event farming zone or from event rewards or raid bosses
- Rafforty will exchange Ramona's Fancy Earring/Helios Earring/Harnak Necklace/Mimir Ring/Forgotten Core to Source of the Emperor item
- Rafforty will exchange Ring of Creation for Ruler's Ring of Authority/Ring of Authority/Ring of the Truth/Ring of the Truth Seeker using Source of the Emperor
- Ramona's Fancy Earring/Helios Earring/Harnak Necklace/Mimir Ring/Forgotten Core to Source  drop from raids and epic raids and events also (valakas herald/lindvior herald/anthars herold, and other raids, and soon helios/ramona raids)
- Accesories Craft Exchange will add existing epic jewels special properties using silenite and additional items
- Ultimate/ Transcendent armors give bonus even if the entire set is not complete (eg if only 1 part from set has new status, that 1 part will give the extra bonus and is still considered a full set and gives set bonuses also as with the lower parent armor class)
- Dark/Bloody armors can be upgraded at Altran, or bought as new, costing significantly less
- Dragon weapons description fixed
- Dragon Weapons skill descriptions fixed
- Kelbim weapons can be augmented
- Updated description of many epic jewels
- Created new craft effect epic jewels
- Accesory solvent drops from windmill hill and superion fortress mobs
- Ring of Creation drops from Helios/Ramona and events
- Silenite drops from giants or windmill lizards, raids, or can be bought in store also
- Special Event Missions in Superion Fortress and Windmill Hill , with epic rewards

Title: Re: Updates
Post by: Lineage2Ertheia on August 20, 2016, 03:01:29 PM
- Ant Queen Soul Ring can be added craft effect at Rafforty
- New TP Port added to Tavern
- Blessed Zaken earring can be traded for reinforced zaken and vice versa at Rafforty
- Tavern NPC's food display fixed
- Small issue with craft jewels not displaying correct mdef fixed
- Remove craft effect added at Rafforty
- Fixed a small issue with ultimate attack type lvl 1 armor set bonus
- Superion Fortress further populated (aprox 30% done) it will feature some unique hunting methods in coming weeks
- Tavern npc visual fixes
- New Faction Cloaks added to shop
- Requirements for dragon cloaks changed
- Dragon Cloaks skill updated
- Superion Fortress monsters new sound effects added, drops slightly increases
- Dragon Cloaks visual effects added from korean grand crusade + client
- Use Updater.exe to update game, version of the game will be shown at server selection (1.1 current one)

Title: Re: Updates
Post by: Lineage2Ertheia on August 23, 2016, 06:23:31 PM
- Antharas Cloak new effects added (post Grand Crusade)
- Fixed Dark Elf issue with special class cloaks
- Fixed Cloak of Light of the chosen display for kamael
- Fixed an Issue with Kamael cloaks
- Fixed an Issue with ultimate lvl 5 recovery type armor not beeing shown as full set visually

Use Updater.exe 1 time to get latest version
Title: Re: Updates
Post by: Lineage2Ertheia on November 27, 2016, 09:54:32 AM
- New Grand Crusade Armors Added to all racces and sexes: - White Knight, Chavalier, Grand Chavalier, Grand Healer, Barbarian Suit, Cat Suit, Valkyrie Suit
- New Grand Crusade Armors added to Shop
- Additional Fixes to some old appearance icon displays
*** USE UPDATER.EXE to update game files before logging in **

(http://i63.tinypic.com/hv5d7p.jpg)
Title: Re: Updates
Post by: Lineage2Ertheia on December 02, 2016, 08:31:52 AM


New updates added, USE UPDATER.exe to update:
Added new cloaks:
-Winged Blackbird Cloak
-Winged Mother Tree Guardians Cloak
-Winged Unwordly Visitors Cloak
-Winged Kingdom Royal Guard Cloak
-Winged Giant Tracker's Cloak
-Blue Dynasty Cloak

