Lineage2Ertheia 8.8 Patch Notes:
Enchanted Leviathian Heavy set, stats, set bonuses created
Enchanted Leviathian Light set, stats, set bonuses created
Enchanted Leviathian Robe set, stats, set bonuses created
+4 Set bonus skills updated
From 6 to +10 set bonuses created for all Enchanted Leviathan armor sets
Leviathan Armor set visuals upgraded
Level Cap increased to 125 and stats
R110 Grade added
Hp Bonus stat for each armor peace updated for r grade and above
The set effects of Dark/Bloody/Limited armor were changed.
Armor Type
Set Effect Additions/Changes
Dark Eternal Armor: PvP Damage +1% effect added
Dark Leviathan Armor / Bloody Eternal Armor: P. Atk +1%, M. Atk +2% effects changed to → PvE Damage +1% effect
Bloody Leviathan Armor Limited Leviathan Armor : P. Atk +1%, M. Atk +2% effect changed to → PvE/PvP Damage +1% effect
Armor set visual effects will start at +16
Leviathan Enchanted Armor Sets Created
Leviathan Bloody Armor Sets Created
Leviathan Dark Armor Sets Created
Supreme Leviathan Armor sets added , stats made
Krishna Weapons added
Enhanced Krishna weapons added, stats and items created
Dark Krishna Weapons
Bloody Krishna Weapons
Supreme Krishna Weapons
Enhanced Krishna special skills added
Soul Crystals will now display name and also description of every possible bonus they can give
All R110 Armors and Weapons, skills, stats translated to russian
R110 Magic weapons (Buster/Caster/Retributer) will be able to add Body SA on top of all other mage type SA`s
Supreme Krishna Weapons created
Supreme Leviathan armors created
Enchanted Krishna Sigil effects when enchanted created
Enchanted Krishna Shield effects when enchanted created
Each R110 armor and weapon can have a total of 3 levels: Normal, Enchanted, Dark or Bloody, Supreme
Each R110 armor can be upgraded from normal to Supreme
R99 armors can be upgraded to r110 without losing enchantment or augmentation
Set armor bonuses added for all r110 armor types: Normal,Enchanted,Bloody, Dark and Supreme
Shillien's Soul Crystal added
Shillien's Soul Crystal can be added to R110 Weapons depending on their tye as an optional 3rd special ability
Shillien's Soul Crystal can be leveled through compounding
Shillien's Soul Crystal can bestow the following special abilities: Greed, Punishment, Awakening, Disaster, Advent
Superior Weapon Augmenting Stone added
Superior Weapon Augmenting is required for augmenting R110-grade weapons.
New Augmentation Effects options made for R110 weapons:
> P. Atk.: +1% / +2% / +3% / +4%
> P. Def.: +1% / +2% / +3% / +4% / +6% / +8% / +10%
> P. Critical Rate: +1% / +2% / +3% / +4%
> Atk. Spd.: +1% / +2% / +3% / +4%
> Speed: +2 / +3 / +4 / +5
> M. Atk.: +1% / +2% / +3% / +4%
> M. Def.: +1% / +2% / +3% / +4% / +6% / +8% / +10%
> Magic Attack Critical Rate: +1% / +2% / +3% / +4%
> Casting Spd.: +1% / +2% / +3% / +4%
> Max HP: +1% / +2% / +3% / +4%
> Max MP: +1% / +2% / +3% / +4%
> STR: +1
> DEX: +1
> CON: +1
> INT: +1
> WIT: +1
> MEN: +1
> LUC: +1
> CHA: +1
> Attribute Attack Bonus: +10 / +20 / +30 / +40 / +50
> Attribute Resistance: +10 / +20 / +30 / +40 / +50
> P. Critical Damage: +2% / +4% / +6% / +8% / +10%
> P. Skill Critical Damage: +2% / +4% / +6% / +8% / +10%
> M. Skill Critical Damage: +2% / +4% / +6% / +8% / +10% / +17% / +20%
> Bow/ Crossbow Attack Resistance: +2% / +4% / +6%
> Bow/ Crossbow Resistance: +8% / +10%
> Dagger/ Dual Dagger Attack Resistance: +2% / +6%
> Dagger/ Dual Dagger Resistance: +4% / +8% / +10%
> Sword/ Two-handed Sword/ Dual Sword Attack Resistance: +2%
> One-handed Swords/ Two-handed Swords/ Dualsword Resistance: +4% / +6% / +8% / +10%
> Debuff Resistance: +2% / +4% / +6% / +8% / +10%
> Received Healing: +2%
> Healing Received: +4% / +6% / +8% / +10%
> Skill Cooldown: -1% / -2% / -3% / -4% / -5%
> Acquired XP/ SP: +2% / +4% / +6% / +8% / +10%
> P. Skill Power: +10% / +15%
> M. Skill Power: +10% / +15%
> Normal Attack Critical Damage: +17% / +20%
> Physical Skill Critical Damage: +17% / +20%
> Fixed Damage Received: -17% / -20%
> Damage Received when immobilized: -20%
> Damage: +15%
> Received damage: -15%
Life stones were renamed to better reflect their purpose, as follows:
> Weapon Augmenting Stone
> Mid-grade Weapon Augmenting Stone
> High-grade Weapon Augmenting Stone
> Top-grade Weapon Augmenting Stone
> Superior Weapon Augmenting Stone
https://youtu.be/yvzqAwOW928Armor Augmentation Stone added
Armors can now be augmented
New Augmentation Effects options made for R110/R99 armors:
> P. Evasion +1-3
> M. Evasion +1-3
> P. Def. +282-311
> P. Def. +1% -3%
> M. Def. +151 - 171
> M. Def. +1%\0 a, a,
> M. Def. +2%\0 a, a,
> M. Def. +3%\0 a, a,
> Attribute Resistance +4- 50
> PvE damage -1%-2
> PvP damage -2-2%
> P. Accuracy +1-3
> M. Accuracy +1-3
> P. Atk. +763-884
> P. Atk. +1% - 3%
> M. Atk. +443-+514
> M. Atk. +1%-3%
> Attribute Attack +4-50
> PvE damage +1%-2%
> PvP Attack Damage +1%-2%
Blacksmith Mammon redesigned, new options added, user friendlyness increased, only usefull options left
Blacksmith Altran redesigned, new options added, user friendlyness increased, only usefull options left
Blacksmith Pushkin redesigned, new options added, user friendlyness increased, only usefull options left
Superior Weapon Augmenting Stone added
New "Armor augmentation" can be done with upper armor/pants/headgear/gloves/boots of every type, but shields and sigils cannot be augmented.
Armor
Equipment that can be augmented using the new "Armor Augment Stone" are as follows:
Accessory
Eternal Armor Set
Blessed Eternal Armor Set
Bloody Eternal Armor Set
Dark Eternal Armor Set
Leviathan Armor Set
Enchanted Leviathan Armor Set
Bloody Leviathan Armor Set
Dark Leviathan Armor Set
Supreme Leviathan Armor Set
https://youtu.be/_2ZTX4Dq_sINew "Accessory Augment Stone" added
Equipment that can be augmented using the new "Accessory Augment Stone" are as follows:
>Angel's Earring
>Angel's Necklace
>Angel's Ring
>Atlas’ Earring
>Fallen Angel's Ring
>Dragon Necklace
>Dragon Earring
>Dragon Ring
"Accessory Augment Stone" can give the following bonsues:
>MP Consumption -1 - 3%
>P. Critical Rate +1 - 5%
>Movement Speed +2 - 10
>P. Skill Critical Rate +1 - 5%
>Max HP +1 - 6%
>M. Skill Critical Rate +1 - 5%
>Max MP +1 - 6%
>P. Critical Damage Critical Damage +1 - 5%
>Max CP +1 - 6%
>P. Skill Critical Damage +1 - 5%
>Vitality Bonus +1 - 5%
>M. Skill Critical Damage +1 - 5%
>EXP/SP +1 - 5%
>All Incoming Attacks Critical Rate -1 - 7%
>All Incoming Attacks Critical Damage -1 - 7%
https://youtu.be/Oq3ZRLLEFWMNew Special Abilities and max level Stages Added
Upgrading a Normal Soul Crystal will be possible up to Stage 15
Kain / Leona / Pantheon / Mermoden / Lionel Soul Crystals Stages 15 added
>Kain / Leona / Pantheon / Mermoden / Lionel Soul Crystals will be stackable
>Shining Soul of Monster Spirit Required for upgrading Kain/ Leona / Lionel / Mermoden/ Pantheon's Soul Crystal Lv.1 to Lv. 8 through compounding.
