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Guides / Othell Rogue Guide GOD
« Last post by Lineage2Ertheia on February 03, 2023, 04:59:43 PM »
____________________________~ othell rogue ~_____________________________

outdoor pvp strengths --> scout/moderate-high damage/evasive skills/short cooldown stun
pvp strengths ------------> high damage/difficult to lock onto/evasive skills/short cooldown stun/knockdowns and silence, chance of paralysis on target
pve strengths ------------> half kill (v high damage *chance), moderate damage, debuff, 2 short cooldown stuns, 1 knockdown, 1 interupt, can lure and fight single creatures by using silent step+throw sand, can lure many targets and hide/fake death

weaknesses --------------> low health, skill/mana dependant, light armor only, cannot ignore shield defense


-{pve section}-


important because a good few people fail to grasp the concept of othell in pve.

an othell has to work hard in party grinding to make up for the fact that they are not a feoh/yul/wynn and even a tyrr with a pole. as considered by a few dedicated people of the game "an othell is no damage" or "no aoe" (last one is correct!).

the following is what an othell should be doing to provide the party with as much damage as if they had a feoh/wynn/yul in your place:

- ask for wizards harmony to decrease your cooldowns vs monsters that can be half killed
- ask for warriors harmony to increase your crit damage vs monsters that cannot be hk
- apply poison zone at all times to apply a 10% debuff to all monsters (unless the party otherwise states "no aoe")
- target the "boss" of all group mobs (unless otherwise stated) to decrease the respawn time of the groups
- spam your blows at all times to half kill and even if you cannot half kill it (unless otherwise stated by the healer who is stretched for mana)(auto attacks are for tyrr warriors and an othell auto attacking is like a tyrr warriors little sister).

the perfect way to think of yourself is like a melee mage and i had to stress this out and put this up at the top of the guide because othell's are given absolutely no love when it comes to s3 grinding or even other grinding spots.
just remember of how good of an outdoor pvp'er you are and unfortuntely in pve you really do have to pull your weight, so don't get lazy or you do deserve a kick/replace.

s3 --> not about aoe, its about getting that scout/captain/laido golem down immediately


-{skillls section}-


#shadow hide# - makes you completely invisible from anyone (except party/clan members). perfect scout tool, you can use this and teleport to any location and ready a strike. remember that using a skill while in this will break hide and also an opponents aoe so try and break distance from the enemy before use

#heart breaker# - 1 of your 4 blows capable of half kill and lethal strike. good for when you want to evade a monsters aura skill because of the speed bonus attached

#reverse# - 1 of your 4 blows capable of half kill and lethal strike and the most powerful.

#chain blow# - 1 of your 4 blows capable of half kill and lethal stike. 20% more damage when the target is bleed, take advantage!

#blood stab# - 1 of your 4 blows capable of half kill and lethal srike. keep in mind this skill's success chance is completely determined by your position on the target which is behind or by the side. has a low chance of success directly in front of the target. this skill is best used with shadow chase and a macro should be set accordingly. you are very likely to make the target bleed after this strike (regardless of land or not!) enabling your chain blow to do increased damage.

#shadow chase# - this skill throws yourself behind a target and stuns. the success chance of stun is high (pve and pvp!) and this is one easily one of the best skills as all of your blows are amplified targeting the opponent from behind.

#uppercut# - your only knockdown ability. very reliable in pve and pvp, use it to interupt your opponents skill ideally or to chain stun a target in pvp.

#poison zone# - exceptional in pve, pretty situational in pvp, if you throw this out quickly against a class who relies on spells you could by chance interupt their casts. the success chance is level based+good mdef seems to block. if your not throwing this out in pve often your not doing your job as this reduces all stats of monsters by 20% or more (lvl 1 poison = 10% reduced stats, more level values not properly determined!)

#power bluff# - another skill exceptional in pve and useless in pvp! use this against high damaging targets to help save your party from unnecessary damage. only can be used in pvp if you are a much higher level than your opponent or if you use boss jewels to increase mental attack.

#dagger explosion# - 1 of your 2 aoe abilities, only good in pve and not even worth using if you have an archer/feoh in party.

#razor rain# - 1 of your 2 aoe abilities, no target is required so good positioning helps, this move is good for when you cannot target someone or when an othell has gone into hide you can knock him out of it.

#throw dagger# - reduces speed by a lot (getting nerfed in future update), sometimes useful in pvp but very useful in pve, try to use this on bosses when you need to control the situation.

#clone attack# - summons 3 of you, this can be increased to 6 if you had a lucky crit. all these clones go by your auto attack damage and sometimes do blows. if you bust this out on an opponent while using angel of death your clones will do very nice damage!

#evasive counter strike# - evades physical skill attacks at a very high rate and returns a portion of damage back to the enemy. (looking for reflect damage numbers) (requires more testing! possibly level based)

#kick# - an interupt ability, has a decent chance of working (is this a knockdown ability?)