-Exalted Cloak ertheia special effect added
-Cloak of Light ertheia special effect added
-Cloak of Darkness ertheia special effect added
-Claok of Radiant Light ertheia special effect added
-Cloak Of Cold Darkness ertheia special effect added
-Cloak of Light for the Chosen ertheia special effect added
-Cloak of Darkness for the Chosen ertheia special effect added

(http://i.giphy.com/l2JhLvn19G71ZY89y.gif)
Title: Re: Updates
Post by: Lineage2Ertheia on December 10, 2016, 07:46:13 AM
Sublime Self Sacrifice will affect everyone in the party except the caster
Summoning Friend while in combat not possible anymore (and other special conditions added)
Aura's Reworked
Title: Re: Updates
Post by: Lineage2Ertheia on January 16, 2017, 08:15:49 AM
Underground + Helios new skills and skill changs added.

patch notes here: Helios: https://eu.4game.com/lineage2/play/helios/classes/#skillchanges
patch notes underground: http://lineage2media.com/Underground_Patch_Notes/index.html?page=12

Talisman Insanity Fixed Damage Resistance bonus fixed
Chain Blaze skill added
Skill Enchantment branches added for Chain Blaze
Surrender to the Elemental added
SKill enchantment added for Surrender to the Elemental
Ertheia racial skills will stay on dual class, fixed
Craft Effect Damage Resistance reworked
Fixed Tornado Shot "tunnel" effect.
Sigel Phoenix Knight Paladin's Aura Adjust Op.1, Adjust Op.2  added
Sigel Hell Knight Avenger's Aura Adjust Op.1 Adjust Op.2  added
Sigel Eva’s Templar Sentinel's Aura Adjust Op.1 Adjust Op.2  added
Sigel Shillien Templar Templar's Aura Adjust Op.1 Adjust Op.2  added
Sustain fixed
Sustain new enchant branches added
Balance Heal additional branches added
Dissolve skill enchant branches added
Quick Escape new skill enchants added
Polymorph skill enchant branches added
Servitor Balance enchant branches added
Expanded the skill level of Servitor Balance Life to Level 2 in order to allow Level 97+ Wynn Summoner classes to learn it.
Armor sets enchant HP Bonus updated to Helios
Mass Servitor Blessing Added debuff immunity
Summon Barrier Changed to invincibility that is not removed when attacking Usage requirement deleted Duration reduced Debuff removal effect added
Blessing Barrier skill added for ISS class
Song of Wisdom added for Iss Sword Muse class, with enchant branches
Crippling Dance added for Iss Spectral Dance class, with enchant branches
Superior Shield Mastery  added for the classes Tyr Maestro, Iss Sword Muse, and Iss Dominator
Servitor Major Heal Casting time reduced Cooldown reduced MP consumption increased
Summon Death Gate Higher chance of successful Hold Hold cooldown reduced Hold duration reduced Death Gate Servitor immortality setting added
Dimensional Binding Target’s P. Def. / M. Def. reduced
Dimensional Binding reworked, all enchant branches working
Mass Warrior Bane and Mass Mage Bane are now deleted when Feoh Soultaker class players learn Ignore Divinity. 
Superior Heavy Armor Mastery Higher P. Def. Boost increase Critical Damage reduced Iss
Paladin’s Aura updated to Helios patch notes
Phoenix Spirit new levels added, updated to Helios patch notes
Eva’s Presence new levels added, updated to Helios patch notes
Shilen’s Presence new levels added, updated to Helios patch notes
Spirit of Revenge new levels added, updated to Helios patch notes
Wizard Spirit Cooldown delay 180 seconds
Superior Wizard - ‘Arcane Power’ skill is deleted when this skill is acquired
Superior Wizardry Feoh Soulhound new levels added updated to Helios
Invoke Cooldown delay 10 seconds
Physical Soul Barrier Player’s P. Def increases by 100%, bow/crossbow resistance +25% for 20 seconds, and receiving critical damage decreases by 25%. [Based on Lv1 skill level]
Superior Wizardry Feoh Mystic Muse new skill levels added updated to Helios
Superior Wizard (Feoh Archmage) new levels added, updated to Helios patch notes
