Lineage2Ertheia High Rate PvP Server

General Category => General Discussion => Topic started by: iTouch on February 05, 2015, 01:22:25 AM

Title: update incoming discution
Post by: iTouch on February 05, 2015, 01:22:25 AM
you say that
STR and INT no longer increase crit dmg.
speed on dex dependence increase added
and my eyes got blood inmediatly...!

http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/

we go to back so?
Title: Re: update incoming discution
Post by: iTouch on February 05, 2015, 01:52:17 AM
Momentum Flash
Force storm : http://l2wiki.com/Force_Storm_-_Tyrr_Grand_Khavatari
this skill wep reequeriment its bug: why. can be use only with fist. and the skill spisification say. can be use with all weps warriors pls fixt it before up the update
Title: Re: update incoming discution
Post by: kimi on February 05, 2015, 02:06:08 AM
You really can't read.

About "STR and INT no longer increase crit dmg."
It's been tested on NCwest by Juji and he found out that it did not increase crit dmg and he said he will ask Devs about it but there was no update about this.
Also, NCTaiwan tested it and the result is: "ColleagueA from the NCTaiwan Quality Assurance Department wanted to test the effect of STR and INT on Critical Damage in Glory Days. To his great amazement he found that in this update STR and INT have absolutely no impact on Critical Damage (STR、INT與致命攻擊傷害,目前完全沒有任何關聯或額外加成效果), neither with regular hits nor with skill attacks."

"speed on dex dependence increase added" is referring to this:
Yul archer passive, "Superior Light Armor Mastery : STR + 2. Max HP + 4783, P. Def. + 1386, P. Evasion + 7, MP recovery bonus + 10%, and chance of receiving critical attacks - 35% when equipped with Light Armor. Spd. and P. Skill Critical Rate change depending on DEX."
P. Skill Critical Rate was done in Lindvior but the Speed part was still missing.

Clear now?

And you had to create a new topic for update discussion when I already made one...
Title: Re: update incoming discution
Post by: Catwalk on February 05, 2015, 08:57:33 AM
Not so clear. So critical damage is affected by dex now? Or it's not affected any longer? IMO admins should take a decision about thinking with their own mind and not copying official about this issue.
Removing critical damage from STR it's a crime. If official has a major bug too from STR it doesn't mean we have to copy that..
Title: Re: update incoming discution
Post by: kimi on February 05, 2015, 09:16:59 AM
No, physical crit damage is not affected by dex. It's not affected by any stats like on official (all of them).
The error is the official website saying that str does, kinda look like they wanted to mess with players here.
Title: Re: update incoming discution
Post by: Catwalk on February 05, 2015, 10:12:59 AM
So by now rogue classes have their own skills boosted by DEX while other classes have not (depending on the type), correct?
Title: Re: update incoming discution
Post by: kimi on February 05, 2015, 10:51:26 AM
No, rogue already had the physical skill critical RATE but thanks to that but the critical damage remain unchanged.
Title: Re: update incoming discution
Post by: megahits on February 05, 2015, 11:05:32 AM
So,really,not p critical damage/m critik damage isn't increased by any stat or?
And daggers have boosted p critik dmg?
Really,you did updates from rumors,or you might have implemented bugs from official here.
Title: Re: update incoming discution
Post by: megahits on February 05, 2015, 11:13:03 AM
kimi if you are the great source gm rely on.Please show us the source of the two tests please,the ncwest test did by juji,and where he said that,and the korean test please.Do not show us rumors.
By the way,all this you are telling us,are rumors or bugs reported in official and not fixed yet.So good job.Truth is,since noone doesn't have access to the official datapack/source,but only to the client,you can not find out any retail formula.
There are no tests did by juji/4game that prove the fact that Int/STR increase or do not increase p critik/m critik damage.Contrary,there are tests did with certain stats,for certain classes with certain passive skills that show a certain increas in p/m critical damage,skill land rate,skill crtiical rate etc.
We still would like the see,the tests you rely on.
Title: Re: update incoming discution
Post by: kimi on February 05, 2015, 11:52:20 AM
I'm no source of anything.
Juji did tests and they all are on the official forum. Search them yourself if you want.
Title: Re: update incoming discution
Post by: egao on February 05, 2015, 12:04:48 PM
"STR and INT no longer increase crit dmg."
actually has me wondering now,
did it ever?

from what I understand it's just made clear that STR and INT do not increase crit.dmg, unlike it was (only) THOUGHT to do.
it's not like the system was removed - it wasn't even there to begin with.
it wasn't in offi, it wasn't here, because the system for this wasn't ever even made.
and our GM's are the ppl that base everything on official tests with values and actual digits -- they wouldn't make it themselves.

basicly, this change doesn't change anything at all.
the least it does, is boosts rogues further, because now they get that slight passive increase, but that's about it...

correct me if I'm wrong.
the only person who can do it with competence is GM though.
Title: Re: update incoming discution
Post by: kimi on February 05, 2015, 12:11:03 PM
It was added to the server pack back in lindvior when since the patch note was saying so. So it did.
Rogue get no change, the skill crit rate by dex was already made too, only the running speed dependency was not. They're gonna run faster if they choose dex setup now.
Title: Re: update incoming discution
Post by: Lineage2Ertheia on February 05, 2015, 12:45:07 PM
ty kimi for haveing the patience to answer these questions

the update changes everything, we finally have game mechanics of goddess of destruction, not old c4/hellbound, freya hi5, like every other so called "god" private server out there.
Title: Re: update incoming discution
Post by: Josephine on February 05, 2015, 12:47:35 PM
Dont know about you guys, but my Crit Damage went down quite a bit (Iss Spectral Dancer) and im pretty frustrated by it.