>Radiant Soul of Monster Spirit Required for upgrading Kain/ Leona / Lionel / Mermoden/ Pantheon's Soul Crystal Lv.9 to Lv. 15 through compounding.
Upgrading a Shilen’s Soul Crystal
>Shillien's Soul Crystals up to Stage 10 added
>Shillien's Soul Crystals will be stackable
>Shillien's Soul Crystal stages can be upgraded up to Stage 10 using Shillien`s Soul Crystals through Compounding
Special Ability:
War
> Stage 1 Increases P. Atk. by 1%
> Stage 2 Increases P. Atk. by 2%
> Stage 3 Increases P. Atk. by 3%
> Stage 4 Increases P. Atk. by 5%, additional damage increased by 2%
> Stage 5 Increases P. Atk. by 7%, additional damage increased by 3%
> Stage 6 Increases P. Atk. by 8%, additional damage increased by 4%, When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 7 Increases P. Atk. by 9%, additional damage by 5%, stuns for 3 seconds when using single attack skill
> Stage 8 Increases P. Atk. by 10%, additional damage increased by 6%, When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 9 Increases P. Atk. by 12%, additional damage by 8%, activates When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 10 Increases P. Atk. by 14%, additional damage by 10%, activates When using attacking skills, has a chance to stun the target for 3 sec.
Revelation
> Stage 1 Increases M. Atk. 1%
> Stage 2 Increases M. Atk. by 2%
> Stage 3 Increases M. Atk. by 3%
> Stage 4 Increases M. Atk. 5%, additional damage 2%
> Stage 5 Increases M. Atk. by 7%, additional damage by 3%
> Stage 6 Increases M. Atk. 8%, additional damage 4%, stuns for 3 seconds when using single attack skill
> Stage 7 Increases M. Atk. 9%, additional damage 5%, stuns for 3 seconds when using single attack skill
> Stage 8 Increases M. Atk. 10%, additional damage 6%, stuns for 4 seconds when using single attack skill
> Stage 9 Increases M. Atk. by 12%, additional damage by 8%, activates When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 10 Increases M. Atk. by 14%, additional damage by 10%, activates When using attacking skills, has a chance to stun the target for 3 sec.
Greed
> Stage 1 Increases P. Critical damage by 1%
> Stage 2 Increases P. Critical damage by 2%
> Stage 3 Increases P. Critical damage increased by 3%
> Stage 4 Increases P. Critical damage by 5%, additional damage by 2%
> Stage 5 Increases P. Critical damage increased by 7%, additional damage increased by 3%
> Stage 6 Increases P. Critical damage by 8%, additional damage by 4%, stuns for 3 seconds when using single attack skill
> Stage 7 Increases P. Critical damage 9%, additional damage 5%, stuns for 3 seconds when using single attack skill
> Stage 8 Increases P. Critical damage by 10%, additional damage by 6%, stuns for 4 seconds when using single attack skill
> Stage 9 Increases P. Critical damage by 12%, additional damage increased by 8%, When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 10 Increases P. Critical damage by 14%, additional damage increased by 10%, When using attacking skills, has a chance to stun the target for 3 sec.
Punishment
> Stage 1 Increases P. Skill Critical damage by 1%
> Stage 2 Increases P. Skill Critical damage by 2%
> Stage 3 Increases P. Skill Critical damage by 3%
> Stage 4 Increases P. Skill Critical damage by 5% and additional damage by 2%
> Stage 5 Increases P. Skill Critical damage by 7%, additional damage by 3%
> Stage 6 Increases P. Skill Critical damage by 8%, additional damage by 4%, stuns for 3 seconds when using single attack skill
> Stage 7 Increases P. Skill Critical damage, 5% additional damage, When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 8 Increases P. Skill Critical damage by 10%, additional damage by 6%, activates When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 9 Increases P. Skill Critical damage by 12%, additional damage by 8%, stuns for 5 seconds when using single attack skill
> Stage 10 Increases P. Skill Critical damage, 10% additional damage, 5 seconds stun when using single attack skill
Awakened
> Stage 1 Increases M. Skill Critical damage by 1%
> Stage 2 Increases M. Skill Critical damage by 2%
> Stage 3 Increases M. Skill Critical damage by 3%
> Stage 4 Increases M. Skill Critical damage by 5%, 2% additional damage
> Stage 5 Increases M. Skill Critical damage by 7%, additional damage increased by 3%
> Stage 6 Increases M. Skill Critical damage by 8%, 4% additional damage, When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 7 Increases M. Skill Critical damage by 9%, 5% additional damage, 3 seconds stun when using single attack skill
> Stage 8 Increases M. Skill Critical damage by 10%, additional damage 6% increase, Stun activates for 4 seconds when using single attack skill
> Stage 9 Increases M. Skill Critical damage by 12%, 8% additional damage, 5 seconds stun when using single attack skill
> Stage 10 Increases M. Skill Critical damage by 14%, 10% additional damage, 5 seconds stun when using single attack skill
Disaster
> Stage 1 Skill cooldown time reduced by 1%
> Stage 2 Skill cooldown time reduced by 2%
> Stage 3 Skill cooldown time reduced by 3%
> Stage 4 Skill cooldown time reduced by 5%, received damage reduced by 5%
> Stage 5 Skill cooldown time reduced by 7%, received damage reduced by 6%
> Stage 6 Skill cooldown time reduced by 8%, received damage reduced by 7%, When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 7 Skill cooldown time reduced by 9%, received damage reduced by 8%, When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 8 Skill cooldown time reduced by 10%, received damage reduced by 9%, When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 9 Skill cooldown time reduced by 12%, received damage reduced by 10%, When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 10 Skill cooldown time reduced by 14%, received damage reduced by 12%, When using attacking skills, has a chance to stun the target for 3 sec.
Advent
> Stage 1 Increases Max HP by 3%
> Stage 2 Increases Max HP by 5%
> Stage 3 Increases Max HP by 10%
> Stage 4 Increases Max HP by 15%, reduces damage taken by 5%
> Stage 5 Increases Max HP by 17%, reduces damage taken by 6%
> Stage 6 Increases Max HP by 18%, reduces damage taken by 7%, activates When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 7 Increases Max HP by 19%, reduces damage taken by 8%, activates When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 8 Increases max HP by 20%, reduces damage taken by 9%, activates When using attacking skills, has a chance to stun the target for 3 sec.
> Stage9 Increases Max HP by 22%, reduces damage taken by 10%, activates When using attacking skills, has a chance to stun the target for 3 sec.