Superior Wizard (Feoh Soultaker) new levels added, updated to Helios patch notes
Superior Wizard (Feoh Storm Screamer) new levels added, updated to Helios patch notes
Changed the ‘Sand Bomb’ skill name to ‘Sand Boom’.
Superior Shield Mastery Increased Shield Defense, Added Bow Resistance effect
Focus Shield  Increased Shield Defense, Increased Defense
Last Patience Increased Shield Defense
Wizard Spirit M.Atk/Def/M.Def increased ; Added Lv3 skill (acquire Lv101) ; Activated effect is deleted upon evasion, incoming damage
Unleash Hell Changed from mass skill to Debuff skill  Burn, speed reduction effect increased  Debuff maintained period increased Fear effect deleted
Death Mass Unleash Hell Changed from mass skill to Debuff skill  Burn, speed reduction effect increased  Debuff maintained period increased Fear effect deleted
Mass Hell Binding Changed from channeling skill to normal skill  Changed mass maintained period Deleted per-second damage effect
Superior Summon Mastery Changed anger activation condition When using 4-type Mark, Link of Loyalty skill is applied
Dimensional Binding Changed mass maintained period
Inside Position Buff maintained period increased
Air Light Lv5 Atk. effect increased Lv6, 7 skills are added (Lv103/105 acquired)
Superior Heavy Armor Mastery Added: Critical Damage received -35%
Mega Strike Cooldown changed from 7 sec to 5 sec
Infinity Strike Added: Ignores 30% of enemy’s P. Def. MP consumption -50% Cooldown changed from 30 sec to 15 sec
Sonic Star Added: Ignores 30% of enemy’s P. Def. MP consumption -50%
Power Revival Added: MP/CP recovery +50%
Triple Sonic Slash Cooldown changed from 10 sec to 7 sec
Master of Combat Increased skill level Added: P. Def./M. Def. +8% (at max level) Deleted: Received P. Critical/M. Critical Damage reduction
Mass Servitor Blessing Duration changed from 3 sec to 5 sec
Mass Servitor Ultimate Defense Cooldown changed from 900 sec to 600 sec
Greater Servitor Haste Increased skill level Added: P. Atk. +10%, P. Accuracy +6, Max HP +15% (at max level)
Arcana's Call - P. Atk., P. Def., M. Atk., M. Def. +20% Servitor - P. Atk. +20%, P. Accuracy +23, Knock Back & Knock Down success rate +60%, debuff immunity
Servitor Death Whisper Increased skill level Added: P. Atk. +10%, P. Accuracy +6, Max HP +15% (at max level)
Greater Servitor Might Increased skill level Added: P. Atk. +10%, P. Accuracy +6, Max HP +15% (at max level)
Elemental's Call - P. Atk., P. Def., M. Atk., M. Def. +20% Servitor - P. Atk. +20%, Atk. Spd. +10%, skill cooldown -60%, debuff immunit
Spectral's Call  - P. Atk., P. Def., M. Atk., M. Def. +20% Servitor - P. Atk. +20%, P. Critical Damage +20%, debuff immunity
Assault Rush  Duration changed from 1 sec to 3 sec Cooldown changed from 10 sec to 7 sec
Song of Thief Cooldown changed from 600 sec to 300 sec
Song of Wisdom  Changed to M. Atk. +15%, M. Skill Power +15% Cooldown changed from 600 sec to 300 sec
Song of Archery Cooldown changed from 600 sec to 300 sec
Sage's Dance Cooldown changed from 600 sec to 300 sec
Crippling Dance Changed to P. Atk. +15%, P. Skill Power +15% Cooldown changed from 600 sec to 300 sec
Seal of Restriction Added: Restrain Physical/Magic Skills
Elemental Mass Burst Casting time changed from 6 sec to 2 sec
Elemental Speed Burst Casting time changed from 6 sec to 2 sec
Elemental Power Burst Casting time changed from 6 sec to 2 sec
Shadow Flash Changed to PvP only skill Added: No hide, no removal Duration changed from 4 sec to 10 sec Casting range changed from 600 to 900 Deleted: Cancel target, Stun
Shadow Hide Added: Speed -50 Deleted: HP recovery bonus
Angel of Death Added: P. Skill Power +15%, defends against debuffs 7 times, P. Accuracy +8 (at max level) Deleted: Speed & Debuff Resistance boosts Deleted: Skill Evasion boost Deleted: Crippling Poison trigger effect
