Author Topic: Future Updates  (Read 651 times)

xFreYx

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Future Updates
« on: September 25, 2020, 11:43:26 PM »
1) Add missing Dual Class Certifications on levels 101 / 103 / 105

2) Update Dual Class Skills:
 a) Remove:
   - Dual - Max HP Increase
   - Dual - Max MP Increase
   - Dual - Max CP Increase
   - Dual - MP Drain
   - Dual - Physical Trait Increase
   - Dual - Mental Trait Increase
   - Dual - Light of Blessing
   - Dual - Shackles of the Giants
   - Dual - Silence of the Giants
   - Dual - Yoke of the Giants
   - Dual - Shield of the Giants

 b) Rename:
   - Dual - P. Atk./M. Atk. Increase : to : Dual Certification - Attack
   - Dual - P. Def./M. Def. Increase : to : Dual Certification - Defense
   - Dual - Atk. Spd./Casting Spd. Increase : to : Dual Certification - Speed
   - Dual - HP Drain : to : Dual Certification - Vampiric
   - Dual - Specialized for P. Atk : to : Dual Certification - Physical
   - Dual - Specialized for M. Atk : to : Dual Certification - Magical
   - Dual - Berserker's Rage : to : Dual Certification - Berserker's Rage
   - Dual - Master's Rage : to : Dual Certification - Master's Rage
   - Dual - Light of Protection : to : Dual Certification - Light of Protection

 c) Add:
   - Dual Certification - Condition (https://l2wiki.com/Dual_Certification_-_Condition)
    @ Level 1 -  Max HP/ MP/ CP +5%.
    @ Level 2 -  Max HP/ MP/ CP +10%. 
    @ Level 3 -  Max HP/ MP/ CP +15%.
    @ Level 4 -  Max HP/ MP/ CP +20%.

   - Dual Certification - Death (https://l2wiki.com/Dual_Certification_-_Death)
    @ Level 1 -  P. Critical Damage and P./ M. Skill Critical Damage +5%.

   - Dual Certification - Recovery (https://l2wiki.com/Dual_Certification_-_Recovery)
    @ Level 1 -  Skill Cooldown -4%.


   - Dual Certification - Vital (https://l2wiki.com/Dual_Certification_-_Vital)
    @ Level 1 -  Vitality Bonus +10%.

   - Dual Maximum HP  (https://l2wiki.com/Dual_Maximum_HP)
    @ Level 5 -  Max HP +2394. Can be used when the main/dual class is Lv. 101 or above.
    @ Level 6 -  Max HP +2862. Can be used when the main/dual class is Lv. 103 or above.
    @ Level 7 -  Max HP +3330. Can be used when the main/dual class is Lv. 105 or above.


3) Update Sub Class Skills:
 (https://www.lineage2.com/news/fafurion-supplemental-update-preview)

 a) Remove possibility to obtain sub class certifications and sub class learn skills from Trandon

 b) Add new option to Trandon to obtain "Spellbook: Energy of New Power" which upon using gives you passive which gives:
P. Atk +4%, M. Atk +6%, P. Def/M. Def +4%,
Atk/Casting Spd. +4%, P./M. Critical Rate +40,
Max HP/MP/CP +6%

4) Exalted Skills:
 a) Add:
   - Spellbook: Dignity of the Exalted
    @ Level 4 -  STR+4, DEX+4, CON+4, INT+4, WIT +4, MEN +4, CHA+4. Increases the amount of World Chat usage to 10 times.
    @ Level 5 -  STR+5, DEX+5, CON+5, INT+5, WIT +5, MEN +5, CHA+5. Increases the amount of World Chat usage to 10 times.
    @ Level 6 -  STR+6, DEX+6, CON+6, INT+6, WIT +6, MEN +6, CHA+6. Increases the amount of World Chat usage to 10 times.

5) Talismans:
 a) Add:
   - Talisman of Protection Lv. 10 (https://l2wiki.com/Talisman_of_Protection_Lv._10)

      P. Def. +4040, M. Def. +2626, Attribute Resistance +150.
      Effects of two identical talismans do not stack, the higher-level talisman takes precedence.