> Stage 10 Increases Max HP by 24%, reduces damage taken by 12%, activates When using attacking skills, has a chance to stun the target for 3 sec.
https://youtu.be/EjxfgbO2lRYBlacksmith of Mammon and Altran appearances upgraded, with unique effects and appearancea now will be easier to spot and more easier to remember due to their new appearances and effects
https://gyazo.com/06dd73822df9c1677f5396e2b2539340Blacksmiths Pushkin dialogues remade
Trading life stone prices will be more worth it at the npc then gm shop
Accessory lifestones were renamed as follows:
Spirit Stone: Accessory --> Accessory Spirit Stone
Mid-grade Spirit Stone: Accessory --> Intermediate Accessory Spirit Stone
High-grade Spirit Stone: Accessory --> Advanced Accessory Spirit Stone
Top-grade Spirit Stone: Accessory --> Top-grade Accessory Spirit Stone
Spirit Stone: Hair Accessory Hair --> Accessory Spirit Stone
Community board welcome screen redesigned, useful informations added
Ruler's Authority
— added a new belt called Ruler's Authority - Chaos Lv. 3;
— changed the names of the existing items:
* Ruler's Authority → Ruler's Authority Lv. 1;
* Enhanced Ruler's Authority → Ruler's Authority - Genesis Lv. 2;
— here are the effects of all the Ruler's Authority belts, including the new one:
Ruler's Authority Lv. 1 P. Def. 50 Max HP/ MP/ CP +1000, weight limit +25,600, damage +8%, received damage -9%, Damage Reflection Resistance +5%, inventory slots +36, Attribute Resistance +15
Ruler's Authority - Genesis Lv. 2 P. Def. 100 Max HP/ MP/ CP +1000, weight limit +25,600, damage +10%, received damage -10%, Damage Reflection Resistance +10%, Fixed Damage Resistance +10%, inventory slots +36, Attribute Resistance +20
Ruler's Authority - Chaos Lv. 3 P. Def. 150 Max HP/ MP/ CP +3%, weight limit +25,600, damage +12%, received damage -12%, Damage Reflection Resistance +15%, Fixed Damage Resistance +15%, All received Critical Damage -15%, inventory slots +36, Attribute Resistance +30
https://gyazo.com/3f69e676b02c64f8368469d8948dc386Kaliel's Bracelet item created
Kaliel's Greater Bracelet item created
Superior Kaliel's Bracelet item created
Kaliel's Bracelet amd Kaliel's Greater Bracelet Can be enchanted using Enchant Scroll: Blessed Bracelet.
Kaliel's Bracelet can be upgraded to Kaliel's Greater Bracelet and Kaliel's Top-grade Bracelet with Crystal of Dawn.
Gran Kain's Scroll: Enchant Top-grade Kaliel's Bracelet" has been made, can be used on Top-grade Kaliel's Bracelet . If the enchant fails, the item will not disappear and the enchant level will stay the same.
Kaliel's Protection skill created
Kaliel's Bracelet skill created
Kaliel's Greater Bracelet skill created
Superior Kaliel's Bracelet skill created
Blessed Scroll: Enchant Kaliel's Bracelet item created
Gran Kain's Scroll: Enchant Superior Kaliel's Bracelet item created
Kaliel's Bracelet
>0 - CON&MEN +1
>+1 - CON&MEN&DEX&WIT +1 / Max HP +100
>+2 - CON/ MEN/ DEX/ WIT/ STR/ INT +1, Max HP +200
>+3 - All stats +1, Max HP +300
>+4 - All stats +1, Max HP +400
>+5 - All stats +1, Max HP +500
Kaliel's Greater Bracelet
>0 - All Stats +1 / Max HP +500
>+1 - All Stats +1 / Max HP +500 / P./ M. Def. +1%
>+2 - All Stats +1 / Max HP +500 / P./ M. Def. +1% / P./ M. Atk. +1%
>+3 - All Stats +1 / Max HP +500 / P./ M. Def. +2% / P./ M. Atk. +1%
>+4 - All Stats +1 / Max HP +500 / P./ M. Def. +2% / P./ M. Atk. +2%
>+5 - All Stats +1 / Max HP +500 / P./ M. Def. +3% / P./ M. Atk. +3%
Superior Kaliel's Bracelet
>0 - All Stats +1 / Max HP +1000 / P./ M. Def. +3% / P./ M. Atk. +3%
>+1 - All Stats +1 / Max HP +1000 / P./ M. Def. +4% / P./ M. Atk. +3%
>+2 - All Stats +1 / Max HP +1000 / P./ M. Def. +4% / P./ M. Atk. +4%
>+3 - All Stats +1 / Max HP +1000 / P./ M. Def. +5% / P./ M. Atk. +5%
>+4 - All Stats +1 / Max HP +1000 / P./ M. Def. +6% / P./ M. Atk. +6%
>+5 - All stats +1, Max HP +1000, P./ M. Def. +7%, P./ M. Atk. +7%
- Active skill: Kaliel\'s Protection (cooldown: 40 min.). Creates a protective barrier that absorbs 75,000 damage for 15 sec.
>+6 - All stats +1, Max HP +1000, P./ M. Def. +8%, P./ M. Atk. +7%
Active skill: Kaliel\'s Protection (cooldown: 35 min.). Creates a protective barrier that absorbs 75,000 damage for 15 sec.
>+7 - All stats +1, Max HP +1000, P./ M. Def. +8%, P./ M. Atk. +8%
Active skill: Kaliel\'s Protection (cooldown: 30 min.). Creates a protective barrier that absorbs 75,000 damage for 15 sec.
>+8 - All stats +1, Max HP +1000, P./ M. Def. +9%, P./ M. Atk. +8%
Active skill: Kaliel\'s Protection (cooldown: 20 min.). Creates a protective barrier that absorbs 75,000 damage for 15 sec.
>+9 - All stats +1, Max HP +1000, P./ M. Def. +9%, P./ M. Atk. +9%
Active skill: Kaliel\'s Protection (cooldown: 15 min.). Creates a protective barrier that absorbs 75,000 damage for 15 sec.
>+10- All stats +1, Max HP +1000, P./ M. Def. +10%, P./ M. Atk. +10%
Active skill: Kaliel\'s Protection (cooldown: 5 min.). Creates a protective barrier that absorbs 75,000 damage for 15 sec.
https://youtu.be/EVikISZi1G0 Talisman of Protection Lv.1-10 created
Energy of Protection used for upgrading Talisman of Protection Lv. 9 or lower
Compounding 2 lv.10 Talisman of Protection will result in 1 Enhanced Talisman of protection, chance 100%
Shining Energy of Defense used upgrading Enhanced Talisman of Protection Lv. 9
Enhanced Talisman of Protection
— added a new item: Enhanced Talisman of Protection Lv. 1-10:
Enhanced Talisman of Protection Lv. 1 P. Def. +5000, M. Def. +3250, Attribute Resistance +160
Enhanced Talisman of Protection Lv. 2 P. Def. +5960, M. Def. +3874, Attribute Resistance +170, Received. M. damage -5%
Enhanced Talisman of Protection Lv. 3 P. Def. +6920, M. Def. +4498, Attribute Resistance +180, Received. M. damage -5%, Dagger Resistance +5%
Enhanced Talisman of Protection Lv. 4 P. Def. +7880, M. Def. +5122, Attribute Resistance +190, Received. M. damage -5%, Dagger/Bow/Crossbow Resistance +5%
Enhanced Talisman of Protection Lv. 5 P. Def. +8840, M. Def. +5746, Attribute Resistance +200 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5%
Enhanced Talisman of Protection Lv. 6 P. Def. +9992, M. Def. +6495, Attribute Resistance +220 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5% Received Critical Rate from standard attacks -10%
Enhanced Talisman of Protection Lv. 7 P. Def. +11,144, M. Def. +7244, Attribute Resistance +240 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5% Received Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10%
Enhanced Talisman of Protection Lv. 8 P. Def. +12,296, M. Def. +7993, Attribute Resistance +260 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5% Received Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10% Received Critical Damage from standard attacks -10%
Enhanced Talisman of Protection Lv. 9 P. Def. +13,448, M. Def. +8742, Attribute Resistance +280 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5% Received Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10% Received Critical Damage from standard attacks and P./ M. skills -10%
Enhanced Talisman of Protection Lv. 10 P. Def. +14,600, M. Def. +9491, Attribute Resistance +300 Received. M. damage -7% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +7% Received Critical Rate from standard attacks -15%, Received P./ M. Skill Critical Rate -15% Received Critical Damage from standard attacks and P./ M. skills -15%
https://youtu.be/hgO1Ac_mNuUCara's Talisman and High Grade Talismans
Created a new item called Cara's Talisman:
Cara's Talisman (10-day) Skill Power +5%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +10%, P. Def. +10%, M. Def. +10%, Attribute Attack +70, Skill Cooldown -5%
— Cara's Talisman's effects supersede those of High-grade Skill Power Talisman, High-grade Talisman of Attribute Attack and High-grade Skill Cooldown Talisman, if equipped at the same time;
— Cara's Talisman grants the same passive skills as Mammon's Talismans (renamed to High-grade Talismans);
Skill Power Talisman created
Talisman of Attribute Attack created
Skill Cooldown Talisman created
High-grade Skill Power Talisman - Skill Critical Damage created
High-grade Talisman of Attribute Attack - P. Critical Damage created
High-grade Skill Cooldown Talisman P./M. Def created
Inferior Talismans do not stack with superior ones the order being ->(Normal/ High Grade/Cara)
Two New appearances created, more details soon.