Final Ultimate Evasion M. Def. changed from 20% to 100% P. Evasion changed from 75 to 40 P. Skill Evasion changed from 60% to 50% Deleted: M. Evasion (at max level)
Camouflage Cooldown changed from 120 sec to 300 sec Speed changed from -30% to -100
Final Ultimate Escape  M. Def. changed from 20% to 100% P. Evasion changed from 90 to 40 P. Skill Evasion changed from 95% to 50% Buff Cancellation Resistance changed from 95% to 90% Deleted: M. Evasion (at max level)
Survival Instinct Changed to P. Atk. +20%, P. Skill Power +15%, Atk. Spd. +15%, P. Def. +20%, M. Def. +20% 
Hunting Instinct Changed to P. Atk. +10%, P. Skill Power +15%, P. Skill Critical Rate +15%, P. Skill Critical Damage +15%
Counter Instinct Changed to P. Atk. +10%, P. Skill Power +15%, P. Skill Critical Damage +25%
Bloody Instinct Changed to P. Atk. +10%, P. Skill Power +15%, PvP Damage +15%
Wind Blend Added: P. Def./M. Def. +50% Deleted: Damage reduction Hide cooldown changed from 3 sec to 5 sec Hide duration changed from 7 sec to 5 sec Speed changed from +100 to +14 (at max level)
Deceptive Blink Speed changed from +100 to +50
Air Rush Casting range changed from 900 to 600
Threatening Wind Casting range changed from 900 to 600
Compelling Wind Casting range changed from 900 to 600
+9,+10 armor bonuses added to +8 armors  Fixed Damage Resistance +10% Reflect Damage Resistance +10% P. Def. +10% CHA/LUC +1 
Red Cat's Eye added
Blue Cat's Eye added
La Vie en rose Elegant Brooch Added
Garnet Purge Sound Effect fixed
Title: Re: Updates
Post by: Lineage2Ertheia on January 17, 2017, 09:10:16 AM
Summon Barrier time issue fixed
Razor Rain hex branch fixed
Title: Re: Updates
Post by: Lineage2Ertheia on January 19, 2017, 08:47:09 AM
Summon Barrier time issue fixed
Razor Rain hex branch fixed
Crippling Dance fixed
Sage's Dance fixed
Title: Re: Updates
Post by: Lineage2Ertheia on January 29, 2017, 09:22:29 AM
Final Ultimate Evasion chance to trigger disarm slightly decreased
Mischief run speed reduction fixed
Shadow Snare landing chance reduced
Shadow Fake Death Mana Consumption increased
Garnet Purge effect can be used while under an abnormal state
Aquamarine restore mp effect fixed
Emerald now gives all basic stats
Ruby/Sapphire formulas mechanics reworked
Topaz cannot be used in siege area
Title: Re: Updates
Post by: Lineage2Ertheia on January 31, 2017, 07:29:10 AM
New Updates Added:
Aquamarine trigger effect fixed
Greater Cat's Eye Added
Greater Amethyst Added
Greater Topaz Added
Greater Ruby Added
Greater Sapphire Added
Greater Obsidian Added
Greater Opal Added
Greater Emerald Added
Greater Aquamarine Added
Greater Diamond Added
Greater Pearl Added
Greater Garnet Added
Greater Tanzanite Added
Greater Red Cat's Eye Added
Greater Blue Cat's Eye Added
Compounding 2 lv 5 jewels will result in a greater jewel with a 100% chance
Title: Re: Updates
Post by: Lineage2Ertheia on February 05, 2017, 09:09:55 AM
New updates added:
Topaz Lethal chance will do a half kill only, chances lowered
New geodata for enchanted valley added
Drops for certain areas increased
Obisdian cancel target chance to trigger decreased
Greater Garnet chance to trigger 7 second debuff immunity lowered
Title: Re: Updates
Post by: Lineage2Ertheia on February 07, 2017, 10:10:08 AM
Max Charges will go up to 15 max
All Skills updated to go up to lvl 15 force
Greater Ruby/Sapphire now display effect correctly
Title: Re: Updates
Post by: Lineage2Ertheia on February 09, 2017, 09:39:41 AM
*Use Updater Lineage2Ertheia 1 time, version updated to 3.0
New Login Added
New Areas Added (only 1 unlocked for now)
New Etis Castle Added, first part
Tear Weapon Appearances Added
Fixed an Issue with Ertheia regarding dual class
Cleaned subclass certifications from all ertheia class characters
Ertheia class can only take dual class certifications
Lightning Force Fixed