   - Bloodstained Talisman of Protection (https://l2wiki.com/Bloodstained_Talisman_of_Protection)
     
     Talisman of Protection stained with the blood of Zariche or Akamanah.
     P./ M. Def. +850, Received Damage -3%, Bow/ Crossbow Resistance +3%, Dagger/ Dual Daggers Resistance +3%, Fixed Damage Resistance +5%,               received M. Skill Critical Damage -3%, received damage when immobilized -3%.

   - Fortress Talisman - Shield Defense (https://l2wiki.com/Fortress_Talisman_-_Shield_Defense)
      Shield Def. +50%.

   - Fortress Talisman - M. Atk. (https://l2wiki.com/Fortress_Talisman_-_M._Atk.)
      M. Atk. +5%.

   - Fortress Talisman - M. Def. (https://l2wiki.com/Fortress_Talisman_-_M._Def.)
      M. Def. +10%.

   - Fortress Talisman - M. Accuracy (https://l2wiki.com/Fortress_Talisman_-_M._Accuracy)
      M. Accuracy +16.
 
   - Fortress Talisman - Max HP (https://l2wiki.com/Fortress_Talisman_-_Max_HP)
      Max HP +10%. 

   - Fortress Talisman - Max MP (https://l2wiki.com/Fortress_Talisman_-_Max_MP)
      Max MP +10%.

   - Fortress Talisman - M. Skill Power (https://l2wiki.com/Fortress_Talisman_-_M._Skill_Power)
      M. Skill Power +5%.

   - Fortress Talisman - P. Skill Power (https://l2wiki.com/Fortress_Talisman_-_P._Skill_Power)
      P. Skill Power +5%.

   - Fortress Talisman - Atk. Spd. (https://l2wiki.com/Fortress_Talisman_-_Atk._Spd.)
      Atk. Spd. +5%. 

   - Fortress Talisman - Casting Spd. (https://l2wiki.com/Fortress_Talisman_-_Casting_Spd.)
      Casting Spd. +5%.

   - Fortress Talisman - Speed (https://l2wiki.com/Fortress_Talisman_-_Speed)
      Speed +15.

   - Fortress Talisman - P. Atk. (https://l2wiki.com/Fortress_Talisman_-_P._Atk.)
      P. Atk. +5%.

   - Fortress Talisman - P. Def. (https://l2wiki.com/Fortress_Talisman_-_P._Def.)
      P. Def. +10%.

   - Fortress Talisman - P. Accuracy (https://l2wiki.com/Fortress_Talisman_-_P._Accuracy)
      P. Accuracy +16.

   - Fortress Talisman - Vitality (https://l2wiki.com/Fortress_Talisman_-_Vitality)
      Vitality Bonus +10%.

   - Mammon's Talisman - Skill Cooldown (https://l2wiki.com/Mammon's_Talisman_Box_-_Skill_Cooldown)
      When equipped, decreases Skill Cooldown by 5% and increased P.Def/M.Def by 10%

   - Mammon's Talisman - Skill Power (https://l2wiki.com/Mammon%27s_Talisman_Box_-_Skill_Power)
      When equipped, increases Skill Power by 5% and Skill Critical Damage by 10%

   - Mammon's Talisman - Skill Cooldown (https://l2wiki.com/Mammon%27s_Talisman_Pack_-_Attribute_Attack)
      When equipped, increases Attack Attribute by 70 and Normal Critical Damage by 10%

   - Advanced Talisman of Protection Stage 10 (combination of 2x Talisman of Protection Stage 10)
     When equipped P.Def +14600, M.Def +9491, all Attribute Defenses +300, M.Def +7%, Dagger/Bow/Crossbow/Sword/Spear/Fighting Weapon ressistance +7%, Received Normal Attack/Physical Skill/Magic Skill Crit Rate -15%, Received Normal Attack/Physical Skill/Magic Skill Crit. Damage -15%