https://youtu.be/Cs2hIIIEYCoAegis Weapon types created (From Sylph Update)
Aegis Weapon appearances will be rewarded for PVP Tokens/Castles or other rare events.
https://youtu.be/JoFxvwa8KTABlessed Angel's accessories created
— added new items called Blessed Angel's Necklace/Earring/Ring;
— Blessed Angel's accessories enchanted to +6 or higher can be obtained by upgrading regular Angel's accessories through Head Blacksmith Ferris at the Aden Blacksmith;
— there is no chance of failure:
— enchantment and Selenite effects are preserved when upgrading a regular Angel's Accessory to a Blessed one;
- Blessed Angel's Accessories can be enchanted using Scroll: Enchant Angel Accessory;
— the enchantment effects for Blessed Angel's accessories are as follows:
Blessed Angel's Necklace
6 Infection/ Confusion Atk. Rate and Resistance +25%, Speed +6, Damage Reflection +6%, Skill Cooldown -11%, P. Atk./ M. Atk./ P. Def./ M. Def. +2%, Skill Power +2%, LUC/ CHA +1
7 Infection/ Confusion Atk. Rate and Resistance +25%, Speed +7, Damage Reflection +7%, Skill Cooldown -12%, P. Atk./ M. Atk./ P. Def./ M. Def. +3%, Skill Power +3%, LUC/ CHA +1
8 Infection/ Confusion Atk. Rate and Resistance +30%, Speed +8, Damage Reflection +8%, Skill Cooldown -13%, P. Atk./ M. Atk./ P. Def./ M. Def. +4%, Skill Power +4%, LUC/ CHA +2
9 Infection/ Confusion Atk. Rate and Resistance +30%, Speed +10, Damage Reflection +10%, Skill Cooldown -15%, P. Atk./ M. Atk./ P. Def./ M. Def. +5%, Skill Power +5%, LUC/ CHA +2
10 Infection/ Confusion Atk. Rate and Resistance +30%, Speed +11, Damage Reflection +11%, Skill Cooldown -15%, P. Atk./ M. Atk./ P. Def./ M. Def. +6%, Skill Power +6%, LUC/ CHA +2
Blessed Angel's Earring
6 Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -6%, Received Healing +11%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +2%, Received Critical Damage from standard attacks/ Received M. Critical Damage -2%, LUC/ CHA +1, Attribute Attack +20
7 Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -7%, Received Healing +12%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +3%, Received Critical Damage from standard attacks/ Received M. Critical Damage -3%, LUC/ CHA +1, Attribute Attack +30
8 Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -8%, Received Healing +13%, Vampiric Rage effect +5%, Power of standard attacks and P./ M. skills +4%, Received Critical Damage from standard attacks/ Received M. Critical Damage -4%, LUC/ CHA +2, Attribute Attack +40
9 Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -10%, Received Healing +15%, Vampiric Rage effect +6%, Power of standard attacks and P./ M. skills +5%, Received Critical Damage from standard attacks/ Received M. Critical Damage -5%, LUC/ CHA +2, Attribute Attack +50
10 Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -11%, Received Healing +16%, Vampiric Rage effect +7%, Power of standard attacks and P./ M. skills +6%, Received Critical Damage from standard attacks/ Received M. Critical Damage -6%, LUC/ CHA +2, Attribute Attack +60
Blessed Angel's Ring
6 Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +21, P. Critical Damage and P./ M. Skill Critical Damage +16%, P./ M. Skill Power +2%, LUC/ CHA +1
7 Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +24, P. Critical Damage and P./ M. Skill Critical Damage +17%, P./ M. Skill Power +3%, LUC/ CHA +1
8 Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +27, P. Critical Damage and P./ M. Skill Critical Damage +18%, P./ M. Skill Power +4%, LUC/ CHA +2
9 Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +30, P. Critical Damage and P./ M. Skill Critical Damage +20%, P./ M. Skill Power +5%, LUC/ CHA +2
10 Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +40, P. Critical Damage and P./ M. Skill Critical Damage +21%, P./ M. Skill Power +6%, LUC/ CHA +2
— Blessed Angel's accessories can also be enchanted and modified with Selenite, the enchantment/modification rates and prices are the same as for regular accessories.
Frozen Weapons and unique effects created
Aegis Weapons effects updated
Angel Necklace effects updated
Angel Earring effects updated
Angel`s Ring effects updated
https://youtu.be/f-wK9U1_IxMAtlas Earring craft effect Vitality
Blessed Atlas Earring cannot be enchanted
Atlas / Blessed Atlas earring does not stack with Angel's Earring
Effects of Atlas Earring
0 - Atlas’ Earring. Enchanting the necklace activates special effects.
+1 - Stupor Resistance +20%
+2 - Stupor Resistance/ Atk. Rate +20%
+3 - Stupor Resistance/ Atk. Rate +20%, MP Consumption -1%
+4 - Stupor Resistance/ Atk. Rate +20%, MP Consumption -2%, Attribute Resistance +10
+5 - Stupor Resistance/ Atk. Rate +20%, MP Consumption -3%, Attribute Resistance +15, Vampire +3%
+6 - Stupor Resistance/ Atk. Rate +20%, MP Consumption -4%, Attribute Resistance +20, Vampire +3%
+7 - Stupor Resistance/ Atk. Rate +21%, MP Consumption -5%, Attribute Resistance +25, Vampire +4%
+8 - Stupor Resistance/ Atk. Rate +22%, MP Consumption -6%, Attribute Resistance +30, Vampire +4%, P. Critical Damage +1%, P./ M. Skill Critical Damage +1%
+9 - Stupor Resistance/ Atk. Rate +23%, MP Consumption -7%, Attribute Resistance +35, Vampire +5%, P. Critical Damage +2%, P./ M. Skill Critical Damage +2%
+10 - Stupor Resistance/ Atk. Rate +25%, MP Consumption -8%, Attribute Resistance +40, Vampire +5%, P. Critical Damage +3%, P./ M. Skill Critical Damage +3%
+11 - Stupor Resistance/ Atk. Rate +25%, MP Consumption -9%, Attribute Resistance +45, Vampire +6%, P. Critical Damage +4%, P./ M. Skill Critical Damage +4%
+12 - Stupor Resistance/ Atk. Rate +25%, MP Consumption -10%, Attribute Resistance +50, Vampire +6%, P. Critical Damage +5%, P./ M. Skill Critical Damage +5%
Effects of Blessed Atlas Earring
Stupor Atk. Rate and Resistance +25%, Attribute Resistance +60, Vampiric Rage effect +6%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +5%, P./ M. Def. +2%, MP Consumption -11%.