https://youtu.be/8fb8vkGi6Sg
Title: Re: Updates
Post by: Lineage2Ertheia on February 11, 2017, 06:44:46 AM
*Update Your Client: Version 3.2
Tears Appearance Shield fixed
Tars Appearance Sigil fixed
TVT Remade
Last Hero Remade
Battle Coins Added
New Store added for Battle Coins Rewards
Blue Cat's Eye Magic Damage Fixed
Title: Re: Updates
Post by: Lineage2Ertheia on February 12, 2017, 11:28:53 AM
Use Updater 1 time Before Logging in, Updater Version 3.4
The New Arena Is Accesible by walking through the Glowing Portals Inside Etis Castle
Fixed a bug with greater ruby effect not showing on weapon
Fixed a bug with sapphire sound effect
Fixed a bug with Tear's Shield Appearance
Maximum Force Mastery level 2 added
Max Momentum Charges updated to 20
Traps can be hit by their owners
Healing HP AND MP Recovery Damage Text now shows up
Dual Daggers can now be equiped by any class or race
Fixed Time Bomb trigger and Mass Bullseye trigger.
Snow Storm, Meteor, Black Pool, will properly put player into flagged mode at beginning of cast when required, cast can be interrupted
Enchant armor set bonus 9, 10 now correctly displayed when armor is enchanted at 8 set or 9 set
Maximum Clan Wars number greatly increased
Fixed Devil's Movement so effect gets cancelled for every party members if one lose its effects by attacking.
Clan Flag large clan crest not beeing displayed, fixed.
https://youtu.be/S8IW0wafPUQ
Title: Re: Updates
Post by: Lineage2Ertheia on March 11, 2017, 07:47:16 AM
Templar's Aura Fixed
Dimensional Binding effect updated
Title: Re: Updates
Post by: Lineage2Ertheia on March 17, 2017, 02:46:50 AM
Use Updater, game version 3.5
Frenzied Tauti Weapons Added
Insane Kelbim Weapons added
Enhanced Shadow Weapons Added
Active Skill Frenzied Tauti’s Authority added
Active Skill Spirit of Kelbim added
Upgrading Tauti, Kelbim, Shadow weapons is done at Rafforty (Tavern)
Frenzied Tauti, Insane Kelbim, Enhanced Shadow weapons can be bought also for Battle Coins
Instant effects now will not affect debuff immunity states or invulnerable states.
https://youtu.be/ezxA0ISSzi8
Title: Re: Updates
Post by: Lineage2Ertheia on March 17, 2017, 01:36:21 PM
New Updater game version 3.6, USE UPDATER 1 time
Shadow Weapons stats sync-ed with latest release
Shadow Weapons can be exchanged at Rafforty to different option
Frenzied Tauti's Skill Power Updated to latest release
Fixed glow effect of Kelbim Weapons
Title: Re: Updates
Post by: Lineage2Ertheia on March 23, 2017, 07:42:33 AM
New Updater game version 3.7, USE UPDATER 1 time
Fixed some game mechanics issues and display passive skill for enhanced shadow weapons.
Old Improved Shadow Weapons were renamed to simple Shadow Weapons and their stats are same with simple shadow weapons. (the 2 are the same and both can be upgraded to Enhanced Shadow Weapons).
Title: Re: Updates
Post by: Lineage2Ertheia on April 14, 2017, 09:47:13 AM
USE Updater Lineage2Ertheia to update game before log in. Version 4.0.