If you give someone's cookies you dont take them away, thats just mean
Title: Re: update incoming discution
Post by: megahits on February 05, 2015, 01:07:30 PM
Kimi,i saw all the test you are talking about.And most of them,I say most because i don't wanna say all,are related to certain classes,for certain masteries.
There is no test that clearly states the fact that Int/Str does or does not give physical or magical critical damage.
The only reliable source of information are the patchnotes,and statemens "launched" by devs/game masters from official and not rumors spread by other players like idiot Riveilia(who thinks that official is l2 media and can test anything how she/he wants when she/he wants) and bugs report,how gm showed in the guides topic.

For now you fucked all the game,going back to h5 old chronicles,where indeed str/int didn't gaved p/m critical damage.Thank you,but not only that you ruined the pvp,but farming too.

Kimi/Rivelia/Admin if you guys like so much the official,and you love it,please go play official.

PS: I know i qq a lot,don't tell me
Title: Re: update incoming discution
Post by: Josephine on February 05, 2015, 01:28:57 PM
Im with mega on this one. I didnt donate** today just to find my character worse than it was. No warnings, no heads up, just a plain straight nerf

If it aint 'broken' and everyone was happy, theres no need to 'fix' it

**(not that this make me better than anyone else)
Title: Re: update incoming discution
Post by: kimi on February 05, 2015, 01:31:44 PM
You say it fuck thing up, I say it put them to what it should be. But hey, I'm the kind of guy that want QHP retail like and all of them available at their original price.

Looking at magic damage, those test says it all:
http://boards.lineage2.com/showthread.php?t=251825
https://4gameforum.com/showthread.php?t=21757
https://4gameforum.com/showthread.php?t=31158

The magic critical damage dealt increase only because matk increase with higher INT.
You can dig the str related ones yourself.

And anyone donation has nothing to do with fixes. You might want to check the definition of donation.
Title: Re: update incoming discution
Post by: nicolas on February 05, 2015, 02:12:16 PM
cheking this part atleast int give matk that increase atleast damage ^^ but us with 360 k matk or 1.5 million we make almost same dmg u can test kimi^^ the dmg dont increase like offi while matk increase or INT(i dont speak about crit only normal dmg)


INT 100 – 46,806 Damage | 94,549 Critical Damage | 20,192 M. Atk.
INT 105 – 48,975 Damage | 98,929 Critical Damage | 22,106 M. Atk.
INT 110 – 51,143 Damage | 103,310 Critical Damage | 24,107 M. Atk.
INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
INT 120 – 55,303 Damage | 111,713 Critical Damage | 28,189 M. Atk.
INT 125 – 57,265 Damage | 115,675 Critical Damage | 30,224 M. Atk.
Title: Re: update incoming discution
Post by: kimi on February 05, 2015, 02:20:51 PM
Erm, from my own staff and Saysha staff+20, I do see a difference in damage. And I'm talking about 12k matk in my stat. Of course matk increase damage, what would be the point to enchant if it wouldn't?
I'm not gonna remove my dyes to test the difference with 15 INT myself, unless you wanna give me +15 INT+CHA dyes. :p
Title: Re: update incoming discution
Post by: megahits on February 05, 2015, 03:19:53 PM
Int doesn't seem to increase damage too much.
Title: Re: update incoming discution
Post by: megahits on February 05, 2015, 03:25:43 PM
You say it fuck thing up, I say it put them to what it should be. But hey, I'm the kind of guy that want QHP retail like and all of them available at their original price.

Looking at magic damage, those test says it all:
http://boards.lineage2.com/showthread.php?t=251825
https://4gameforum.com/showthread.php?t=21757
https://4gameforum.com/showthread.php?t=31158

The magic critical damage dealt increase only because matk increase with higher INT.
You can dig the str related ones yourself.

And anyone donation has nothing to do with fixes. You might want to check the definition of donation.

Well,from these tests,I can clearly see that higher Int,means more m atk,which means more damage,which of course it means more critical damage.
But there is no test that says if int directly increase m atk and m critical damage at same time,or not.But hey,we now will wait and see what happens.

By the way,do not rely on info from players,they are false rumors spread most the time.Look only at tests/patch notes.Do not listen to kokoro/rivelia(which I think are the same) or any other rumor/bug report/player discussion.
Title: Re: update incoming discution
Post by: Lineage2Ertheia on February 05, 2015, 06:43:31 PM
then play hi5 with ur uber damage op -d classes.

this is god server, off like game mechanics and we intend to make it as such as possible, because each class has it s role, not just smash button and enjoy the bad exploits of game mechanics.

btw in hi5 ur dagger doesent count on blow the crit dmg.

ur used to playing on broken server, and now that things are more fair, and actually ur dagger is vulnerable, u dont like it.

if u play good, with a dagger u can beat any class. u just have to think a bit on ur setup, not just full str and smesh button.
Title: Re: update incoming discution
Post by: megahits on February 05, 2015, 06:51:29 PM
I do not play dagger.Mage here
Title: Re: update incoming discution
Post by: Catwalk on February 05, 2015, 07:32:35 PM
"Any class has its role but dagger can beat any class if used properly"

Oook, fan detected? ::)
Title: Re: update incoming discution
Post by: nicolas on February 05, 2015, 07:58:07 PM
dunno what happen with dgager but i feel bad with it now its not about dmg its about i dont evade sh1t i get stunned all time or debuffed even under angel of death stun break dont work anymore i can stay stunned whole duration and get hit in same time stun wont break ever