@Lineage2Ertheia
whats going on, this balancing is so bad
now dagger kills red mob in dragon valley for 2mins (if not using all limits like AAoD+shirt+talismans)
isnt it kinda too excessive? - its already class which can kill only 1 target mobs, and fall behind in all farms, so he had only 1 thing - cleaning champs, now he doesnt even have that
also drops didnt increase but difficulty increased by alot in dragon valley, while difficulty increased in phantasmal is kinda good against botters(clicker users or what ever you want to call them) it took 8mins to kill mobs with 2 dreadnoughts +healer +iss debuffs using all limits on cooldown so idk if its even worth - im not even imagining new players with lower gear needing 7 tanks constantly on ud/party ud + 2 healers and a cc of 10-20 parties to kill whole area of phantasmal 
Thankyou for your input.
We have tested for almost 1 day regarding balancing of these areas, mainly increase in drops by 50% and resistances for p skill critical damage/hp by around 20-30% in dragon valley and dagger resistance increased in dragon valley monsters mainly. Please keep in mind that the rewards increased, to match the longer time it would take to kill monsters. Also othel damage is exponential, the better buffs make a huge difference, especially regarding critical damage that has more then 1000-2000% bonuses for your class and are impacted greatly, probably also a cause why you feel bigger impact in champion red mobs.
1. Issue 1 Dragon Valley - your concern is about Red Champion Mobs being too difficult for dagger class to kill or normal mobs?
About Red Champion mobs - the time should not have doubled, i imagine this is why it feels much slower then before. Also , the 2 minutes become 1 minutes or less if using limits and maybe less if using shirts, sayha, and pve setup.. so it is 1 minute/red mob or less . Please keep in mind that the rewards increased, to match the longer time it would take to kill monsters. Maybe it would be better to compare the amount of items gathered in a certain amount of time.
We will either increase the drops of all red champions everywhere, or decrease in dragon valley stats of mobs, but this would impact the normal farmers also. Drop increase for red champions only furthermore 50% to make it up for the time killing it and also making Champion hunters classes that cannot aoe more worth the farm might be a long term better solution.
Also killing red mobs can be fun for team players. So raising drops for red mobs will be the possible solution in few days to make things feel better for players.
Dagger class can kill normal mobs in 3-5 hits using skills in dragon valley , which is the hardest farm zone in the game, with no epic jewels (for dagger to achieve max damage should be behind the mob). Before it was killing mobs in 1 hit (no epics whatsoever and basic bufs from alt b) . Dagger classes should not use normal skills in special hunting zones like Dragon Valley, Primevil with skill critical damage resistant monsters.
Drops increased also in Primevil , Cemetary and Dragon Valley, and only p skill critical damage increased slightly (this is why othel class is the most impacted by changes since it benefits the most from p. skill crit damage increase builds), but using skills most mobs are 1 hit, or 3-4 in dragon valley (if othel class is played as should and the target is hit from behind or worst case back and other combos are used even less) - without limits, shirts, or even epic jewels but basic buffs, and maybe lv 2 fantasy at least, being and endzone.
About Champion red mobs, are you talking about killing them using skills or normal hits? Today's updates were made regarding abuse 1 hit kill of dagger class in dragon valley and other areas, champions were not a concern.
2. Phantasmal area is for end game party not new players at all. But indeed 8 minutes seems over the top. The defense increase will be reverted.
PS: How long it took you before compared to the 8 minutes now?