New Soul Crystals Added
Old Weapons With old Soul Crystals effects disabled and removed from stores
Old Weapons can have their old SA removed at Blacksmith, then NEW Sa's added to them, without losing enchants or attributes
Old SA Removed from Shops, also they will automatically be removed
New SA Added to Shops starting at Stage 1 and Also to new hunting Grounds Messaia Kain / Embryo Fortress and some old ones as Atelia also
New SA Crystals can be compounded to Stage 8
Mystic Soul Cristal Fragments can be compounded to Mystic SA (with a low chance), or bring 10 Mystic Fragments to Tavern's Settlen to get 1 Mystic SA, for a fee
New Abilities added
New Lv cap raised to 111
XP Rune 200% effect increased to 400%, Rune SP/XP costs much lowered.

USE Updater Lineage2Ertheia to update game before log in. Version 4.0.
Title: Re: Updates
Post by: Lineage2Ertheia on May 11, 2017, 04:14:17 PM
New attributes added, grand crusade like (26 points maximum )
Hidden Skills were removed
Fog area Drops increased.
Title: Re: Updates
Post by: Lineage2Ertheia on May 14, 2017, 01:25:08 AM
version 5.0 launched, you must use Updater Lineage2Ertheia.exe to play on server.
Title: Re: Updates
Post by: Lineage2Ertheia on June 05, 2017, 08:02:28 AM
version 5.2 launched. Use Updater Lineage2Ertheia.exe 1 time to update game.
Othell Rogue 
o Othell Rogues have four different classes, but their concepts and combat patterns were very similar.
This update will add unique combat styles for each class.
General Improvements Along with specific changes to each Othell Class,  general shared skills have been adjusted and replaced with new skills.


Title: Re: Updates
Post by: Lineage2Ertheia on September 20, 2017, 08:19:21 AM
Siege Walls improved.
Old My Teleport locations deleted, further exploit possibility removed.
Celestial Party Protection rare happening bug fixed.
Title: Re: Updates
Post by: Lineage2Ertheia on October 26, 2017, 07:41:42 AM
New teleport to Olympiad Zone
Olympiad Monuments will be available only in 1 zone
Minimum Olympiad Level 111
Minimum participants 6 for olympiad needed.
Beauty Shop added to consumables for battle event coins
Earthwyrm Heart fragment will drop also added to Teredor, not just Trasken
Recoil Shot knock back effect instant
My Teleport casting time increased
Squall chance to activate when hit increased depending on damage received
Title: Re: Updates
Post by: Lineage2Ertheia on October 27, 2017, 08:07:07 AM
Recoil Shot reverted, further investigation needed
Cast Time of My Teleport Reduced
Title: Re: Updates
Post by: Lineage2Ertheia on October 27, 2017, 09:41:09 AM
New Updates Added, Server Maintainance 20 minutes.
Antharas Has a chance to drop another additional Antharas EarRing as drop, depending on inflicted damage
Valakas Has a chance to drop another additional Valakas Necklace as drop, depending on inflicted damage
Baium Has a chance to drop another additional Baium Ring as drop, depending on inflicted damage
Queen Ant has a chance to drop another additional Queen Ant  as drop, depending on inflicted damage
Queen Ant now will always drop an epic ring upon death
Recoil Shot reverted, further investigation needed
Cast Time of My Teleport Reduced
Falling from TVT Arena will be fatal now
Title: Re: Updates
Post by: Lineage2Ertheia on October 31, 2017, 08:06:09 AM
Fixed summoned entities animation after summonig
Party disabled in events
Title: Re: Updates
Post by: Lineage2Ertheia on December 19, 2017, 08:54:17 AM
20 Dec Update for version 5.4.