Dragon's and Angel's accessories
— changed some enchantment effects of Dragon's and Angel's accessories:
Dragon's Necklace 1 Infection/ Confusion Atk. Rate and Resistance +15%, CHA/ LUC +1, Skill Cooldown -5%, Damage Reflection +5%, Speed +1, P./ M. Skill Power +3%, P. Atk./ P. Def./ M. Atk./ M. Def. +3%, Attribute Resistance +10
2 Infection/ Confusion Atk. Rate and Resistance +20%, CHA/ LUC +2, Skill Cooldown -7%, Damage Reflection +7%, Speed +2, P./ M. Skill Power +4%, P. Atk./ P. Def./ M. Atk./ M. Def. +4%, Attribute Resistance +20
3 Infection/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +10%, Speed +10, P./ M. Skill Power +5%, P. Atk./ P. Def./ M. Atk./ M. Def. +5%, Attribute Resistance +30
4 Infection/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +11%, Speed +11, P./ M. Skill Power +6%, P. Atk./ P. Def./ M. Atk./ M. Def. +6%, Attribute Resistance +40
5 Infection/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +12%, Speed +12, P./ M. Skill Power +7%, P. Atk./ P. Def./ M. Atk./ M. Def. +7%, Attribute Resistance +50
6 Infection/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +13%, Speed +13, P./ M. Skill Power +8%, P. Atk./ P. Def./ M. Atk./ M. Def. +8%, Attribute Resistance +60
7 Infection/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +14%, Speed +14, P./ M. Skill Power +9%, P. Atk./ P. Def./ M. Atk./ M. Def. +9%, Attribute Resistance +70
8 Infection/ Confusion Atk. Rate and Resistance +4%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +15%, Speed +15, P./ M. Skill Power +10%, P. Atk./ P. Def./ M. Atk./ M. Def. +10%, Attribute Resistance +80
9 Infection/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +16%, Speed +16, P./ M. Skill Power +11%, P. Atk./ P. Def./ M. Atk./ M. Def. +11%, Attribute Resistance +90
10 Infection/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +17%, Speed +17, P./ M. Skill Power +12%, P. Atk./ P. Def./ M. Atk./ M. Def. +12%, Attribute Resistance +100
Dragon's Earring 1 Stupor/ Confusion Atk. Rate and Resistance +15%, CHA/ LUC +1, MP Consumption -5%, Received Healing +5%, Vampiric Rage effect +3%, Speed +1, Power of standard attacks and P./ M. skills +3%, Received P./ M. Critical Damage -5%, Attribute Resistance +10
2 Stupor/ Confusion Atk. Rate and Resistance +20%, CHA/ LUC +2, MP Consumption -7%, Received Healing +7%, Vampiric Rage effect +4%, Speed +2, Power of standard attacks and P./ M. skills +4%, Received P./ M. Critical Damage -7%, Attribute Resistance +20
3 Stupor/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, MP Consumption -10%, Received Healing +15%, Vampiric Rage effect +6%, Speed +3, Power of standard attacks and P./ M. skills +5%, received damage from standard attacks and P./ M. Skill critical attacks -10%, Attribute Attack/ Resistance +50
4 Stupor/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, MP Consumption -11%, Received Healing +16%, Vampiric Rage effect +7%, Speed +4, Power of standard attacks and P./ M. skills +6%, received damage from standard attacks and P./ M. Skill critical attacks -11%, Attribute Attack/ Resistance +60
5 Stupor/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, MP Consumption -12%, Received Healing +17%, Vampiric Rage effect +8%, Speed +5, Power of standard attacks and P./ M. skills +7%, Received damage from standard attacks and P./ M. Skill critical attacks -12%, Attribute Attack/ Resistance +70
6 Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -13%, Received Healing +18%, Vampiric Rage effect +9%, Speed +6, Power of standard attacks and P./ M. skills +8%, Received damage from standard attacks and P./ M. Skill critical attacks -13%, Attribute Attack/ Resistance +80
7 Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -14%, Received Healing +19%, Vampiric Rage effect +10%, Speed +7, Power of standard attacks and P./ M. skills +9%, Received damage from standard attacks and P./ M. Skill critical attacks -14%, Attribute Attack/ Resistance +90
8 Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -15%, Received Healing +20%, Vampiric Rage effect +11%, Speed +8, Power of standard attacks and P./ M. skills +10%, Received damage from standard attacks and P./ M. Skill critical attacks -15%, Attribute Attack/ Resistance +100
9 Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -16%, Received Healing +21%, Vampiric Rage effect +12%, Speed +9, Power of standard attacks and P./ M. skills +11%, Received damage from standard attacks and P./ M. Skill critical attacks -16%, Attribute Attack/ Resistance +110
10 Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -17%, Received Healing +22%, Vampiric Rage effect +13%, Speed +10, Power of standard attacks and P./ M. skills +12%, Received damage from standard attacks and P./ M. Skill critical attacks -17%, Attribute Attack/ Resistance +120
Dragon's Ring 1 Confusion Atk. Rate and Resistance +15%, Attribute Resistance +10, CHA/ LUC +1, Atk. Spd./ Casting Spd. +3%, P./ M. Accuracy +3, Speed +1, Skill Power +3%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +5%, damage to immobilized targets +1%
2 Confusion Atk. Rate and Resistance +20%, Attribute Resistance +20, CHA/ LUC +2, Atk. Spd./ Casting Spd. +4%, P./ M. Accuracy +4, Speed +2, Skill Power +4%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +10%, damage to immobilized targets +2%
3 Confusion Atk. Rate and Resistance +30%, Attribute Resistance +30, CHA/ LUC +3, Atk. Spd./ Casting Spd. +5%, P./ M. Accuracy +5, Speed +3, Skill Power +5%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +20%, damage to immobilized targets +3%
4 Confusion Atk. Rate and Resistance +30%, Attribute Resistance +40, CHA/ LUC +3, Atk. Spd./ Casting Spd. +6%, P./ M. Accuracy +6, Speed +4, Skill Power +6%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +21%, damage to immobilized targets +4%
5 Confusion Atk. Rate and Resistance +30%, Attribute Resistance +50, CHA/ LUC +3, Atk. Spd./ Casting Spd. +7%, P./ M. Accuracy +7, Speed +5, Skill Power +7%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +22%, damage to immobilized targets +5%
6 Confusion Atk. Rate and Resistance +40%, Attribute Resistance +60, CHA/ LUC +3, Atk. Spd./ Casting Spd. +8%, P./ M. Accuracy +8, Speed +6, Skill Power +8%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +23%, damage to immobilized targets +6%
7 Confusion Atk. Rate and Resistance +40%, Attribute Resistance +70, CHA/ LUC +3, Atk. Spd./ Casting Spd. +9%, P./ M. Accuracy +9, Speed +7, Skill Power +9%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +24%, damage to immobilized targets +7%
8 Confusion Atk. Rate and Resistance +40%, Attribute Resistance +80, CHA/ LUC +3, Atk. Spd./ Casting Spd. +10%, P./ M. Accuracy +10, Speed +8, Skill Power +10%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +25%, damage to immobilized targets +8%
9 Confusion Atk. Rate and Resistance +40%, Attribute Resistance +90, CHA/ LUC +3, Atk. Spd./ Casting Spd. +11%, P./ M. Accuracy +11, Speed +9, Skill Power +11%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +26%, damage to immobilized targets +9%
10 Confusion Atk. Rate and Resistance +40%, Attribute Resistance +100, CHA/ LUC +3, Atk. Spd./ Casting Spd. +12%, P./ M. Accuracy +12, Speed +10, Skill Power +12%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +27%, damage to immobilized targets +10%
Angel's Necklace 0 Infection/ Confusion Resistance +10%
