Author Topic: Updates  (Read 173839 times)

Lineage2Ertheia

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Re: Updates
« Reply #315 on: July 09, 2020, 08:01:47 AM »
Prices furthermore optimized for lvl 1 jewels
Adena requirements lowered
Fixed an issue where Iss Doomcryer couldnt learn lvl 4 or higher Horn Melody
Fixed an issue with Angel Ring not giving the correct bonuses


FIxed an issue while porting to events or Olympiad the effect of Heavenly Talisman would be removed
Angel's Accessory can be obtained by tradeing Fallen Angel's Ring at Denign using Selenite. Enchantment level is kept. Chance to obtain an Angel Ring is 90% or at failure, the initial item is received.
Navari's Mask Selenite Requirements reduced, chance to obtain a Navari's Mask is 80% or at failure, the initial item is received.
Chances slightly increased for compound success of jewels lv 1-5 and prices of lvl 1 jewels to reflect the above changes
Death Knight Sword Price decreased
Death Knight Sword can be bought using Magma Ores that drop in Blazing Swamp from Ze Hustui
Beauty Shop Tickets Drop added to additional mobs and Increased in Garden of Genesis
Beauty Shop Tickets Drop added to additional mobs and Increased in Enchanted Valley


Fixed an issue with Superior Sapphire not displaying the correct lvl of the passive skill
Navari's Mask p crit damage bonus fixed
Tanzanite reuse updated to latest official update
Event Buffs Upgraded
Further increased chances for lv.2 /lv.3 craft effect
Fixed an Issue with Cat's eye level 5 not being changeable for Jewel Energy
dragon weap russ
Chance to receive a 2 Jewel Energy from lvl5 Jewel Increased
Chance to receive a lvl 4 Jewel decreased to below 5%
Price of Lv 1 jewel slightly increased to reflect the above changes
Chance to obtin a level 3 craft effect on epics increased
Chance to obtain a level 2 craft effect on epics increased
Chance to obtain a level 1 craft effect on epics decreased
Fixed an issue with Superior Sapphire not showing correct visual effect
La Vie En Rose's Shining Blessing will have a chance to activate when using skills also
Fixed an issue with Navari's mask not giving the correct P/M skill critical damage values
Chances increased for lvl 1-5 compound jewels
Vital Stone lvl 5 cannot be changed to Jewel Crystals, added to description of the item also.
Amethyst active skill reuse will now scale with it's level
Fixed an issue with Top-Grade Brooch not giving correct base bonuses at top level
Added dialogue at Dimensional Merchant exchange that specifies the conditions when changing brooch lvl 5 to Crystal of Dawn (any brooch, equiped or not, will be traded to crystals if chosen so)

Lineage2Ertheia

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Re: Updates
« Reply #316 on: August 27, 2020, 07:07:35 AM »
New Update 8.1 added. Use Updater 1 time before logging in to update your files

Superior Burst Casting skill added
https://i.gyazo.com/533413b6d8eff89fcb8724bff8a06b32.gif
Fixed an issue where skills with integrated vampirism would affect other skills as well.
Fixed minor issues with Wynn Marks and Death Lord.
Death Lord Behavior updated
https://i.gyazo.com/fe788f3a4acff10e1d5cefe45560ebab.mp4

Attribute Cap raised to 2000

New Behavior and Visual effect added for Meteor, Soul Bomber skills

New visual effects added for each level of La Vie En Rose's Blessing
Shadow Snare will now behave like an offensive skill when used
Volcanic Destruction land rate will now depend on mental stat
Fixed an issue with Burst Casting not giving immunity to cast interruption
Fixed issues with Summon skill type where skills declared as offensive would not properly work as expected.
Fixed an issue where a GROUND_SKILL summon skill would initiate a thread task to delete the NPC, even though it is already managed by the NPC instance itself.
fixed an issue where PoisonZone/ShadowSnare was causing Player to flag a party member
Fixed symbols not replicating crest info from owner. Clan Flag will now work properly with large clan crest.
Fixed an issue where Poison Zone and Shadow Snare would act abnormally if caster was in Peace Zone.
Fixed an issue where Poison Zone and Shadow Snare would not let caster know if the debuff got resisted.
Fixed an issue where Poison Zone and Shadow Snare would not properly work in duels.
Fixed an issue where Poison Zone and Shadow Snare would not make caster flagged in the right conditions.
Fixed an issue where Shadow Snare skill's affect radius was higher than its visual radius.
Fixed an issue where Shadow Snare land rate would not get properly reduced by Dangerous Area resistance and Mesmerizing Reduction.
Fixed an issue where players getting affected by Shadow Snare would travel distances faster than originally intended.
Fixed an issue where Shadow Snare effect would get overridden by stun statuses.
Fixed an issue where Block Invincibility would randomly double its debuff duration due to skill mastery.