   - Kara's Talisman (Comination of all 3 Mammon's Talismans)
     When equipped Skill Power +5%, Normal Critical Damage/P. Def./M. Def./Skill Critical Damage +10%, Attack Attribute +70, Cooldown -5%

6) Bracelets:
 a) Add:
   - Superior Kaliel's Bracelet (https://l2wiki.com/Superior_Kaliel's_Bracelet)

7) Dyes:
 a) Add:
   - Legendary P. Atk Dye - Lv10 Str +5 Dex +5 Cha +5
      (Gives Str +5, Dex +5, Cha +5, additionaly increases Damage Received -3%, P. Atk +5%, Damage +3%)

   - Legendary General Atk Crit. Damage Dye - Lv10 Str +5 Dex +5 Cha +5
      (Gives Str +5, Dex +5, Cha +5, additionaly increases Damage Received -3%, General Atk Crit Damage +5%, Damage +3%)

   - Legendary P. Skill Crit. Damage Dye - Lv10 Str +5 Dex +5 Cha +5
      (Gives Str +5, Dex +5, Cha +5, additionaly increases Damage Received -3%, P. Skill Crit. Damage +5%, Damage +3%)

   - Legendary P. Skill Power Dye - Lv10 Str +5 Dex +5 Cha +5
      (Gives Str +5, Dex +5, Cha +5, additionaly increases Damage Received -3%, P. Skill Power +5%, Damage +3%)

   - Legendary M. Atk Dye - Lv10 Int +5 Wit +5 Cha +5
      (Gives Int +5, Wit +5, Cha +5, additionaly increases Damage Received -3%, M. Atk +5%, Damage +3%)

   - Legendary M. Crit. Damage Dye - Lv10 Int +5 Wit +5 Cha +5
      (Gives Int +5, Wit +5, Cha +5, additionaly increases Damage Received -3%, M. Crit Damage +5%, Damage +3%)

   - Legendary M. Skill Power Dye - Lv10 Int +5 Wit +5 Cha +5
      (Gives Int +5, Wit +5, Cha +5, additionaly increases Damage Received -3%, M. Skill Power +5%, Damage +3%)

8.) Sigil effects for dyes:
 a) First Dye Slot Effect passive
Sigel Knight    Max. HP +1427, Max. MP +499, Max. CP +1403.
Tyrr Warrior    Max. HP +1365, Max. MP +499, Max. CP +1342.
Othell Rogue    Max. HP +1303, Max. MP +499, Max. CP +1281.
Yul Archer    Max. HP +1303, Max. MP +499, Max. CP +1281.
Feoh Wizard    Max. HP +1241, Max. MP +548, Max. CP +1220.
Wynn Summoner    Max. HP +1272, Max. MP +523, Max. CP +1250.
Aeore Healer    Max. HP +1272, Max. MP +548, Max. CP +1250.
Iss Enchanter    Max. HP +1272, Max. MP +523, Max. CP +1250.
Eviscerator    Max. HP +1365, Max. MP +499, Max. CP +1342.
Sayha's Seer    Max. HP +1241, Max. MP +548, Max. CP +1220.

  b) Second Dye Slot Effect passive
Sigel Knights    P. Def. +2656, M. Def. +2204, bonus Vitality +3%, bonus EXP and SP +3%.
Tyrr Warriors    P. Def. +2435, M. Def. +2204, bonus Vitality +3%, bonus EXP and SP +3%.
Othell Rogues    P. Def. +2324, M. Def. +2204, bonus Vitality +3%, bonus EXP and SP +3%.
Yul Archers    P. Def. +2324, M. Def. +2204, bonus Vitality +3%, bonus EXP and SP +3%.
Feoh Wizards    P. Def. +2324, M. Def. +2314, bonus Vitality +3%, bonus EXP and SP +3%.
Wynn Summoner    P. Def. +2324, M. Def. +2314, bonus Vitality +3%, bonus EXP and SP +3%.
Aeore Healer    P. Def. +2435, M. Def. +2424, bonus Vitality +3%, bonus EXP and SP +3%.
Iss Enchanter    P. Def. +2435, M. Def. +2314, bonus Vitality +3%, bonus EXP and SP +3%.
Eviscerator    P. Def. +2435, M. Def. +2204, bonus Vitality +3%, bonus EXP and SP +3%.
Sayha's Seer    P. Def. +2324, M. Def. +2314, bonus Vitality +3%, bonus EXP and SP +3%.