1 Infection/ Confusion Resistance +20%
2 Infection/ Confusion Atk. Rate and Resistance +20%
3 Infection/ Confusion Atk. Rate and Resistance +20%, Speed +5
4 Infection/ Confusion Atk. Rate and Resistance +20%, Speed +5, Damage Reflection +5%
5 Infection/ Confusion Atk. Rate and Resistance +20%, Speed +5, Damage Reflection +5%, Skill Cooldown -10%
6 Infection/ Confusion Atk. Rate and Resistance +25%, Speed +5, Damage Reflection +5%, Skill Cooldown -10%, P. Atk./ M. Atk./ P. Def./ M. Def. +1%, Skill Power +1%, LUC/ CHA +1
7 Infection/ Confusion Atk. Rate and Resistance +25%, Speed +6, Damage Reflection +6%, Skill Cooldown -11%, P. Atk./ M. Atk./ P. Def./ M. Def. +2%, Skill Power +2%, LUC/ CHA +1
8 Infection/ Confusion Atk. Rate and Resistance +25%, Speed +7, Damage Reflection +7%, Skill Cooldown -12%, P. Atk./ M. Atk./ P. Def./ M. Def. +3%, Skill Power +3%, LUC/ CHA +1
9 Infection/ Confusion Atk. Rate and Resistance +30%, Speed +8, Damage Reflection +8%, Skill Cooldown -13%, P. Atk./ M. Atk./ P. Def./ M. Def. +4%, Skill Power +4%, LUC/ CHA +2
10 Infection/ Confusion Atk. Rate and Resistance +30%, Speed +10, Damage Reflection +10%, Skill Cooldown -15%, P. Atk./ M. Atk./ P. Def./ M. Def. +5%, Skill Power +5%, LUC/ CHA +2
Angel's Earring 0 Stupor/ Confusion Resistance +10%
1 Stupor/ Confusion Resistance +20%
2 Stupor/ Confusion Resistance/ Atk. Rate +20%
3 Stupor/ Confusion Atk. Rate and Resistance +20%, MP Consumption -3%
4 Stupor/ Confusion Atk. Rate and Resistance +20%, MP Consumption -3%, Received Healing +5%
5 Stupor/ Confusion Atk. Rate and Resistance +20%, MP Consumption -3%, Received Healing +7%, Vampiric Rage effect +3%
6 Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -5%, Received Healing +10%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +1%, Received Critical Damage from standard attacks/ Received M. Critical Damage -1%, LUC/ CHA +1, Attribute Attack +10
7 Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -6%, Received Healing +11%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +2%, Received Critical Damage from standard attacks/ Received M. Critical Damage -2%, LUC/ CHA +1, Attribute Attack +20
8 Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -7%, Received Healing +12%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +3%, Received Critical Damage from standard attacks/ Received M. Critical Damage -3%, LUC/ CHA +1, Attribute Attack +30
9 Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -8%, Received Healing +13%, Vampiric Rage effect +5%, Power of standard attacks and P./ M. skills +4%, Received Critical Damage from standard attacks/ Received M. Critical Damage -4%, LUC/ CHA +2, Attribute Attack +40
10 Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -10%, Received Healing +15%, Vampiric Rage effect +6%, Power of standard attacks and P./ M. skills +5%, Received Critical Damage from standard attacks/ Received M. Critical Damage -5%, LUC/ CHA +2, Attribute Attack +50
Angel's Ring 0 Obstruction Resistance +10%
1 Obstruction Resistance +20%
2 Obstruction Atk. Rate and Resistance +20%
3 Obstruction Atk. Rate and Resistance +20%, Attribute Resistance +10
4 Obstruction Atk. Rate and Resistance +20%, Attribute Resistance +12, Critical Damage for standard attacks and P./ M. Skill Critical Damage +5%
5 Obstruction Atk. Rate and Resistance +20%, Attribute Resistance +15, Critical Damage for standard attacks and P./ M. Skill Critical Damage +10%
6 Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +18, Critical Damage for standard attacks and P./ M. Skill Critical Damage +15%, P./ M. Skill Power +1%, LUC/ CHA +1
7 Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +21, P. Critical Damage and P./ M. Skill Critical Damage +16%, P./ M. Skill Power +2%, LUC/ CHA +1
8 Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +24, P. Critical Damage and P./ M. Skill Critical Damage +17%, P./ M. Skill Power +3%, LUC/ CHA +1
9 Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +27, P. Critical Damage and P./ M. Skill Critical Damage +18%, P./ M. Skill Power +4%, LUC/ CHA +2
10 Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +30, P. Critical Damage and P./ M. Skill Critical Damage +20%, P./ M. Skill Power +5%, LUC/ CHA +2
https://youtu.be/_xWoGf0gXhcExpert’s Mask created
Scroll: Enchant Expert’s created
Graduation Box created
Belt of Seeker Captain created
Expert’s Mask
— Expert’s Mask has been added to the game; it can be obtained from a Graduation Box (a present for completing the training) or can be purchased via Mentor Guide in every town for 10,000 Mentee's Mark;
— Expert’s Mask may be enhanced up to +5 with the help of Scroll: Enchant Expert’s Mask (safe enchantment is unavailable), that may be purchased via Mentor Guide in every town for 10,000 Mentee's Mark;
0 CHA +1
+1 CHA +1, Attribute attack +5, Attribute resistance +5.
+2 CHA +1, Attribute attack +10, Attribute resistance +10.Atk.Spd. +2%, Casting Spd. +2%
+3 CHA +1, Attribute attack +15, Attribute resistance +15.Atk.Spd. +3%, Casting Spd. +3%Мax. HP/ MP/ CP +1%
+4 CHA +1, Attribute attack +20, Attribute resistance +20, Atk.Spd. +4%, Casting Spd. +4%, Мax. HP/ MP/ CP +1%, P./ M. Def. +1%
+5 CHA +1, Attribute attack +25, Attribute resistance +25, Atk.Spd. +5%, Casting Spd. +5%, Мax. HP/ MP/ CP +1%, P./ M. Def. +1%, P./ M. Atk. +1%
The Expert’s Mask item can be enchanted using the Scroll: Enchant Mask, which can be purchased for Mentee’s Marks through the Mentor Guide.
Aether created
Black Mithril created
Oriharukon Ore created
Dragon Scales created
Angel’s Feather created
Aegis weapon stats created
Aegis weapons are raid weapons
Shadow weapons (and other raid weapons) will be upgradeable to Aegis weapons in game.
Aegis weapons can have only 1 sa (as any other raid weapon)
Aegis Weapons will be obtainable by gathering special materials from special hunting zones *more details when hunting zones are done
Aegis armor appearance for all races and sexes created
Aegis Cloak created for all races and sexes (decorative only for now)
Ice Shield Special effects created
Ice Sigil Special Effects created
Aegis Shield Special effects created
Aegis Sigil Special effects created
Created new Legendary Dye types each with their own stats and skills
Legendary Dyes can be upgraded up to lv. 10
To upgrade a Crystal of Dyes is needed, and compounding. The higher level the lower chance of success.
The dyes last forever, can be added or removed at the Symbol Maker
Legendary Dye Lv. 1 -10 (P. Atk.)
Legendary Dye Lv. 1 -10 (P.Crit. Damage)
Legendary Dye Lv. 1 -10 (P.Skill Crit. Damage)
Legendary Dye Lv. 1 -10 (P.Skill Power)
Legendary Dye Lv. 1 -10 (M. Atk.)
Legendary Dye Lv. 1 -10 (M. Crit. Damage)
Legendary Dye Lv. 1 -10 (M. Skill Power)
https://youtu.be/7jFUjweCJnARaid Weapon types Aegis added with stats for each
Aegis weapons have 1 upgrade stage to Bloodthirsty Aegis Weapons
Aegis Weapons visual enchants added depending on enchant level as follows:
https://youtu.be/DFj12NiuPjAR110 Weapons stats updated, visual enchant effects updated at all stages as follows
https://youtu.be/Mj1UQ3SDrXIIce Weapons and Aegis weapons created, stats created for each stages for each weapon type (3 stages , upgradeable: normal - Bloodthirsty - Bloodstained).
Stats increase at each level. Visual effects depend on the enchantment level and grade of the weapon.
