Recent Posts

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11
[FIXED] Buggs / Feoh bugs skills.
« Last post by necrins on February 25, 2025, 07:56:30 PM »
Good afternoon.

1) The feoh soulhound misapplies the void destruction skill debuff

It must lower that statistic by 5%, not increase it, the debuff makes the target have a 5% greater chance of receiving a magical critical.

https://gyazo.com/1fa71cc6639a00a56be59848523957ab
https://gyazo.com/f381a142e334e23d8570b5979e09cf0b

2) The feoh soulhound and the storm screamer must apply the debuff of lowering magic resistance by 25% in the dark position, but without having an internal CD like gloom and it also benefits from the mastery, I attach a video from the official server.

https://www.youtube.com/watch?v=o7CuBv6QPHI

Thank you very much for your attention.
12
Updates / Re: Updates
« Last post by Lineage2Ertheia on February 23, 2025, 06:09:38 AM »

Crafting Adjustments
Angel Necklace – Updated crafting recipe requirements.
Angel Earring – Updated crafting recipe requirements.
Angel Ring – Updated crafting recipe requirements.
Item & Skill Adjustments
Guardian Focus Shield – Now provides resistance to P. Skill Critical Damage.
Wave Barrier – Now also reflects damage upon activation.
Fixes & Optimizations
Residence Exposure – Corrected bonuses to match intended values.
13
[FIXED] Buggs / Re: Sigel Skill Bug
« Last post by Lineage2Ertheia on February 23, 2025, 05:33:57 AM »
fixed
14
[FIXED] Buggs / Sigel Skill Bug
« Last post by necrins on February 21, 2025, 03:04:39 PM »
Shield Wave: Attacks nearby enemies with 30303 power and inflicts stun on them for 5 sec. Activate the Wave barrier effect for 10 sec., relfecting some of the received damage back to the enemy. Requires a shield.

The Wave Barrier effect sometimes does not activate when you use the skill and should activate whenever you use it.

https://www.youtube.com/watch?v=b-rI3DmkZrA
15
Guides / Soulshot and Spiritshot Damage Calculation DIfferences
« Last post by Lineage2Ertheia on February 21, 2025, 11:04:44 AM »
Key Differences
Shot Multiplier Impact:
Physical: Soulshots multiply the entire (pAtk + power) term directly (e.g., 2.0x for soulshotPower = 100).
Magical: Spiritshots affect damage via the square root (sqrt(shotPower)), resulting in a smaller boost (e.g., 1.414x for spiritshotPower = 100).
Stat Integration:
Physical: pAtk and power are summed before scaling, treating the skill power as an additive boost to base attack.
Magical: power is multiplied separately, and mAtk is scaled by its square root, reflecting a different balance approach.
Scaling Constants:
Physical uses a lower multiplier , while magical uses a higher one. These constants adjust the overall damage output and are likely tuned for game balance.


Conclusion
Physical Damage: shotPower * (pAtk + power) * x / pdef
Uses pAtk, with soulshots providing a direct multiplier (e.g., 2x for soulshotPower = 100).
Magical Damage: xy * power * Math.sqrt(shotPower * mAtk) / mdef
Uses mAtk, with spiritshots providing a square root multiplier (e.g., 1.414x for spiritshotPower = 100).

Dual Weapons have a higher base modifier for soulshots
16
[FIXED] Buggs / Re: Castle Skills
« Last post by Amduscias on February 20, 2025, 10:30:29 PM »
 Issue still not fixed even after todays update
17
Updates / Re: Updates
« Last post by Lineage2Ertheia on February 19, 2025, 05:48:08 PM »
Greek language support added in game
Run Launcher and Updater Lineage2Ertheia.exe 1 time, or the Updater to get the Greek Launcher.exe , then launch it to play the game in greek .



18
[FIXED] Buggs / Re: Castle Skills
« Last post by Lineage2Ertheia on February 18, 2025, 07:12:48 AM »
Residence exposure lvl2 does not give the corresponding p.skil.crit.dam increase, instead it has a negative effect on a players stats.

fixed
19
[FIXED] Buggs / Castle Skills
« Last post by Amduscias on February 17, 2025, 03:39:59 PM »
 Residence exposure lvl2 does not give the corresponding p.skil.crit.dam increase, instead it has a negative effect on a players stats.
20
Updates / Re: Updates
« Last post by Lineage2Ertheia on February 17, 2025, 06:23:56 AM »
⚔️ New Dynamic Zones Introduced! ⚔️


Certain zones will now shift dynamically between Peace, General, and Battle states.

Zone Changes & Timings:
📍 Daril Phran’s Water Source

Peace Zone: 2 hours
General Zone: 30 minutes (with a chance)
📍 Daril’s Water Source

Peace Zone: 2 hours
General Zone: 30 minutes (with a chance)
📍 Zone 1: Asa

Peace Zone: 2 hours
General Zone: 30 minutes (with a chance)
🔥 Gainak – Now a Battle Zone! 🔥

Gainak will shift from a Peace Zone to a full Battle Zone.
In Battle Zones:
Players can attack others freely—no need to flag!
No XP loss or penalties for dying.
Special monsters will spawn during battle times!
Prepare for war and take advantage of these dynamic zone changes! ⚔️🔥
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