New characters start with pvp ready equipment
Fixed cloak animation display on ertheia characters using ultimate/transcendent armors
Some visual bonus set completion for level 4/5 transcendent/ultimate armor sets fixed
Dark/Bloody 3SA weapon class visuals effects updated
2 New Weapon Classes Added: Helios Weapons (used for appearance purposes) and Legendary Weapons used for new startup characters (stats similar to top weapon classes) and used for appearance purposes in the form of appearance stones
Fixed an Issue with some dragon weapons having wrong visual effects
Title: Re: Updates
Post by: Lineage2Ertheia on December 20, 2017, 09:30:20 AM
Fixed an issue with ultimate/transcendent robe chest armor pieces displaying wrong type
Fixed an issue with elemental shirts not having a default reuse time when equiped
New Characters will start without the rune, to avoid possible exploits without affecting the power of the new characters
Title: Re: Updates
Post by: Lineage2Ertheia on December 23, 2017, 08:11:33 AM
Saved Buff Schemes Removed from all players.
Removed the following buffs from community board buffer:
Improve Combat
Improve Magic
Improve Condition
Improve Critical Attack
Improve Shield Defense
Improve Movement
Chant Of Blood Awakening
Might
Acumen
Empower
Haste
Guidance
Focus
Death Whisper
Wild Magic
Mana Storm
Greater Shield
Magic Barrier
Agaility
Blessed Shield
Chant Of Protection
Mental Shield
Stun Resistance
Invigor
Poison Resistance
Water Resistance
Wind Resistance
Fire Resistance
Elemental Resistance
Holy Attack Resistance
Arcane Protection
Holy Attack Resistance
Dark Attack Resistance
Wind Walk
Blessed Body
Blessed Soul
Berserker Spirit
Chant Of Revenge
Clarity
Decrease Weight
Regeneration
Eva's Kiss
Prophecy Of Water
Prophecy Of Fire
Prophecy of Wind
Chant Of Victory
Chant Of Magnus
Counter Critical
Victories Of Pa'agrio
Title: Re: Updates
Post by: Lineage2Ertheia on December 27, 2017, 08:00:08 AM
Fixed an issue with talisman of wind debuff resistance.
Blessing of Saha can be cast outside party as before (Based on NA servers not Eu untill new ISS update is added)
Blessed Escape from Augment will not be available anymore, and all augments will all have a cast time to avoid fleeing.
Title: Re: Updates
Post by: Lineage2Ertheia on December 30, 2017, 12:47:06 PM
Fixed an issue with Counter Stance not giving correct p. evasion bonus at lower levels
Quick Evasion mechanics updated
Quick Charge mechanics updated
Fixed an issue with Quick Charge not finishing the correct landing sequence
Added new geodata for Atelia Map
Blessing of Saha now can be cast outside of party as before