Blood-thirsty and Blood-stained weapon is grade R;
Blood-thirsty Cursed Weapon can be modified to Blood-stained via Altar of Aegis in Aden
Blood-stained (modified) gives its owner powerful passive effects and 3 active skills. Soul's Insanity, Soul's Confinement, Soul's Release
Cemetary zone level and stats and drops increased, 117-120 lvl.
https://youtu.be/jSHQVvewI_ADragon Spirit Stones created
Aegis/Ice weapons (includes dragon/raid type) weapons can be augmented with the help of the new special item — Dragon Spirit Stone.
Super Advanced Spirit Stones (2 pcs.) + Life Stone: Giant's Power (1 pcs.) + Life Stone: Dragon's Power (1 pcs.) + Mouse coins are needed to receive Dragon Spirit Stone; an exchange can be done in any town with the help of the Blacksmith; it is not possible to receive Life Stone: Dragon's Power in the game yet;
Dragon Spirit Stone Augmentation Effects:
Effect 1
Effect Bonus
P. Atk. +1% / +2% / +3% / +5%
P. Def. +1% / +2% / +3% / +5%
P. Skill Critical Damage +1% / +2% / +3% / +5%
M. Skill Critical Damage +1% / +2% / +3% / +5%
M. Atk. +1% / +2% / +3% / +5%
M. Def. +1% / +2% / +3% / +5%
P. Skill Power +1% / +2% / +3% / +5%
M. Skill Power +1% / +2% / +3% / +5%
Damage +1% / +2% / +3% / +5%
Damage Received -1% / -2% / -3% / -5%
Damage to immobilized targets +1% / +2% / +3% / +5%
Received damage when immobilized -1% / -2% / -3% / -5%
All stats +1 / +2 / +3
Effect 2:
Effect Bonus
Attribute Attack +10 / +20 / +30 / +40 / +50
Attribute Resistance +10 / +20 / +30 / +40 / +50
P. Critical Damage +2% / +4% / +6% / +8% / +10%
P. Skill Critical Damage +2% / +4% / +6% / +8% / +10%
M. Skill Critical Damage +2% / +4% / +6% / +8% / +10%
P. Def. +2% / +4% / +6% / +8% / +10%
M. Def. +2% / +4% / +6% / +8% / +10%
Bow/ Crossbow Attack Resistance +2% / +4% / +6% / +8% / +10%
Dagger/ Dual Dagger Attack Resistance +2% / +4% / +6% / +8% / +10%
Sword/ Dual Sword Attack Resistance +2% / +4% / +6% / +8% / +10%
Debuff Resistance +2% / +4% / +6% / +8% / +10%
Received Healing +2% / +4% / +6% / +8% / +10%
Skill Cooldown -1% / -2% / -3% / -4% / -5%
XP and SP bonus +2% / +4% / +6% / +8% / +10%
P. Skill Power +10% / +15%
M. Skill Power +10% / +15%
P. Critical Damage +17% / +20%
P. Skill Critical Damage +17% / +20%
M. Skill Critical Damage +17% / +20%
Fixed Damage Resistance +17% / +20%
Damage Received when Immobilized -20%
Damage +15%
Damage Received -15%
https://youtu.be/fNWhDHZk5PINew 'Blessed Fallen Angel's Ring' item was created.
A 'Blessed Fallen Angel's Ring' can be obtained by upgrading a 'Fallen Angel's Ring'
When upgrading a 'Fallen Angel's Ring' that has been Augmented or Crafted into a 'Blessed Fallen Angel's Ring', the previous options will be inherited.
'Blessed Fallen Angel's Rings' can be Enchanted with a 'Fallen Angel's Ring Enchant Scroll'.
The Enchant effects of 'Blessed Fallen Angel's Rings' are as follows:
+6: Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +16%, Acquired EXP/SP +11%, Normal/P./M. Skill Critical Damage +16%
+7: Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +17%, Acquired EXP/SP +12%, Normal/P./M. Skill Critical Damage +17%
+8: Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +18%, Acquired EXP/SP +13%, Normal/P./M. Skill Critical Damage +18%, Additional Damage to Action-Prohibited Targets +3%
+9: Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +20%, Acquired EXP/SP +15%, Normal/P./M. Skill Critical Damage +20%, Additional Damage to Action-Prohibited Targets +5%
+10:Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +20%, Acquired EXP/SP +15%, Normal/P./M. Skill Critical Damage +20%, Additional Damage to Action-Prohibited Targets +5%, P. Def/M. Def +3%, Damage While Action-Prohibited -3%
<Effects by Weapon Type>
P. Atk +1% when equipped with Sword/Blunt Weapon/Spear/Fist Weapon
Normal Attack Critical Damage +1% when equipped with Dagger/Dual Daggers
M. Skill Critical Damage +1% when equipped with Staff/Magic Sword
P. Skill Critical Damage +1% when equipped with Bow/Crossbow
https://youtu.be/HHuKR0xB8tk'Dragon Shirt Augmentation' was newly created.
Dragon Rind Leather Shirt can be augmented using Dragon Shirt Augment Stone
The following options can be obtained by Augmenting a Dragon Shirt:
Option 1
Attack Attribute +5 - 25
All Defense Attributes +5 - 25
Atk. Spd. +10 - 50
Casting Spd. +10 - 50
EXP/SP +10%
Option 2
Normal Attack Critical Damage +1 - 15% when using skills for 10 minutes
Normal Attack Critical Damage +15% when using skills for 10 minutes Normal Attack Power +3%
P. Skill Attack Critical Damage +1 - 15% when using skills for 10 minutes
P. Skill Critical Damage +15% when using skills for 10 minutes P. Skill Power +3%
M. Skill Attack Critical Damage +1 - 15% when using skills for 10 minutes
M. Skill Critical Damage +15% when using skills for 10 minutes M. Skill Power +3%
HP/CP +1 - 15% when using skills for 10 minutes
HP/CP +15% when using skills for 10 minutes Received Damage -3%
CON/MEN +1
DEX/CON/WIT/MEN +1
STR/DEX/CON/INT/WIT/MEN +1
STR/DEX/CON/INT/WIT/MEN/LUC +1
All Stats +1
Active skills obtained by Augmenting a Dragon Shirt cannot be stacked with certain skills obtained by Augmenting a 'Spirit Stone Instilled with Giants' Power'.
Giant's Critical Damage
Giant's Battle Roar
https://youtu.be/rRA9LowNGZASuperior Ruby and Superior Sapphire new effects created
https://youtu.be/SS-tl-b5eZMDue to request, update on work in progress:
Armor prices adjusted /reworked
Armor Shops remade
New Shops added for every category in every town
Shops and requirements simplified
https://gyazo.com/62f56d69acd2ff75740b77e61f76d365R110 Armors added to shop
R110 armor can be bought directly from shops in town or Alt+b board shop
R110 armor can be upgraded from ultimate/trancendent lvl 6 armors at Altran. Enchant and augmentation is kept at upgrade process. Silenite is not needed at upgrade.
Armor Augment Stones added to shop
Each new zone will drop a specific crafting material (Ether/Black Mithril/Oriharukon Ore/Dragon Scales/Angel’s Feather) used for various items
Bloody / Dark Krishna/Leviathan armor enhancing stones added
Tested farming on lvl 113-125 zones (fighter/mage with average gear).
XP boosted for certain levels, 110-113.
XP boost will be variable depending on levels.
Armor drops finished
Upgrading R99 Dark/Bloody enchanted or augmented weapon to R110 has a 80% chance of success at Blacksmith of Mammon. On failure, the original weapon is kept. On success, the enchantment and augments are not lost.
Upgrading R99 Ultimate/Transcendent enchanted or augmented weapon to R110 has a 80% chance of success at Blacksmith Altran. On failure, the original weapon is kept. On success, the enchantment and augments are not lost.
Key materials to buy items will have the drop zone written on them.
