Author Topic: update incoming discution  (Read 10772 times)

Josephine

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Re: update incoming discution
« Reply #15 on: February 05, 2015, 01:28:57 PM »
Im with mega on this one. I didnt donate** today just to find my character worse than it was. No warnings, no heads up, just a plain straight nerf

If it aint 'broken' and everyone was happy, theres no need to 'fix' it

**(not that this make me better than anyone else)
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kimi

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Re: update incoming discution
« Reply #16 on: February 05, 2015, 01:31:44 PM »
You say it fuck thing up, I say it put them to what it should be. But hey, I'm the kind of guy that want QHP retail like and all of them available at their original price.

Looking at magic damage, those test says it all:
http://boards.lineage2.com/showthread.php?t=251825
https://4gameforum.com/showthread.php?t=21757
https://4gameforum.com/showthread.php?t=31158

The magic critical damage dealt increase only because matk increase with higher INT.
You can dig the str related ones yourself.

And anyone donation has nothing to do with fixes. You might want to check the definition of donation.
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Kaori

nicolas

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Re: update incoming discution
« Reply #17 on: February 05, 2015, 02:12:16 PM »
cheking this part atleast int give matk that increase atleast damage ^^ but us with 360 k matk or 1.5 million we make almost same dmg u can test kimi^^ the dmg dont increase like offi while matk increase or INT(i dont speak about crit only normal dmg)


INT 100 – 46,806 Damage | 94,549 Critical Damage | 20,192 M. Atk.
INT 105 – 48,975 Damage | 98,929 Critical Damage | 22,106 M. Atk.
INT 110 – 51,143 Damage | 103,310 Critical Damage | 24,107 M. Atk.
INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
INT 120 – 55,303 Damage | 111,713 Critical Damage | 28,189 M. Atk.
INT 125 – 57,265 Damage | 115,675 Critical Damage | 30,224 M. Atk.
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kimi

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Re: update incoming discution
« Reply #18 on: February 05, 2015, 02:20:51 PM »
Erm, from my own staff and Saysha staff+20, I do see a difference in damage. And I'm talking about 12k matk in my stat. Of course matk increase damage, what would be the point to enchant if it wouldn't?
I'm not gonna remove my dyes to test the difference with 15 INT myself, unless you wanna give me +15 INT+CHA dyes. :p
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Kaori

megahits

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Re: update incoming discution
« Reply #19 on: February 05, 2015, 03:19:53 PM »
Int doesn't seem to increase damage too much.
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megahits

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Re: update incoming discution
« Reply #20 on: February 05, 2015, 03:25:43 PM »
You say it fuck thing up, I say it put them to what it should be. But hey, I'm the kind of guy that want QHP retail like and all of them available at their original price.

Looking at magic damage, those test says it all:
http://boards.lineage2.com/showthread.php?t=251825
https://4gameforum.com/showthread.php?t=21757
https://4gameforum.com/showthread.php?t=31158

The magic critical damage dealt increase only because matk increase with higher INT.
You can dig the str related ones yourself.

And anyone donation has nothing to do with fixes. You might want to check the definition of donation.

Well,from these tests,I can clearly see that higher Int,means more m atk,which means more damage,which of course it means more critical damage.
But there is no test that says if int directly increase m atk and m critical damage at same time,or not.But hey,we now will wait and see what happens.

By the way,do not rely on info from players,they are false rumors spread most the time.Look only at tests/patch notes.Do not listen to kokoro/rivelia(which I think are the same) or any other rumor/bug report/player discussion.
« Last Edit: February 05, 2015, 03:28:38 PM by megahits »
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Lineage2Ertheia

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Re: update incoming discution
« Reply #21 on: February 05, 2015, 06:43:31 PM »
then play hi5 with ur uber damage op -d classes.

this is god server, off like game mechanics and we intend to make it as such as possible, because each class has it s role, not just smash button and enjoy the bad exploits of game mechanics.

btw in hi5 ur dagger doesent count on blow the crit dmg.

ur used to playing on broken server, and now that things are more fair, and actually ur dagger is vulnerable, u dont like it.

if u play good, with a dagger u can beat any class. u just have to think a bit on ur setup, not just full str and smesh button.
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megahits

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Re: update incoming discution
« Reply #22 on: February 05, 2015, 06:51:29 PM »
I do not play dagger.Mage here
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Catwalk

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Re: update incoming discution
« Reply #23 on: February 05, 2015, 07:32:35 PM »
"Any class has its role but dagger can beat any class if used properly"

Oook, fan detected? ::)
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nicolas

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Re: update incoming discution
« Reply #24 on: February 05, 2015, 07:58:07 PM »
dunno what happen with dgager but i feel bad with it now its not about dmg its about i dont evade sh1t i get stunned all time or debuffed even under angel of death stun break dont work anymore i can stay stunned whole duration and get hit in same time stun wont break ever
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