  c) Third Dye Slot Effect passive
Sigel Knights    P. Atk. +1884, P. Atk. +2%, P. Skill Power +2%, P. Def. / M. Def. +1%.
Tyrr Warriors    P. Atk. +2226, P. Atk. +3%.
Othell Rogues    P. Atk. +2483, P. Atk. +1%, P. Critical Damage +2%.
Yul Archers    P. Atk. +2483, P. Atk. +1%, P. Skill Critical Damage +2%.
Feoh Wizards    M. Atk. +1309, M. Atk. +3%.
Wynn Summoner    P. Atk. +1199, M. Atk. +654, P./ M. Atk. +2%, P./ M. Skill Power +1%.
Aeore Healer    M. Atk. +1168, M. Atk. +2%, M. Skill Critical Rate +5%, P. Def. / M. Def. +1%.
Iss Enchanter    P. Atk. +2312, P. Atk. +2%, P. Critical Damage +1%.
Eviscerator    P. Atk. 2226, P. Atk. 2%, P. Critical Damage +1%.
Sayha's Seer    M. Atk. +1309, M. Atk. +2%, M. Skill Power +1%.

 9) Olympiad:
 a) Change olympiad system to reset every week instead every month (Gonna increase action on the olympiad since people gonna be forced to farm every weekend, grants chances to fight feeding people)

 b) Class Winner's Runes:
   - Taking the first place at the World Olympiad grants rune (https://l2wiki.com/Olympiad_Class_Winner%27s_Rune)

   - Taking the second place at the World Olympiad grants rune (https://l2wiki.com/Olympiad_Class_Runner-up%27s_Rune)

 c) Hero Skills:
   - Remove hero ud and update old skills

   - Heroic Berserker (https://l2wiki.com/Heroes_and_Legends)
    @ Level 1 -  For 1 min., P./ M. Atk. and P./ M. Def. +50%, P./ M. Skill Critical Damage +30%, Speed +50, P./ M. Skill Cooldown -15%. Grants immunity to debuffs. The effect does not stack with other Hero buffs. Consumes 120 Spirit Ore. Cannot be used in the Olympiad. The skill cooldown is fixed.

   - Heroic Valor (https://l2wiki.com/Heroes_and_Legends)
    @ Level 1 -  For 1 min., party members' P./ M. Atk. and P./ M. Def. +20%, P./ M. Skill Critical Damage +10%, Speed +50. The effect does not stack with other Hero buffs. Consumes 240 Spirit Ore. Cannot be used in the Olympiad. The skill cooldown is fixed.

   - Heroic Dread (https://l2wiki.com/Heroes_and_Legends)
    @ Level 1 -  For 5 sec., inflicts Fear on nearby enemies, their Speed -180. Hero's Weakening effect is not applied at the same time. The debuff cannot be removed. Consumes 240 Spirit Ore. Cannot be used in the Olympiad. The skill cooldown is fixed.
Inflicted status: Fear

   - Heroic Grandeur  (https://l2wiki.com/Heroes_and_Legends)
    @ Level 1 -  For 10 sec., surrounding enemies' P./ M. Def. -50%, Speed -50, blocks them from using skills. Hero's Weakening effect is not applied at the same time. The debuff cannot be removed. Consumes 240 Spirit Ore. Cannot be used in the Olympiad. The skill cooldown is fixed.
Inflicted status: Silence
 