#dark paralysis# - after 10-20 seconds will paralyze your opponent (can still do damage, opponent stops and can do no action). chance is level based (if opponent is same lvl 50% chance from experience). the whole skill can be cleansed.

#mass trick# - (no experience). description: cancel nearby enemies targets that are in front of you and they are unable to target again for 3 seconds.

#shadow flash# - (no experience). improved shadow chase with a long cooldown, improves critical damage and the target is unable to heal above 50% of hp for (seconds??).

{pre-awakening skills}

#cure bleeding/cure poison# (pre) <====> #kick# (awakened)

the cure skills work and they are fast cast, kick in epeisodion now has a chance to stun the target briefly. would like input on this.



-{othell classes}-


~ treasure hunter ~

pvp damage - 4/5
survivability - 5/5
pve damage - 4/5

the most rounded rogue leaning towards defense, one of the only classes in the game to have a passive resistance to stuns (coming in epeisodion!). hp/cp increases, an extra emergency skill to cancel targetting and has a moderate increase in vital spot attack.
epeisodion = extra resistance vs stun/bleed/poison, 5 minute buff increasing damage, defense and vital spot attack rate.


~ wind rider ~

pvp damage - 4*/5 (potential of 4.9* dex = more blow damage+x2 critical)
survivability - 4.5/5
pve damage - 4*/5 (epeisodion - could see wr auto attacks very useful if always crit)

the rogue with super reliable/double blows because of high dex however low str decreases chance of double duration & double cast on skills. extra 10 second evasive skill gives you extra breathing room over the other rogues. mortality strike buff.
epeisodion - 2 min buff increasing mortality strike rate, increase to the maximum critical stat for better auto attacks (max p.critical value is 500, wr's will surpass this), 5 minute buff increasing damage, defense and vital spot attack rate.


~ ghost hunter ~

pvp damage - 5/5
survivability - 3/5
pve damage - 4.5/5

glass cannon and frightening 1v1 capability, the only rogue with a skill to reflect damage back to the attacker. high str and high dex is a winner but very low con offers very low health and low resistance to physical abnormalities (but not stun ?bugged?). mortality strike buff and crit damage amplifier.
epeisodion - 2 min buff increasing mortality strike rate, 5 minute buff increasing damage, defense and vital spot attack rate.


~ fortune seeker ~

pvp damage - 3/5
survivability - 4*/5 (4.5* 1v1)
pve damage - 4*/5 (4.5* epeisodion update)

the rogue looking for fortune! the only rogue with with mug/plunder skill thanks to lindvior, also has the ability to dwarfen craft (and set up a workshop). that aside, fortune seekers have very low dex therefore very low chance to make a true impact with blows. high con gives physical abnormality resistance (not against stun ?bugged?), the only rogue that can wear a shield for 1v1 capability providing you kept a skill from pre-awakening. hp/cp/p atk increase helps keep fortune seekers somewhat balanced with the others.
epeisodion - increased casting of mug/plunder, improved damage vs npc's.



-{pvp section}-

epeisodion update - dual daggers have exactly the same chance of lethal striking and % chance to proc skill crits (juji on ncsoft forums, no link). the only benefit of a single dagger now would be to have the haste sa to improve your attack speed when not fully buffed.

anything below i said about a single dagger below may now be inaccurate but single dagger with haste sa might still be the best for olympiad.

equipment:


regardless of the p atk increase from having dual daggers having a single dagger is the much better choice for pvp. both the one dagger passive + haste sa puts your attack speed incredibly high allowing for your skills to come out quicker therefore throwing out even more skills. enchanted to +4 will increase critical damage by 700+ (depending on r/r95/r99) and all blows landed are critical strikes.
single dagger passive also gives a 5% increased chance of lethal strike.
all weapons get 5% increased pvp damage with an sa put on, with 2 that makes 10%.
attribute increases are a great damage boost and you should aim for 300 (!!!expensive!!!)
focus sa does not increase p.skill success rate

armor - +4 chest piece (less critical damage taken, physical resistance)
adding attributes to armor makes a huge difference in defense vs attackers with attributes.

=

str - increases your ability to crit skills (including resetting blow timers), for a dagger it is incredibly helpful to crit shadow hide (double duration), angel of death (double duration), final ultimate evasion (double duration), clone attack (cooldown reset or double clones), shadow flash (cooldown reset)
you also get p.atk/p.critical damage increase but the bonus is small, the true investment is what i first mentioned.

dex - your dex value determines the rate at which p.skills crit (description of superior light armor mastery passive). more dex increases othell's p.skill damage and x2 critical


this is the general rule -
olympiad = more str the better ::::: outdoor pvp = more dex the better

- in olympiad 1v1 battles are determined by level/equipment/personal skill level and who has the better success chance with skill criticals (not double damage blows)

- in outdoor pvp as a rogue you come in and do as much damage as you can as fast as you can. dex compliments this by increasing p.skill damage and x2 critical (aswell as improving atk.speed).