R99 Weapons Upgrade remade, simplified
Crystal R Requirement removed from upgrading process r99
R99 Weapons will have info depending on their type where to upgrade
R99 Weapons upgrade can be done at Blacksmith Mammon and and the upgrade process is as follows: Normal R99 -> Blessed R99 -> Dark or Bloody R99 -> Add Special Ability
R99 Armor upgrade can be done at Blacksmith Altran and the upgrade process is as follows: Normal R99 -> Blessed R99 -> Dark or Bloody R99 ->Set effect -> Ultimate/Transcendent lvl 1 -> Ultimate/Transcendent lvl 6
Gemstone R requirements greatly lower for r99 Armor upgrades and others.
Armor R110 Leviathan can be obtained by :
1. Upgrade Transcendent/ Ultimate lvl 6 r99 armor to R110
2. Buying From Shop in town or Community Board alt+b
Upgrade of R99 Armors and Weapons at Blacksmiths Altran and Mammon greatly simplified, remade to be much more intuitive
Rebalanced drops in Land of Chaos, Cemetary , Dragon Valley
Rebalanced mobs in the above areas
Prices improved for r110 armor upgrades
Upgrading r110 armors will be done with a 90% chance of success
Added upgrade options for weapons starting from r grade to r110 cheap at shops
Reworked prices and upgrade methods for all weapons starting from R grade up to R110
Gemstone requirements and adena requirements lowered
R grade weapons can be upgraded to r99 then to r110 with a chance of 90%
Reworked aquiring superior grade weapons starting with R Grade to be much more intuitive
Altar of Evil lv 85farm zone remade and revamped -
SPawn times reduced
Mob stats changed
Drops rebalanced
Specific zone drops added
Level of mobs increased
Mobs numbers greatly increased
Bloody swampland lv 95 -
Mob stats changed
Drops rebalanced
Specific zone drops added
Level of mobs increased
Mobs numbers greatly increased
Orbis Temple drops cleaned up and other misc things
Seed of Hellfire drops cleaned up, stats updated
Garden of Genesis - lower areas
- Mobs level increased
- adena drops increased
- area specific drops added
- useless drops cleaned up
Enchanted Valley
- Mobs xp/sp bonuses increased
- Stats updated
- Adena drop increased
- Specific zone drop added
Garden of Spirits:
- monsters levels increased
- monsters adena drops increased
- specific area drops added
Monastery of Silence
- removed useless drops
- cleaned up
Fog Cleaned up
Atelia Fortress
- removed useless drops
- added zone specific drops
- increased bonus xp/sp
Blazing Swamp
- greatly increased XP/SP bonuses
- Specific Drops added
Bloody Swampland attribute stone drops rebalanced
Bloody Swampland xp updated and sp, increased greatly
Altar of Evil attribute stone drops rebalanced
Altar of Evil xp updated and sp, increased greatly
Phantasmal Ridge mobs level increased (zone will be totally remade after update)
Raider's Crossroad
- monsters updated
- drops updated
- area specific drops added
- adena drop increased
- xp/sp updated, increased
Special Ability System revamped:
Regular Soul Crystal lv. 1 can be bought in the item shops
Compounding can be used to increase the level of the soul crystals
From lv 1 to lv 8 Shining Soul of Monster Spirit can be used for compounding (chance of succes very high)
From lvl 9 to lvl 15 Radiant Soul of Monster Spirit can be used for compounding(chance of succes high)
Regular Soul Crystals lvl 8 can be bought directly from the shop also
Shilen's Soul Crystal lv 1 can be bought directly from the shop
Compounding Shilen's Soul Crystal Chances are High (90%-50%) using Shillien's Soul
https://youtu.be/nuR80hRb370R Grade armor greadly reduced
R110 new armor price greatly reduced
R110 armor upgrade to enhanced reduced
Augmenting Stone Crystal drops added in new zones
Armor Augmenting stone added to shop
Augmenting Stone Crystal drops added in new zones
Armor Augmenting stone added to shop
Dragon Weapons (Top Grade - without SA) can be upgraded to R110 Krishna at Blacksmith of Mammon.
Added the possibility to remove sa from Fafurion Weapons
Dragon Weapons (Top Grade - without SA) can be upgraded to R110 Krishna at Blacksmith of Mammon.
Enhanced Shadow Weapons - without SA can be upgraded to R110 Krishna at Blacksmith of Mammon.
Insane Kelbim Weapons - without SA can be upgraded to R110 Krishna at Blacksmith of Mammon.
Frenzied Tauti Weapons - without SA can be upgraded to R110 Krishna at Blacksmith of Mammon.
Interfaces reworked, stylized, menus simplified
Aegis Weapons can be bought at the Artifact in the middle of Aden with a 100% chance
Aegis weapons can be upgraded to 2 stages with a 90% chance of success: Bloodthirsty and Bloodstained. The weapon stats change accordingly.
Bloodstained Aegis weapons can have special ability added to them, using Shillien's Soul Crystal Stage 10
Bloodstained Aegis weapons special ability can be removed at the Artifact
https://youtu.be/NaZxskmudWIIce Weapons can be bought at the Artifact in the middle of Aden with a 100% chance
AegisIceweapons can be upgraded to 2 stages with a 90% chance of success: Bloodthirsty and Bloodstained. The weapon stats change accordingly.
Ice Aegis weapons can have special ability added to them, using Shillien's Soul Crystal Stage 10
Ice Aegis weapons special ability can be removed at the Artifact
Ruler's authority belt upgrades up to lvl 3 added, possible at Rafforty in the Tavern
Authority Ornament Drops added to specific drop zones
Armor Augmenting Stone added to shop
Superior Weapon Augmenting Stone added to shop
Accessory Augmenting Stone added to shop
Augmenting Stone Crystal drops added to the new farming zones
Augmenting Stone Crystal used to buy new life stones
New category created for upgrading Dragon Shirts at Ferris
Ferris Dialogues rewarked
Items that needed to be upgraded at Ferris got specific description
Reworked Power Circlets and Dragon Shirts items and related items to be more explicit in where and how can be upgraded
Removed useless options from Ferris
Dragon Shirt and related items upgrade made much more user friendly and intuitive, dialogues reworked, items related reworked
Brooches prices lowered in the shop
Removed brooches with 2slot/3 slot from the shop
Added Brooches to shop from lvl 3 to 5 (Brooches also can be compounded to obtain a higher level brooch)
Jewel Energy description enhanced, dialogues remade for Dimensional Merchant
Dimensional Bracelet prices rebalanced, lowered
Dimensional bracelets upgrade process improved, much more intuitive
Resed npc options updated, now is possible to remove a stat from a bracelet at any stage
Resed npc dialogues, options and user interface reworked
Upgrade is possible from level 1 basic Dimensional Bracelet at Resed
All Dimensional Bracelets description updated
Dimensional Bracelet prices rebalanced, lowered
Dimensional bracelets upgrade process improved, much more intuitive
Resed npc options updated, now is possible to remove a stat from a bracelet at any stage
Resed npc dialogues, options and user interface reworked
Upgrade is possible from level 1 basic Dimensional Bracelet at Resed
All Dimensional Bracelets description updated
Kaliel's Bracelet added to shop
Kaliel's Bracelet can be upgraded to Greater or Superior at npc Resed in Faeron
Enchantment is lost at upgrade process from a Kaliel Bracelet to Greater and Greater to Superior
Blessed Scroll: Enchant Kaliel's Bracelet added to shop, chances are the same as brooch upgrade ones (from 90% to aprox 35% )
Gran Kain's Scroll: Enchant Superior Kaliel's Bracelet added to shop, in case of failure enchant level is NOT reset. Chances are those from the following link increased with aprox +50% at each level(
https://gyazo.com/000aa9bcca0b994f16c7213528ab5a5e )
https://youtu.be/eTy2pYfXGikUpgrade Seed Talismans and Seven Signs will be done at Seed Talisman Manager, in Rune
Prices slightly rebalanced for Upgrade Seed Talismans and Seven Signs
Dialogues and options , user interface update for Seed Talisman Manager
Chance at upgrade is 90%
Talisman Abundance upgrades moved to Seed