  d) Hero Weapons:
   - Infinity Shaper (https://l2wiki.com/Infinity_Shaper)
      Olympiad Hero's weapon. PvP Damage +30%, Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, P. Skill Critical Damage +10%.
   - Infinity Cutter (https://l2wiki.com/Infinity_Cutter)
      Olympiad Hero's Weapon. PvP Damage +30%. Additionally Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, Skill Cooldown -5%. 
   - Infinity Slasher (https://l2wiki.com/Infinity_Slasher)
      Olympiad Hero's Weapon. PvP Damage +30%. Additionally Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, Critical Damage for standard attacks +7%. 
   - Infinity Fighter (https://l2wiki.com/Infinity_Fighter)
      Olympiad Hero's Weapon. PvP Damage +30%. Additionally Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, Critical Damage for standard attacks +7%.
   - Infinity Stormer (https://l2wiki.com/Infinity_Stormer)
      Olympiad Hero's Weapon. PvP Damage +30%. Additionally Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, Critical Damage for standard attacks +7%.
   - Infinity Thrower (https://l2wiki.com/Infinity_Thrower)
      Olympiad Hero's weapon. PvP Damage +30%, Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, P. Skill Critical Damage +10%.
   - Infinity Shooter (https://l2wiki.com/Infinity_Shooter)
      Olympiad Hero's weapon. PvP Damage +30%, Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, P. Skill Critical Damage +10%. 
   - Infinity Avenger (https://l2wiki.com/Infinity_Avenger)
      Olympiad Hero's Weapon. PvP Damage +30%. Additionally Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, Skill Cooldown -5%. 
   - Infinity Buster (https://l2wiki.com/Infinity_Buster)
      Olympiad Hero's weapon. PvP Damage +30%, Max HP/ MP/ CP +30%, M. Skill Power +10%, Casting Spd. +15%, M. Skill Critical Damage +7%. 
   - Infinity Caster (https://l2wiki.com/Infinity_Caster)
      Olympiad Hero's weapon. PvP Damage +30%, Max HP/ MP/ CP +30%, M. Skill Power +10%, Casting Spd. +15%, M. Skill Critical Damage +7%. 
   - Infinity Retributer (https://l2wiki.com/Infinity_Retributer)
      Olympiad Hero's weapon. PvP Damage +30%, Max HP/ MP/ CP +30%, M. Skill Power +10%, Atk./ Casting Spd. +15%, M. Skill Critical Damage +7%.
   - Infinity Dual Sword (https://l2wiki.com/Infinity_Dual_Sword)
      Olympiad Hero's Weapon. PvP Damage +30%. Additionally Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, Critical Damage for standard attacks +7%. 
   - Infinity Dual Dagger (https://l2wiki.com/Infinity_Dual_Dagger)
      Olympiad Hero's Weapon. PvP Damage +30%. Additionally Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, P. Skill Critical Damage +10%.
   - Infinity Dual Blunt Weapon (https://l2wiki.com/Infinity_Dual_Blunt_Weapon)
      Olympiad Hero's Weapon. PvP damage +30%. Additionally Max HP/ MP/ CP +30%, P. Skill Power +10%, Atk. Spd. +15%, Critical Damage for standard attacks +7%.

 10) Agathions:
 a) Add:
   - Masia's Guard Agathion Charm (https://l2wiki.com/Guard_Agathion_Charms#Masia's%20Guard%20Agathion%20Charm)
+1                                                       Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +321.
+2                                                       Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +377.
+3                                                       Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +445.
+4    Fixed Damage Resistance +2%.    Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +523.
+5    Fixed Damage Resistance +2%.    Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +615.
+6    Fixed Damage Resistance +2%.    Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +724, skill cooldown -1%.
+7    Fixed Damage Resistance +4%.    Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +851, skill cooldown -2%.
+8    Fixed Damage Resistance +4%.    Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +1002, skill cooldown -3%.
+9    Fixed Damage Resistance +4%.    Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +1179, skill cooldown -4%.
+10    Fixed Damage Resistance +7%.    Unique Ability activates only when +8 or higher heavy armor set effects are active. P. Def. +1387, skill cooldown -5%.