Elemental Spike updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Elemental Crash updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Elemental Final Storm updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Volcanic Destruction updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Death Breath updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Death Howl updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Ruin updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Elemental Burst  updated mp consumption to newest retail values with two stage mechanic consumption mechanics

Elemental Spike Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum  updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Elemental Crash Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Elemental Final Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Volcanic Destruction Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum  updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Death Howl Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Hell Binding Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Mass Hell Binding Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Death Fear Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Mass Death Fear Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Magical Evasion Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Magical Charge Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Devil's Sway Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Essence of Mana Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Embody Mana Armor Fixed an issue where skill wouldnt show as disabled when mp is lower then minimum updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Arcane Comet Strike cancel target effect added
Superior Weapon Mastery updated and new bonuses added, updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Superior Robe Mastery updated and new bonuses added, updated mp consumption to newest retail values with two stage mechanic consumption mechanics
Discarded Wizard soul animation improved
Curse of Deadland skill updated, new sound effects added and visuals
Second Class skills cannot be kept anymore for Feoh Class
Reanimated Man, Corrupted Man, Discarded Wizard stats updated to latest
Bedrock Destruction updated
Volcanic Destruction updated
Superior Necromancy updated
 


Yul class revamped, skills updated/optimized
Tornado Shot skill updated/new levels and skill enchant branches added
Tornado Shot"  skill updated/new levels and skill enchant branches added
Bow Strike skill updated/new levels and skill enchant branches added
Bow Strike skill updated/new levels and skill enchant branches added
Quick Shot skill updated/new levels and skill enchant branches added
Quick Shot skill updated/new levels and skill enchant branches added
Pinpoint Shot  skill updated/new levels and skill enchant branches added
Pinpoint Shot  skill updated/new levels and skill enchant branches added
Impact Shot  skill updated/new levels and skill enchant branches added
Impact Shot  skill updated/new levels and skill enchant branches added
Recoil Shot  skill updated/new levels and skill enchant branches added
Recoil Shot  skill updated/new levels and skill enchant branches added
Multiple Arrow  skill updated/new levels and skill enchant branches added
Multiple Arrow  skill updated/new levels and skill enchant branches added
Heavy Arrow Rain  skill updated/new levels and skill enchant branches added
Heavy Arrow Rain  skill updated/new levels and skill enchant branches added
Lure Shot  skill updated/new levels and skill enchant branches added
Lure Shot  skill updated/new levels and skill enchant branches added
Quick Charge  skill updated/new levels and skill enchant branches added
Quick Evasion  skill updated/new levels and skill enchant branches added
Diversion  skill updated/new levels and skill enchant branches added
Slow Shot  skill updated/new levels and skill enchant branches added
Phoenix Arrow  skill updated/new levels and skill enchant branches added
Flare  skill updated/new levels and skill enchant branches added
Mind's Eye  skill updated/new levels and skill enchant branches added
Time Bomb  skill updated/new levels and skill enchant branches added
Frost Trap  skill updated/new levels and skill enchant branches added
Gravity Trap  skill updated/new levels and skill enchant branches added
Bullseye  skill updated/new levels and skill enchant branches added
Mass Bullseye  skill updated/new levels and skill enchant branches added
Hunting Instinct  skill updated/new levels and skill enchant branches added
Bloody Instinct  skill updated/new levels and skill enchant branches added
Counter Instinct  skill updated/new levels and skill enchant branches added
Hunting Instinct  skill updated/new levels and skill enchant branches added
Survival Instinct  skill updated/new levels and skill enchant branches added
Second Class skills cannot be kept anymore for Yul Class
Last Stance added

Fixed an issue with Seal of Extortion not showing up when landing when flag is up
Character number will be displayed at login
« Last Edit: August 27, 2020, 08:51:46 AM by Lineage2Ertheia »

Lineage2Ertheia

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Re: Updates
« Reply #317 on: August 29, 2020, 06:59:33 AM »
New face type added for each class males and females at Beauty Shop
Fixed an issue with Superior Burst Casting not consuming spirit ore
New Event Buffs added

Lineage2Ertheia

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Re: Updates
« Reply #318 on: September 02, 2020, 07:34:36 AM »

Event buffs duration extended
Old Fourth class buffs will not be able to be casted on 4th class awakened characters
Fixed an issue where owner's servitors could attack own owner's other servitors without using force attack.
Fixed an issue where Guardian Guidance and Berserker Eagle Eye and Magician s Sight were not giving any P. Accuracy to servitors.
New system message will be shown "the distance is too far and so the casting has been stopped"
Fixed an issue with Eva Templar not showing up Shield Charge skill