increasing damage to the max

- high dex for increased p.skill damage + x2 critical chance
- enchant superior critical mastery to +5 or over for increased critical damage
- use your blows under the drum melody proc (100% increased critical damage)
- use your blows when you apply the weakness critical on opponent (+35% crit damage)
- single dagger +4 (critical damage 700+), 2 sa weapon+{pvp skil} belt (pvp dmg+15%)
- weapon attribute +150 --> +300
- warriors harmony +35% increased critical damage

don't mind looking stupid? wear a shield

- along with knights harmony you have at least 15% block rate with a shield
- a shield has a chance of blocking skills (p.def of the shield added on to your p.def)
- using a shield you have a rare chance of the perfect block (damage taken = 1)
- you must be facing the attacker to have a chance of block, only tanks get complete 360 degree block
- losing -8 evasion is nothing (just trust me on this)

important -- fortune seekers only --

- if you realize its pretty pointless having dual daggers then do not pick 'dual dagger mastery' passive. by doing this you get to keep 'collector's experience' passive from pre-awakening and this gives you a 30% shield defense rate increase.
with knights harmony included that makes 45% shield defense rate.

dual daggers:

- there is only one advantage over using a single dagger is in 1v1 pvp + clones, for 30 seconds you would have really good damage + activating angel of death for increased critical chance.
- i would only recommend dual dagger option for gh's and possibly fs's, with all the damage and str that comes with being a dark elf (more clones or reset of clone skill chance) and fs's with passive p.atk+15%.




lab results

'lethal srike rate' 'mortality strike rate' buffs - seeing as lethal strike is not possible and after looking at terragamers website the 'lethal strike rate' could increase blow damage for "backstab" like attacks. any help on this would be appreciated!
passive/buffs - lethal strike in pvp has been replaced by half kill, i am getting more info on this aswell as seeing if 'lethal strike rate' bonuses apply to half kill pve, please give me info if you can
skill - #bloodstab# - currently self testing
skill - #poison zone# - lvl 1 reduces stats by 10% and if the poison does succesfully land it does block magic and if magic was being cast and had not completed it will be interupted. testing success with bsps as success chance is too low.
2
Updates / Re: Updates
« Last post by Lineage2Ertheia on February 03, 2023, 07:42:33 AM »
Fixed the quest line "An Impending Threat"
Resistances, level of some monsters and Drops increased in Phantasmal Ridge
Fixed an issue with Shadow Hunter giving the bonus from behind in every position
Embody Mana Armor MP Consumption Updated
Quantity of monsters increased in Conquest Zone
Removed Olympiad Manager from Dark Elf Conquest Zone
Newbie Gear offensive stats increased
Newbie Gear Deffensive stats increased
Warehouse Keeper added to Conquest Zone

3
русский язык / Re: Скриншоты сервера (Screenshots )
« Last post by Bullet on February 02, 2023, 10:53:31 AM »
 ;)
4
Updates / Re: Updates
« Last post by Lineage2Ertheia on February 01, 2023, 07:54:43 PM »
Fixed an issue with the Tavern not being displayed correctly for some people. Use updater 1 time before logging in, if you have this issue.
5
General Discussion / Re: Details on Donation Packs
« Last post by Lineage2Ertheia on January 29, 2023, 08:00:32 AM »

when making a donation, at add special note in paypal u write what exactly u d like and char name, that simple.

i tried to donate today but it keeps saying "Sorry, we weren't able to complete your payment at this time. Please try again later." i dont know what is the problem exactly.. can u help me please
[/quote]


hello,
might be an issue with your choice of country , use a different browser, or send manually.
you can pm on our discord CommunityGM#9927 for fruther assistance.
6
General Discussion / Re: Details on Donation Packs
« Last post by xmanxman on January 28, 2023, 11:49:43 PM »

when making a donation, at add special note in paypal u write what exactly u d like and char name, that simple.
[/quote]

i tried to donate today but it keeps saying "Sorry, we weren't able to complete your payment at this time. Please try again later." i dont know what is the problem exactly.. can u help me please
7
русский язык / Re: Скриншоты сервера (Screenshots )
« Last post by Bullet on January 28, 2023, 01:06:36 PM »
Rrr 🦖
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русский язык / Re: Идеи для сервера (Ideas for the server)
« Last post by Bullet on January 26, 2023, 10:16:51 PM »


yes, good idea , you mean territory war?

Yes! ;)
And on this occasion, I would also like to know if we will have such a thing?

https://l2central.info/main/items/82338.html?lang=en
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(1) Make a capture of the flag in the castles on Saturday, it's interesting in every castle, you need to raise the flag and bring your castle, it's PVP cool. (2) fix RB Valakas, make an entrance like on Antaras. (3) change the event store, add new items.

yes, good idea , you mean territory war?
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русский язык / Re: Идеи для сервера (Ideas for the server)
« Last post by Bullet on January 26, 2023, 04:00:06 PM »
(1) Make a capture of the flag in the castles on Saturday, it's interesting in every castle, you need to raise the flag and bring your castle, it's PVP cool. (2) fix RB Valakas, make an entrance like on Antaras. (3) change the event store, add new items.
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