- Paulina's Guard Agathion Charm (https://l2wiki.com/Guard_Agathion_Charms#Paulina's%20Guard%20Agathion%20Charm)
+1                                                       Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +321.
+2                                                       Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +377.
+3                                                       Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +445.
+4    Fixed Damage Resistance +2%.    Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +523.
+5    Fixed Damage Resistance +2%.    Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +615.
+6    Fixed Damage Resistance +2%.    Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +724, Skill Power +1%.
+7    Fixed Damage Resistance +4%.    Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +851, Skill Power +2%.
+8    Fixed Damage Resistance +4%.    Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +1002, Skill Power +3%.
+9    Fixed Damage Resistance +4%.    Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +1179, Skill Power +4%.
+10    Fixed Damage Resistance +7%.    Unique Ability activates only when +8 or higher light armor set effects are active. P. Def. +1387, Skill Power +5%.

- Tersi's Guard Agathion Charm (https://l2wiki.com/Guard_Agathion_Charms#Tersi's%20Guard%20Agathion%20Charm)
+1                                                       Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +321.
+2                                                       Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +377.
+3                                                       Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +445.
+4    Fixed Damage Resistance +2%.    Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +523.
+5    Fixed Damage Resistance +2%.    Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +615.
+6    Fixed Damage Resistance +2%.    Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +724, Dagger / Dual Dagger / Bow / Crossbow Resistance +1%.
+7    Fixed Damage Resistance +4%.    Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +851, Dagger / Dual Dagger / Bow / Crossbow Resistance +2%.
+8    Fixed Damage Resistance +4%.    Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +1002, Dagger / Dual Dagger / Bow / Crossbow Resistance +3%.
+9    Fixed Damage Resistance +4%.    Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +1179, Dagger / Dual Dagger / Bow / Crossbow Resistance +4%.
+10    Fixed Damage Resistance +7%.    Unique Ability activates only when +8 or higher robe armor set effects are active. P. Def. +1387, Dagger / Dual Dagger / Bow / Crossbow Resistance +5%.
« Last Edit: October 14, 2020, 10:32:57 PM by xFreYx »

Lineage2Ertheia

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Re: Feohs
« Reply #1 on: September 26, 2020, 09:26:42 AM »
Feohs:  8)
- Superior Burst Casting has bugged triggering of Mana Burst
Spawns at start 1st lvl, then changes to 4th lvl for 5 seconds and then overwrites it by 3rd lvl
prolly when it gets on double time mastery its bugged aswell
false
https://youtu.be/u-0MIzLs6T8

Quote
- While under Jump Attack from Tyrr you arent able to move or even use jumps, prolly works same with every slow type debuff
false.
 if speed goes below a certain value u cannot move. jump attack removes 180 run speed. so again, depends on ur speed. below 50 speed you are not moving. u can cast, etc though.

Quote
- Cooldown between changing stances should be lower and its not supposed to interupt your action (for example running, casting skill)
fixed.

Quote
- Elemental Spike is supposed to land as 3rd lvl on first successful land and decrease attribute ressistance by 100
false

Quote
Feoh Archmage:  8)
- Under Wind Stance Elemental Burst should land knock back, not stun like its right now

invalid.
now it does exactly that. knockback is the effect of elem. burst under wind stance for archmage.
https://i.gyazo.com/62005f09acb30b577ca83ffa5559e5ef.mp4

Quote
- Chain Blaze isnt supposed to increase ur matk
no source submitted for the claim.

Quote
Feoh Soultaker:  8)
-Pets got around 9k pdef and 50k hp with full buff on highest level - thats good prank but fix it already
no specifications added, vague report.


Quote
-Gloom under Dark Stance should be 100% land rate off like
false

Quote
-Damage under Dark Stance is lower than under Earth Stance while Dark Stance is supposed to give 5% m skill power + Elemental Burst should deal more damage to the single target (seems like both not working)
invalid.
damage during earth stance is lower then dark stance
https://i.gyazo.com/ac75072116ffba695ccd4f89e5aa103c.png
both stances give correct bonuses.
https://i.gyazo.com/5a1e3c0e96b3082db15c9d268f84c58b.png

Quote
Feoh Soulhound:  8)
-While casting Soul Bomber you should receive celestial every 1 second for 2 seconds
proof needed.

As always if need any proof gonna look for it, will try also to update this list but i do not promise it
[/quote]

« Last Edit: September 26, 2020, 11:22:23 AM by Lineage2Ertheia »