Title: Re: Updates
Post by: Lineage2Ertheia on February 05, 2018, 08:59:52 AM
Glorious Brooch Rare and Enchant added to Shop
Glorious Brooch Enchant and Rare can be augmented
Angel of Death issue when sometimes the buff went off before it should fixed
Grim Reaper Skill further Optimized
Zahak level increased to facilitate key drop
Enchanted Valley Spawn fix for some mobs
Fixed an issue with some items not displaying elements in stats
Added Black glow to Greater Ruby/Sapphire
https://eu.4gameforum.com/threads/649371/
Title: Re: Updates
Post by: Lineage2Ertheia on March 19, 2018, 07:40:10 AM
Fixed sigil and shield appearancces for new appearances pvp/battle rewards.
Baium stats slightly lowered
Title: Re: Updates
Post by: Lineage2Ertheia on April 03, 2018, 08:02:10 AM
Legendary scrolls can be purchased at Scrolls Shop
Upgrading Ancient Cloaks to Legendary can be done at Dimensional Merchant, enchantment and augmenting is kept at upgrade
Ancient Cloaks can be bought at Cloaks Shop or at Epics Shop
Legendary Cloaks can be directly purchased at Epics Shop
Enchant Cloaks for ancient and legendary cloaks can be bought at the Scrolls Shop
Normal Brooch augmentation stones price reduced
Rare brooch augmentation stone price reduced
Ruler's Belt can be upgraded to Enhanced Ruler's Belt at Rafforty
Enchant Chance Slightly increased for above 10 enchant on Legendary Cloaks.
Fixed an issue of not beeing able to remove an augment after upgrade to Legendary Cloak in some cases.
Fixed an issue with a low level raid boss near Orphen.
Title: Re: Updates
Post by: Lineage2Ertheia on April 22, 2018, 01:32:09 AM
Updater V. 6.0 Added
- Destruction Scrolls Legendary Can enchant up to 16 ancient cloaks
- Fixed some skills name issues
- Fixed other misc and cosmetics
- Added preparations for upcoming salvation skills.
Title: Re: Updates
Post by: Lineage2Ertheia on May 12, 2018, 07:41:54 AM
Pinpoint Shot skill reworked
Quick Shot lower power level values reworked
NPC Dialogues Reworked
Ancient Kingdom Cloaks chance to reward a high level augment slightly increased
Brooch Augmentation rewards of high level augments slightly increased

Title: Re: Updates
Post by: Lineage2Ertheia on May 16, 2018, 06:41:55 AM
Garnet reuse time is 3 minutes.
Camouflage reuse time is now static.

 
Title: Re: Updates
Post by: Lineage2Ertheia on June 21, 2018, 09:41:21 AM
Use Lineage2Ertheia Updater 1 time to update game to ver. 6.1 to be able to log.
New Antibot Added.

===
For those with issues: RESTART PC 1 TIME IF STUCK AT ANTIBOT LOADING
Title: Re: Updates
Post by: Lineage2Ertheia on July 13, 2018, 09:34:16 AM
New Updates Added: (make sure you updated game to version 6.2 with updater)
Sayha's talisman added
Elite Elegia Appearance Added
Sayha's Talisman Bonuses can be seen in the picture below.

(http://i65.tinypic.com/2hxbr61.jpg)

New Elite Elegia Armor video:

Title: Re: Updates
Post by: Lineage2Ertheia on August 10, 2018, 07:20:50 AM
Superior Critical Arrow mastery rate value updated to Salvation
Superior Advantage Skill mastery effect updated
Fatal Sleep land rate updated to Salvation
Title: Re: Updates
Post by: Lineage2Ertheia on September 10, 2018, 06:32:56 AM
Updates Added:
1. Phantasmal Party zone drops increased (nearly doubled, mobs resistances increased in varied ways to make it non viable to farm without party)
2. Raid Drops increased (First 6 from list for now), New Raids Added soon, Raid defences increased to match current player strenghts.
Misc Fixes.
3. Epic Raid Drops , non -instanced, will have now the chance to drop a 2nd epic with a much higher propability.

In preparation: Revamping other zones, increasing level cap, New raid zone / 2 Feoh Classes Left, not necesseraly in this order,